Player Matchup

Set
Set
DukeSkywalker99
Set
Level 14
God Stats
1W - 3L
1,483 SR
Queue Stats
14W - 12L
1,383 Elo+
Solo
Ymir
Ymir
Montai4k
Ymir
Level 39
God Stats
25W - 23L
1,368 SR
Queue Stats
707W - 627L
1,472 Elo+
Party 2
Tiamat
Tiamat
Venox_Max_
Tiamat
Level 24
God Stats
3W - 3L
1,844 SR
Queue Stats
67W - 65L
1,465 Elo+
Solo
Anhur
Anhur
joshtcal
Anhur
Level 7
God Stats
1W - 4L
1,561 SR
Queue Stats
390W - 366L
1,408 Elo+
Party 2
Cernunnos
Cernunnos
super Sh4d0w
Cernunnos
Level 29
God Stats
25W - 27L
1,422 SR
Queue Stats
436W - 484L
1,419 Elo+
Solo
Team Averages
Level 23
1,535 SR
1,430 Elo+

VS

Team Averages
Level 29
1,565 SR
1,518 Elo+
He Bo
He Bo
Dadity
He Bo
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 53L
1,552 Elo+
Party 1
Heimdallr
Heimdallr
USAlystu
Heimdallr
Level 8
God Stats
22W - 25L
1,712 SR
Queue Stats
31W - 33L
1,603 Elo+
Party 1
Fenrir
Fenrir
Viggy182
Fenrir
Level 27
God Stats
14W - 12L
1,483 SR
Queue Stats
115W - 110L
1,403 Elo+
Solo
Ymir
Ymir
claggynz
Ymir
Level 17
God Stats
41W - 35L
1,630 SR
Queue Stats
45W - 47L
1,529 Elo+
Party 1
Loki
Loki
coheedkid2020
Loki
Level 28
God Stats
4W - 4L
1,500 SR
Queue Stats
111W - 123L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 8 / 1
9,154
416
7,716
18,100
6,345
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ymir
13
2 / 6 / 1
9,007
409
4,670
14,869
8,781
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tiamat
Venox_Max_
Tiamat
14
0 / 9 / 3
9,148
416
4,127
13,385
8,759
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Anhur
joshtcal
Anhur
13
1 / 6 / 2
8,292
377
4,410
10,613
3,431
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Cernunnos
super Sh4d0w
Cernunnos
15
6 / 5 / 0
10,574
481
8,167
16,064
13,006
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Dadity
He Bo
20
17 / 0 / 5
13,867
630
26,957
12,746
4,762
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Heimdallr
USAlystu
Heimdallr
16
4 / 1 / 6
10,578
481
5,966
10,883
5,051
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fenrir
Viggy182
Fenrir
18
11 / 1 / 3
12,251
557
14,822
14,270
6,668
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ymir
14
1 / 3 / 12
10,624
483
5,218
14,593
15,804
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

13
1 / 6 / 2
9,333
424
4,053
8,704
2,352
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
62
11
Kills
34
34
Deaths
11
7
Assists
28
Player
Kills
Deaths
Assists
KDA
W
He Bo
Dadity
He Bo
17
0
5
19.5
L
2
8
1
0.31
L
Ymir
2
6
1
0.42
W
Heimdallr
USAlystu
Heimdallr
4
1
6
7
L
Tiamat
Venox_Max_
Tiamat
0
9
3
0.17
W
Fenrir
Viggy182
Fenrir
11
1
3
12.5
W
Ymir
1
3
12
2.33
W
1
6
2
0.33
L
Anhur
joshtcal
Anhur
1
6
2
0.33
L
Cernunnos
super Sh4d0w
Cernunnos
6
5
0
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,090
Damage
57,016
73,031
Taken
61,196
40,322
Mitigated
34,637
11,264
Healing
17,530
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
Dadity
He Bo
26,957
2,117
788
5,195
12,746
4,762
3,287
1,414
11,024
83,194
0
L
7,716
3,476
0
3,881
18,100
6,345
0
8,878
8,970
0
58,627
L
Ymir
4,670
867
0
1,594
14,869
8,781
560
5,449
9,312
28,634
0
W
Heimdallr
USAlystu
Heimdallr
5,966
3,578
0
2,165
10,883
5,051
2,736
2,601
8,217
0
66,113
L
Tiamat
Venox_Max_
Tiamat
4,127
508
0
1,857
13,385
8,759
842
4,974
8,040
35,749
0
W
Fenrir
Viggy182
Fenrir
14,822
3,774
0
6,842
14,270
6,668
0
1,143
12,892
0
83,147
W
Ymir
5,218
1,096
0
1,266
14,593
15,804
1,167
2,636
11,685
35,690
0
W
4,053
1,609
0
1,274
8,704
2,352
707
449
7,922
0
33,100
L
Anhur
joshtcal
Anhur
4,410
2,344
0
921
10,613
3,431
2,071
4,511
5,971
0
40,908
L
Cernunnos
super Sh4d0w
Cernunnos
8,167
3,489
0
3,011
16,064
13,006
460
7,273
8,563
0
46,468

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,175
Gold Earned
56,653
406
Minions Killed
468
0
Camps Cleared
0
1,873,500
Distance Traveled
2,112,541
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
13,867
630
154
7
0
404,587
2
L
Set
9,154
416
93
4
0
392,409
0
L
Ymir
9,007
409
46
2
0
413,692
3
W
Heimdallr
10,578
481
92
4
0
397,736
0
L
Tiamat
9,148
416
83
4
0
351,940
5
W
Fenrir
12,251
557
129
6
0
450,983
3
W
Ymir
10,624
483
47
2
0
428,099
0
W
Loki
9,333
424
46
2
0
431,136
2
L
Anhur
8,292
377
80
4
0
363,452
1
L
Cernunnos
10,574
481
104
5
0
352,007
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role