Player Matchup

Cernunnos
Cernunnos
KepeBolita
Cernunnos
Level 3
God Stats
2W - 1L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Solo
King Arthur
King Arthur
NIHOYMINOY
King Arthur
Level 12
God Stats
3W - 13L
1,322 SR
Queue Stats
19W - 29L
1,302 Elo+
Party 1
Nemesis
Nemesis
NoThisIsOmni
Nemesis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Cerberus
Cerberus
iTzZeen
Cerberus
Level 3
God Stats
0W - 2L
1,175 SR
Queue Stats
0W - 2L
1,169 Elo+
Solo
Chang'e
Chang'e
kisanthi
Chang'e
Level 10
God Stats
6W - 8L
1,515 SR
Queue Stats
8W - 21L
1,289 Elo+
Party 1
Team Averages
Level 6
1,403 SR
1,352 Elo+

VS

Team Averages
Level 21
1,500 SR
1,325 Elo+
Ravana
Ravana
BrunoKbral
Ravana
Level 28
God Stats
2W - 3L
1,500 SR
Queue Stats
84W - 101L
1,406 Elo+
Solo
Chronos
Chronos
Crusher918
Chronos
Level 7
God Stats
5W - 2L
1,658 SR
Queue Stats
42W - 35L
1,322 Elo+
Solo
Neith
Neith
MushroomXY
Neith
Level 26
God Stats
1W - 1L
1,385 SR
Queue Stats
42W - 45L
1,311 Elo+
Party 2
Yemoja
Yemoja
TheusAP
Yemoja
Level 17
God Stats
17W - 19L
1,378 SR
Queue Stats
34W - 42L
1,234 Elo+
Party 2
Achilles
Achilles
daesosa
Achilles
Level 25
God Stats
11W - 11L
1,581 SR
Queue Stats
71W - 85L
1,355 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
KepeBolita
Cernunnos
17
5 / 5 / 1
11,015
501
8,832
13,940
5,226
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
NIHOYMINOY
King Arthur
14
1 / 7 / 4
9,384
427
9,814
23,458
16,025
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Nemesis
NoThisIsOmni
Nemesis
12
1 / 9 / 2
8,299
377
6,081
15,222
5,616
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cerberus
iTzZeen
Cerberus
15
3 / 8 / 6
9,877
449
12,416
17,865
11,610
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Chang'e
kisanthi
Chang'e
14
0 / 11 / 4
8,999
409
5,805
16,819
5,643
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
BrunoKbral
Ravana
19
4 / 0 / 12
12,551
571
9,099
12,485
6,568
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Chronos
Crusher918
Chronos
20
17 / 2 / 5
14,024
637
21,596
14,639
6,563
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Neith
17
7 / 2 / 10
12,212
555
15,475
14,809
5,291
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Yemoja
TheusAP
Yemoja
14
1 / 4 / 7
10,304
468
2,296
10,718
6,708
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Achilles
daesosa
Achilles
18
10 / 2 / 7
12,201
555
10,625
18,123
16,040
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
80
10
Kills
39
40
Deaths
10
17
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Ravana
BrunoKbral
Ravana
4
0
12
10
W
Chronos
Crusher918
Chronos
17
2
5
9.75
L
Cernunnos
KepeBolita
Cernunnos
5
5
1
1.1
W
Neith
7
2
10
6
L
King Arthur
NIHOYMINOY
King Arthur
1
7
4
0.43
L
Nemesis
NoThisIsOmni
Nemesis
1
9
2
0.22
W
Yemoja
TheusAP
Yemoja
1
4
7
1.13
W
Achilles
daesosa
Achilles
10
2
7
6.75
L
Cerberus
iTzZeen
Cerberus
3
8
6
0.75
L
Chang'e
kisanthi
Chang'e
0
11
4
0.18

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,948
Damage
59,091
87,304
Taken
70,774
44,120
Mitigated
41,170
15,515
Healing
29,885
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
BrunoKbral
Ravana
9,099
3,737
0
8,381
12,485
6,568
1,371
3,242
9,175
0
85,093
W
Chronos
Crusher918
Chronos
21,596
9,072
0
5,601
14,639
6,563
3,372
5,114
9,313
108,517
5,680
L
Cernunnos
KepeBolita
Cernunnos
8,832
4,625
0
3,750
13,940
5,226
0
2,101
11,839
0
75,244
W
Neith
15,475
9,207
418
7,102
14,809
5,291
7,126
3,609
11,118
0
70,092
L
King Arthur
NIHOYMINOY
King Arthur
9,814
1,502
0
2,455
23,458
16,025
0
11,176
12,111
0
51,977
L
Nemesis
NoThisIsOmni
Nemesis
6,081
3,074
0
1,309
15,222
5,616
689
865
14,132
0
42,458
W
Yemoja
TheusAP
Yemoja
2,296
320
1,095
1,658
10,718
6,708
676
4,034
6,654
12,271
0
W
Achilles
daesosa
Achilles
10,625
2,985
0
5,630
18,123
16,040
1,640
3,968
14,115
6,838
45,032
L
Cerberus
iTzZeen
Cerberus
12,416
1,248
0
4,444
17,865
11,610
30
6,007
11,633
38,075
0
L
Chang'e
kisanthi
Chang'e
5,805
532
270
3,287
16,819
5,643
0
5,071
11,723
43,301
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,574
Gold Earned
61,292
416
Minions Killed
547
0
Camps Cleared
0
1,612,273
Distance Traveled
1,913,975
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
12,551
571
140
6
0
428,735
1
W
Chronos
14,024
637
166
8
0
384,100
1
L
Cernunnos
11,015
501
108
5
0
297,736
0
W
Neith
12,212
555
117
5
0
372,347
0
L
King Arthur
9,384
427
85
4
0
316,649
1
L
Nemesis
8,299
377
61
3
0
340,281
5
W
Yemoja
10,304
468
21
1
0
328,306
3
W
Achilles
12,201
555
103
5
0
400,487
0
L
Cerberus
9,877
449
82
4
0
354,709
1
L
Chang'e
8,999
409
80
4
0
302,898
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role