Player Matchup

Chaac
Chaac
CHACCC DADDY
Chaac
Level 25
God Stats
24W - 11L
1,709 SR
Queue Stats
24W - 11L
1,741 Elo+
Solo
Geb
Geb
FurryPhckr69
Geb
Level 18
God Stats
1W - 1L
1,743 SR
Queue Stats
32W - 42L
1,575 Elo+
Party 1
Ymir
Ymir
Lipefroii
Ymir
Level 3
God Stats
2W - 2L
1,726 SR
Queue Stats
13W - 19L
1,667 Elo+
Solo
Da Ji
Da Ji
RelaxMichel
Da Ji
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 42L
1,590 Elo+
Solo
Ullr
Ullr
thiccHomo69
Ullr
Level 21
God Stats
0W - 2L
1,351 SR
Queue Stats
30W - 36L
1,571 Elo+
Party 1
Team Averages
Level 18
1,606 SR
1,629 Elo+

VS

Team Averages
Level 26
1,499 SR
1,635 Elo+
Hercules
Hercules
ItsBranDiesel
Hercules
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 35L
1,709 Elo+
Solo
Tiamat
Tiamat
Noobkiller6375
Tiamat
Level 14
God Stats
13W - 14L
1,568 SR
Queue Stats
17W - 24L
1,543 Elo+
Solo
Xbalanque
Xbalanque
Oogie Boogie556
Xbalanque
Level 24
God Stats
1W - 2L
1,500 SR
Queue Stats
78W - 45L
1,732 Elo+
Solo
Ymir
Ymir
RobinHoodxBlade
Ymir
Level 27
God Stats
44W - 34L
1,647 SR
Queue Stats
72W - 58L
1,630 Elo+
Party 2
Bakasura
Bakasura
TianMade
Bakasura
Level 34
God Stats
2W - 3L
1,279 SR
Queue Stats
81W - 77L
1,561 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 0
7,932
441
12,246
17,638
9,926
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

12
1 / 2 / 2
7,619
423
4,253
12,994
7,780
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate

Breastplate

+20
Physical Protection

Ymir
10
0 / 11 / 2
6,405
356
2,239
13,736
4,751
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
7 / 4 / 1
9,903
550
9,128
14,701
6,095
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
1 / 8 / 2
6,832
380
3,645
14,267
3,867
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
ItsBranDiesel
Hercules
17
8 / 1 / 3
11,066
615
11,942
15,366
11,839
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

18
9 / 2 / 6
11,629
646
13,351
11,651
9,433
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Xbalanque
Oogie Boogie556
Xbalanque
15
3 / 1 / 14
9,644
536
13,696
9,138
2,908
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
5 / 3 / 9
9,040
502
10,744
11,347
5,608
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bakasura
TianMade
Bakasura
13
3 / 3 / 2
8,544
475
2,428
8,591
3,043
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
62
10
Kills
28
28
Deaths
10
7
Assists
34
Player
Kills
Deaths
Assists
KDA
L
1
3
0
0.33
L
1
2
2
1
W
Hercules
ItsBranDiesel
Hercules
8
1
3
9.5
L
Ymir
0
11
2
0.09
W
9
2
6
6
W
Xbalanque
Oogie Boogie556
Xbalanque
3
1
14
10
L
7
4
1
1.88
W
5
3
9
3.17
W
Bakasura
TianMade
Bakasura
3
3
2
1.33
L
1
8
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,511
Damage
52,161
73,336
Taken
56,093
32,419
Mitigated
32,831
18,580
Healing
19,352
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,246
3,033
0
7,961
17,638
9,926
21
3,752
13,830
0
51,631
L
4,253
0
258
3,430
12,994
7,780
0
4,855
8,029
29,987
0
W
Hercules
ItsBranDiesel
Hercules
11,942
4,315
0
6,079
15,366
11,839
286
724
14,642
0
67,158
L
Ymir
2,239
648
0
298
13,736
4,751
345
5,945
7,751
19,765
0
W
13,351
1,806
1,182
5,002
11,651
9,433
4,320
424
11,227
81,542
0
W
Xbalanque
Oogie Boogie556
Xbalanque
13,696
4,160
0
3,641
9,138
2,908
4,436
1,407
7,731
0
69,038
L
9,128
2,814
0
4,272
14,701
6,095
0
3,669
10,797
0
61,436
W
10,744
2,711
0
1,385
11,347
5,608
2,326
3,513
7,834
32,235
518
W
Bakasura
TianMade
Bakasura
2,428
1,381
0
2,063
8,591
3,043
1,317
424
8,167
0
31,845
L
3,645
1,631
0
2,361
14,267
3,867
0
5,193
8,872
0
29,598

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,691
Gold Earned
49,923
359
Minions Killed
531
0
Camps Cleared
0
1,487,033
Distance Traveled
1,589,484
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,932
441
113
6
0
267,679
0
L
Geb
7,619
423
49
3
0
322,864
3
W
Hercules
11,066
615
137
8
0
311,927
0
L
Ymir
6,405
356
32
2
0
305,437
0
W
Tiamat
11,629
646
156
9
0
299,157
2
W
Xbalanque
9,644
536
100
6
0
318,313
3
L
Da Ji
9,903
550
107
6
0
306,850
0
W
Ymir
9,040
502
49
3
0
308,615
2
W
Bakasura
8,544
475
89
5
0
351,472
2
L
Ullr
6,832
380
58
3
0
284,203
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role