Player Matchup

Sobek
Sobek
Lord Karaka
Sobek
Level 29
God Stats
0W - 1L
1,306 SR
Queue Stats
48W - 64L
1,302 Elo+
Solo
Arachne
Arachne
TheWunderNut
Arachne
Level 52
God Stats
3W - 3L
1,351 SR
Queue Stats
132W - 147L
1,294 Elo+
Party 1
Hera
Hera
mathior
Hera
Level 59
God Stats
0W - 2L
1,320 SR
Queue Stats
68W - 60L
1,470 Elo+
Solo
Ganesha
Ganesha
warfalco42
Ganesha
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 81L
1,264 Elo+
Party 1
Baba Yaga
Baba Yaga
xRaimez
Baba Yaga
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
93W - 109L
1,304 Elo+
Party 1
Team Averages
Level 78
1,395 SR
1,327 Elo+

VS

Team Averages
Level 100
1,439 SR
1,425 Elo+
Tiamat
Tiamat
AFSupreme
Tiamat
Level 46
God Stats
10W - 2L
1,320 SR
Queue Stats
570W - 589L
1,419 Elo+
Solo
Erlang Shen
Erlang Shen
Apieceofme
Erlang Shen
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
Gold_CaptainBoy
Khepri
Level 81
God Stats
1W - 0L
1,590 SR
Queue Stats
36W - 44L
1,399 Elo+
Party 2
Rama
Rama
PedroSSBala
Rama
Level 91
God Stats
1W - 1L
1,442 SR
Queue Stats
12W - 19L
1,419 Elo+
Party 2
Chronos
Chronos
TheHeatMerchant
Chronos
Level 127
God Stats
10W - 7L
1,342 SR
Queue Stats
476W - 470L
1,387 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 6 / 10
10,561
660
7,170
26,624
36,172
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Arachne
TheWunderNut
Arachne
14
2 / 14 / 5
9,089
568
6,569
22,653
9,241
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Hera
mathior
Hera
19
7 / 5 / 8
11,797
737
25,885
15,826
6,912
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Ganesha
warfalco42
Ganesha
19
0 / 6 / 14
10,009
626
12,819
20,461
27,392
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Baba Yaga
xRaimez
Baba Yaga
20
7 / 5 / 6
12,493
781
20,188
17,093
9,703
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
AFSupreme
Tiamat
17
3 / 3 / 21
11,096
694
10,709
13,702
8,197
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Erlang Shen
Apieceofme
Erlang Shen
20
7 / 5 / 22
12,261
766
15,500
19,325
13,840
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

17
0 / 3 / 24
10,632
665
9,046
17,435
27,598
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

20
12 / 3 / 19
13,096
819
22,283
18,571
7,992
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
14 / 3 / 15
13,969
873
30,855
14,814
7,424
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
137
17
Kills
36
36
Deaths
17
43
Assists
101
Player
Kills
Deaths
Assists
KDA
W
Tiamat
AFSupreme
Tiamat
3
3
21
4.5
W
Erlang Shen
Apieceofme
Erlang Shen
7
5
22
3.6
W
0
3
24
4
L
1
6
10
1
W
12
3
19
7.17
W
14
3
15
7.17
L
Arachne
TheWunderNut
Arachne
2
14
5
0.32
L
Hera
mathior
Hera
7
5
8
2.2
L
Ganesha
warfalco42
Ganesha
0
6
14
1.17
L
Baba Yaga
xRaimez
Baba Yaga
7
5
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,631
Damage
88,393
102,657
Taken
83,847
89,420
Mitigated
65,051
36,028
Healing
41,727
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
AFSupreme
Tiamat
10,709
1,642
1,627
6,642
13,702
8,197
90
11,615
1,916
20,479
0
W
Erlang Shen
Apieceofme
Erlang Shen
15,500
7,443
3,157
6,791
19,325
13,840
934
15,152
3,865
0
29,152
W
9,046
759
2,873
2,397
17,435
27,598
90
10,633
6,509
19,103
0
L
7,170
742
2,456
7,163
26,624
36,172
0
11,822
14,802
17,761
0
W
22,283
19,944
1,976
7,957
18,571
7,992
2,466
15,233
2,901
0
43,438
W
30,855
6,438
2,659
5,648
14,814
7,424
1,904
11,945
2,594
67,664
0
L
Arachne
TheWunderNut
Arachne
6,569
5,048
1,221
3,614
22,653
9,241
114
10,450
12,203
0
10,729
L
Hera
mathior
Hera
25,885
6,463
2,338
4,675
15,826
6,912
324
8,718
7,108
46,649
0
L
Ganesha
warfalco42
Ganesha
12,819
359
1,929
2,568
20,461
27,392
46
10,517
9,944
17,565
0
L
Baba Yaga
xRaimez
Baba Yaga
20,188
1,147
3,046
7,018
17,093
9,703
217
9,103
7,990
45,156
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,949
Gold Earned
61,054
146
Minions Killed
179
0
Camps Cleared
0
1,249,702
Distance Traveled
1,439,241
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
11,096
694
23
1
0
261,948
2
W
Erlang Shen
12,261
766
19
1
0
278,603
0
W
Khepri
10,632
665
21
1
0
328,798
0
L
Sobek
10,561
660
32
2
0
220,733
0
W
Rama
13,096
819
49
3
0
271,022
1
W
Chronos
13,969
873
67
4
0
298,870
1
L
Arachne
9,089
568
19
1
0
247,327
0
L
Hera
11,797
737
47
3
0
250,789
0
L
Ganesha
10,009
626
0
0
0
284,763
0
L
Baba Yaga
12,493
781
48
3
0
246,090
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role