Player Matchup

Gilgamesh
Gilgamesh
HansiRK
Gilgamesh
Level 15
God Stats
3W - 0L
1,733 SR
Queue Stats
29W - 17L
1,534 Elo+
Party 1
Geb
Geb
HansiRK14
Geb
Level 38
God Stats
19W - 17L
1,521 SR
Queue Stats
199W - 207L
1,359 Elo+
Party 1
Vulcan
Vulcan
HolyCommand
Vulcan
Level 52
God Stats
9W - 4L
1,496 SR
Queue Stats
568W - 562L
1,469 Elo+
Party 1
Cernunnos
Cernunnos
HolyPalarca
Cernunnos
Level 16
God Stats
3W - 2L
1,456 SR
Queue Stats
266W - 248L
1,493 Elo+
Party 1
Nemesis
Nemesis
HolyShack
Nemesis
Level 24
God Stats
2W - 1L
1,683 SR
Queue Stats
141W - 125L
1,496 Elo+
Party 1
Team Averages
Level 29
1,578 SR
1,470 Elo+

VS

Team Averages
Level 20
1,534 SR
1,407 Elo+
Geb
Geb
GoldGundam5772
Geb
Level 25
God Stats
1W - 2L
1,485 SR
Queue Stats
8W - 6L
1,329 Elo+
Party 3
Odin
Odin
Ilove-twixx-2
Odin
Level 14
God Stats
4W - 3L
1,657 SR
Queue Stats
207W - 230L
1,501 Elo+
Party 2
Zeus
Zeus
JordonReid99
Zeus
Level 26
God Stats
21W - 12L
1,517 SR
Queue Stats
174W - 159L
1,437 Elo+
Party 3
Fenrir
Fenrir
Kr548is
Fenrir
Level 13
God Stats
37W - 29L
1,583 SR
Queue Stats
185W - 224L
1,423 Elo+
Party 2
Loki
Loki
SirSoapyChicken
Loki
Level 24
God Stats
4W - 4L
1,428 SR
Queue Stats
30W - 29L
1,345 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
HansiRK
Gilgamesh
17
4 / 3 / 6
10,173
484
12,983
14,000
8,188
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

13
1 / 6 / 13
9,367
446
8,035
14,780
10,908
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Vulcan
17
4 / 4 / 7
11,403
543
8,852
12,045
4,453
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cernunnos
HolyPalarca
Cernunnos
16
10 / 6 / 2
10,635
506
13,522
15,101
7,271
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nemesis
HolyShack
Nemesis
16
5 / 3 / 6
10,314
491
7,896
13,796
5,543
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 7 / 12
8,628
411
4,802
14,819
9,940
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

16
3 / 4 / 6
9,912
472
5,998
15,731
14,552
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

17
8 / 3 / 4
11,066
527
14,737
14,412
6,606
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fenrir
Kr548is
Fenrir
15
3 / 6 / 5
9,415
448
3,935
10,786
3,705
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
5 / 5 / 5
9,675
461
7,369
13,503
4,828
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
53
24
Kills
21
22
Deaths
25
34
Assists
32
Player
Kills
Deaths
Assists
KDA
L
2
7
12
1.14
W
Gilgamesh
HansiRK
Gilgamesh
4
3
6
2.33
W
1
6
13
1.25
W
Vulcan
4
4
7
1.88
W
Cernunnos
HolyPalarca
Cernunnos
10
6
2
1.83
W
Nemesis
HolyShack
Nemesis
5
3
6
2.67
L
3
4
6
1.5
L
8
3
4
3.33
L
Fenrir
Kr548is
Fenrir
3
6
5
0.92
L
5
5
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,288
Damage
36,841
69,722
Taken
69,251
36,363
Mitigated
39,631
16,742
Healing
14,925
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,802
1,246
0
590
14,819
9,940
0
5,344
9,305
12,211
0
W
Gilgamesh
HansiRK
Gilgamesh
12,983
4,455
609
3,831
14,000
8,188
722
2,046
11,954
0
63,415
W
8,035
1,156
389
1,611
14,780
10,908
279
6,905
7,875
28,973
0
W
Vulcan
8,852
1,265
72
2,772
12,045
4,453
380
3,958
8,087
53,231
0
W
Cernunnos
HolyPalarca
Cernunnos
13,522
6,663
0
2,544
15,101
7,271
721
3,436
11,665
0
88,265
W
Nemesis
HolyShack
Nemesis
7,896
2,807
0
4,914
13,796
5,543
366
3,594
10,202
0
56,290
L
5,998
1,239
0
4,628
15,731
14,552
187
2,732
12,919
1,324
42,758
L
14,737
2,490
584
5,186
14,412
6,606
1,064
3,847
10,373
71,513
0
L
Fenrir
Kr548is
Fenrir
3,935
408
0
691
10,786
3,705
1,350
1,412
9,374
0
39,360
L
7,369
2,221
0
3,246
13,503
4,828
459
2,983
10,393
0
58,010

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,892
Gold Earned
48,696
466
Minions Killed
416
0
Camps Cleared
0
1,970,008
Distance Traveled
1,970,131
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
8,628
411
12
1
0
360,725
2
W
Gilgamesh
10,173
484
95
5
0
360,664
2
W
Geb
9,367
446
29
1
0
421,946
2
W
Vulcan
11,403
543
103
5
0
401,158
0
W
Cernunnos
10,635
506
118
6
0
351,863
3
W
Nemesis
10,314
491
121
6
0
434,377
4
L
Odin
9,912
472
92
4
0
399,305
3
L
Zeus
11,066
527
136
6
0
369,355
3
L
Fenrir
9,415
448
76
4
0
408,142
2
L
Loki
9,675
461
100
5
0
432,604
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role