Player Matchup

Susano
Susano
Cezana
Susano
Level 11
God Stats
18W - 16L
1,486 SR
Queue Stats
55W - 52L
1,491 Elo+
Party 2
Cerberus
Cerberus
LucasPaladino56
Cerberus
Level 21
God Stats
4W - 1L
1,505 SR
Queue Stats
26W - 26L
1,390 Elo+
Party 2
Merlin
Merlin
MiguelVentania
Merlin
Level 5
God Stats
2W - 1L
1,757 SR
Queue Stats
34W - 30L
1,481 Elo+
Party 2
Neith
Neith
davibardo82
Neith
Level 2
God Stats
1W - 2L
1,500 SR
Queue Stats
4W - 6L
1,672 Elo+
Party 2
Amaterasu
Amaterasu
yFelpsDK
Amaterasu
Level 17
God Stats
3W - 0L
1,812 SR
Queue Stats
31W - 29L
1,463 Elo+
Solo
Team Averages
Level 11
1,612 SR
1,499 Elo+

VS

Team Averages
Level 22
1,476 SR
1,353 Elo+
Neith
Neith
Dom lucas5529
Neith
Level 29
God Stats
5W - 10L
1,647 SR
Queue Stats
267W - 298L
1,444 Elo+
Solo
Susano
Susano
Julialinda123
Susano
Level 29
God Stats
0W - 2L
1,254 SR
Queue Stats
8W - 12L
1,246 Elo+
Party 1
Amaterasu
Amaterasu
NexusFenix
Amaterasu
Level 21
God Stats
0W - 3L
1,293 SR
Queue Stats
1W - 5L
1,282 Elo+
Party 1
Hera
Hera
PapacuDasMatas
Hera
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 12L
1,197 Elo+
Solo
Aphrodite
Aphrodite
brightspell
Aphrodite
Level 5
God Stats
3W - 3L
1,688 SR
Queue Stats
3W - 3L
1,596 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
Cezana
Susano
20
12 / 6 / 3
13,097
569
14,789
16,895
6,888
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cerberus
16
0 / 6 / 8
10,545
458
5,060
18,996
16,309
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

19
4 / 8 / 6
12,373
538
12,671
12,496
5,323
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
3 / 8 / 0
9,644
419
5,883
12,491
4,291
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Amaterasu
yFelpsDK
Amaterasu
19
4 / 2 / 4
11,650
507
10,111
11,536
8,989
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 4 / 10
12,036
523
10,630
15,915
7,038
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mace

Mace

+10
Physical Power

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

18
7 / 6 / 10
11,988
521
12,794
18,741
8,810
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Amaterasu
NexusFenix
Amaterasu
17
2 / 5 / 1
10,649
463
3,007
14,203
8,521
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

20
16 / 7 / 2
14,029
610
20,550
16,058
5,423
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Aphrodite
brightspell
Aphrodite
3
0 / 1 / 1
6,568
286
97
751
191
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
54
23
Kills
30
30
Deaths
23
21
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Susano
Cezana
Susano
12
6
3
2.25
L
5
4
10
2.5
L
7
6
10
2
W
Cerberus
0
6
8
0.67
W
4
8
6
0.88
L
Amaterasu
NexusFenix
Amaterasu
2
5
1
0.5
L
16
7
2
2.43
L
Aphrodite
brightspell
Aphrodite
0
1
1
0.5
W
3
8
0
0.38
W
Amaterasu
yFelpsDK
Amaterasu
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,514
Damage
47,078
72,414
Taken
65,668
41,800
Mitigated
29,983
15,782
Healing
17,272
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Susano
Cezana
Susano
14,789
2,957
0
4,333
16,895
6,888
0
4,827
11,896
0
88,595
L
10,630
5,068
279
4,772
15,915
7,038
984
4,442
11,411
0
61,540
L
12,794
3,772
0
4,469
18,741
8,810
0
3,359
15,288
0
70,166
W
Cerberus
5,060
363
0
6,398
18,996
16,309
245
5,302
13,510
47,316
0
W
12,671
1,193
0
500
12,496
5,323
571
5,407
6,809
70,483
0
L
Amaterasu
NexusFenix
Amaterasu
3,007
1,874
0
3,822
14,203
8,521
550
1,036
13,137
0
33,929
L
20,550
8,429
360
3,453
16,058
5,423
3,530
8,145
7,402
84,883
0
L
Aphrodite
brightspell
Aphrodite
97
0
0
117
751
191
0
52
699
858
0
W
5,883
2,972
0
1,712
12,491
4,291
766
4,036
8,381
0
30,882
W
Amaterasu
yFelpsDK
Amaterasu
10,111
3,687
0
2,839
11,536
8,989
1,140
365
11,171
0
63,990

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,309
Gold Earned
55,270
531
Minions Killed
444
0
Camps Cleared
0
2,048,076
Distance Traveled
1,645,521
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Susano
13,097
569
114
5
0
511,215
2
L
Neith
12,036
523
97
4
0
374,577
3
L
Susano
11,988
521
94
4
0
463,089
5
W
Cerberus
10,545
458
107
5
0
412,465
1
W
Merlin
12,373
538
129
6
0
366,134
0
L
Amaterasu
10,649
463
89
4
0
411,147
1
L
Hera
14,029
610
162
7
0
372,777
1
L
Aphrodite
6,568
286
2
0
0
23,931
0
W
Neith
9,644
419
60
3
0
363,137
2
W
Amaterasu
11,650
507
121
5
0
395,125
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role