Player Matchup

Janus
Janus
Acaleus-Thorne
Janus
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 35L
1,437 Elo+
Party 2
Merlin
Merlin
PITT665
Merlin
Level 125
God Stats
3W - 5L
1,758 SR
Queue Stats
343W - 305L
1,535 Elo+
Solo
Nike
Nike
Towlie4208555
Nike
Level 106
God Stats
7W - 5L
1,489 SR
Queue Stats
685W - 683L
1,524 Elo+
Solo
Cthulhu
Cthulhu
Wilkinson21x
Cthulhu
Level 126
God Stats
0W - 2L
1,500 SR
Queue Stats
109W - 101L
1,420 Elo+
Party 2
Hachiman
Hachiman
XxDaxstenxX
Hachiman
Level 157
God Stats
1W - 1L
1,550 SR
Queue Stats
109W - 101L
1,491 Elo+
Solo
Team Averages
Level 128
1,559 SR
1,482 Elo+

VS

Team Averages
Level 119
1,433 SR
1,370 Elo+
Hades
Hades
AlthroReaper
Hades
Level 117
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 2L
1,283 Elo+
Party 3
He Bo
He Bo
Dark Kryus
He Bo
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,283 Elo+
Party 3
Medusa
Medusa
Neddy Teddy38
Medusa
Level 73
God Stats
1W - 0L
1,528 SR
Queue Stats
1W - 1L
1,283 Elo+
Party 3
Cupid
Cupid
Sylnt69
Cupid
Level 160
God Stats
8W - 7L
1,183 SR
Queue Stats
432W - 442L
1,529 Elo+
Party 1
Chaac
Chaac
Vivid625
Chaac
Level 142
God Stats
7W - 5L
1,453 SR
Queue Stats
185W - 186L
1,471 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 7 / 11
10,421
744
12,179
14,555
5,307
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Merlin
PITT665
Merlin
18
7 / 5 / 8
11,548
825
17,491
14,044
5,740
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

17
3 / 7 / 14
10,763
769
10,051
19,061
17,040
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cthulhu
Wilkinson21x
Cthulhu
17
4 / 7 / 14
10,996
785
14,925
31,096
29,543
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hachiman
XxDaxstenxX
Hachiman
16
3 / 6 / 13
10,160
726
12,452
14,398
5,863
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
12 / 4 / 10
11,954
854
19,326
19,568
15,451
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

He Bo
17
3 / 4 / 14
10,412
744
15,071
12,544
4,870
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

18
4 / 4 / 11
10,558
754
11,059
13,129
5,519
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cupid
Sylnt69
Cupid
20
9 / 4 / 11
12,300
879
16,901
14,770
6,234
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Chaac
Vivid625
Chaac
19
4 / 6 / 18
12,261
876
15,918
21,231
24,718
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
96
22
Kills
32
32
Deaths
22
60
Assists
64
Player
Kills
Deaths
Assists
KDA
L
5
7
11
1.5
W
12
4
10
4.25
W
He Bo
3
4
14
2.5
W
4
4
11
2.38
L
Merlin
PITT665
Merlin
7
5
8
2.2
W
Cupid
Sylnt69
Cupid
9
4
11
3.63
L
3
7
14
1.43
W
Chaac
Vivid625
Chaac
4
6
18
2.17
L
Cthulhu
Wilkinson21x
Cthulhu
4
7
14
1.57
L
Hachiman
XxDaxstenxX
Hachiman
3
6
13
1.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,098
Damage
78,275
93,154
Taken
81,242
63,493
Mitigated
56,792
28,016
Healing
39,716
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,179
1,192
1,267
1,882
14,555
5,307
1,995
5,198
9,357
21,648
0
W
19,326
1,130
2,170
8,794
19,568
15,451
486
8,504
11,064
35,314
0
W
He Bo
15,071
790
2,030
3,378
12,544
4,870
79
8,844
3,700
20,139
0
W
11,059
5,107
1,060
2,750
13,129
5,519
2,604
7,705
5,424
0
28,057
L
Merlin
PITT665
Merlin
17,491
639
2,461
3,204
14,044
5,740
1,160
5,676
8,368
37,205
0
W
Cupid
Sylnt69
Cupid
16,901
7,608
5,604
4,890
14,770
6,234
2,381
7,654
7,116
0
31,187
L
10,051
1,061
2,723
2,158
19,061
17,040
1,196
7,410
11,651
0
20,592
W
Chaac
Vivid625
Chaac
15,918
2,309
2,321
6,719
21,231
24,718
0
11,888
9,343
868
33,475
L
Cthulhu
Wilkinson21x
Cthulhu
14,925
521
2,105
9,488
31,096
29,543
136
10,154
20,942
30,315
0
L
Hachiman
XxDaxstenxX
Hachiman
12,452
5,233
1,124
1,604
14,398
5,863
917
6,339
8,059
0
18,521

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,888
Gold Earned
57,485
137
Minions Killed
153
0
Camps Cleared
0
1,178,898
Distance Traveled
1,294,665
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
10,421
744
31
2
0
214,670
0
W
Hades
11,954
854
37
3
0
259,275
3
W
He Bo
10,412
744
7
1
0
237,403
0
W
Medusa
10,558
754
39
3
0
266,860
0
L
Merlin
11,548
825
47
3
0
241,136
1
W
Cupid
12,300
879
34
2
0
262,488
0
L
Nike
10,763
769
21
2
0
224,390
0
W
Chaac
12,261
876
36
3
0
268,639
0
L
Cthulhu
10,996
785
20
1
0
252,407
0
L
Hachiman
10,160
726
18
1
0
246,295
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role