Player Matchup

Nu Wa
Nu Wa
Dantemaynard
Nu Wa
Level 135
God Stats
1W - 1L
1,500 SR
Queue Stats
65W - 69L
1,540 Elo+
Solo
Gilgamesh
Gilgamesh
Donqie
Gilgamesh
Level 108
God Stats
31W - 19L
1,563 SR
Queue Stats
277W - 295L
1,513 Elo+
Party 1
Chiron
Chiron
PotentSpectre
Chiron
Level 124
God Stats
2W - 4L
1,851 SR
Queue Stats
91W - 116L
1,439 Elo+
Party 1
Nemesis
Nemesis
Urdanni
Nemesis
Level 69
God Stats
6W - 1L
1,824 SR
Queue Stats
61W - 63L
1,397 Elo+
Party 1
Chaac
Chaac
drockqx
Chaac
Level 109
God Stats
1W - 0L
1,541 SR
Queue Stats
18W - 19L
1,479 Elo+
Party 1
Team Averages
Level 109
1,656 SR
1,474 Elo+

VS

Team Averages
Level 118
1,521 SR
1,492 Elo+
Fenrir
Fenrir
D4nyG4m3r153
Fenrir
Level 105
God Stats
18W - 18L
1,681 SR
Queue Stats
465W - 419L
1,523 Elo+
Solo
Achilles
Achilles
Flores-JC
Achilles
Level 122
God Stats
3W - 2L
1,264 SR
Queue Stats
613W - 569L
1,411 Elo+
Party 2
Janus
Janus
Michaelsofly21
Janus
Level 134
God Stats
2W - 7L
1,599 SR
Queue Stats
223W - 222L
1,586 Elo+
Party 3
Fafnir
Fafnir
PaladinPyrrhus
Fafnir
Level 104
God Stats
10W - 10L
1,536 SR
Queue Stats
520W - 489L
1,479 Elo+
Party 2
Medusa
Medusa
xZayNoTovenx
Medusa
Level 126
God Stats
6W - 7L
1,526 SR
Queue Stats
40W - 46L
1,460 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 7 / 6
14,673
543
21,965
15,949
6,007
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
Donqie
Gilgamesh
20
3 / 0 / 8
14,610
541
14,758
21,534
21,194
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

20
9 / 2 / 2
17,079
633
21,695
17,106
8,280
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Nemesis
Urdanni
Nemesis
19
3 / 4 / 3
12,475
462
7,277
16,998
7,077
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Mace

Mace

+10
Physical Power

Chaac
drockqx
Chaac
20
0 / 4 / 2
13,633
505
16,139
25,422
25,490
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
19
4 / 4 / 5
12,715
471
9,387
24,811
13,998
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Achilles
Flores-JC
Achilles
20
4 / 1 / 3
13,529
501
15,402
25,974
27,447
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

20
7 / 2 / 4
14,635
542
24,714
14,293
5,354
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
1 / 5 / 6
10,360
384
6,870
23,490
24,657
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Medusa
17
1 / 8 / 0
11,572
429
4,836
20,895
6,881
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
35
20
Kills
17
17
Deaths
20
21
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Fenrir
4
4
5
1.63
W
5
7
6
1.14
W
Gilgamesh
Donqie
Gilgamesh
3
0
8
7
L
Achilles
Flores-JC
Achilles
4
1
3
5.5
L
7
2
4
4.5
L
1
5
6
0.8
W
9
2
2
5
W
Nemesis
Urdanni
Nemesis
3
4
3
1.13
W
Chaac
drockqx
Chaac
0
4
2
0.25
L
Medusa
1
8
0
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,834
Damage
61,209
97,009
Taken
109,463
68,048
Mitigated
78,337
34,809
Healing
25,822
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
9,387
2,645
0
8,545
24,811
13,998
444
2,550
22,261
0
98,460
W
21,965
2,914
0
2,385
15,949
6,007
2,910
8,616
6,935
111,161
0
W
Gilgamesh
Donqie
Gilgamesh
14,758
3,359
0
3,103
21,534
21,194
102
8,132
13,074
926
73,437
L
Achilles
Flores-JC
Achilles
15,402
2,963
0
7,039
25,974
27,447
222
5,693
20,281
0
82,689
L
24,714
465
0
2,391
14,293
5,354
0
6,361
7,932
136,684
0
L
6,870
1,646
0
4,125
23,490
24,657
0
5,557
17,933
30,753
0
W
21,695
11,501
539
11,156
17,106
8,280
5,854
3,338
13,680
0
163,180
W
Nemesis
Urdanni
Nemesis
7,277
1,918
0
7,045
16,998
7,077
70
5,654
11,203
0
84,832
W
Chaac
drockqx
Chaac
16,139
3,499
0
10,581
25,422
25,490
790
4,760
20,533
0
98,059
L
Medusa
4,836
1,458
0
3,722
20,895
6,881
1,202
2,362
18,533
0
78,620

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,470
Gold Earned
62,811
841
Minions Killed
730
0
Camps Cleared
0
2,554,064
Distance Traveled
2,422,065
28
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
12,715
471
148
5
0
454,658
0
W
Nu Wa
14,673
543
163
6
0
460,248
1
W
Gilgamesh
14,610
541
104
4
0
524,564
6
L
Achilles
13,529
501
163
6
0
533,427
3
L
Janus
14,635
542
245
9
0
522,695
6
L
Fafnir
10,360
384
42
2
0
467,080
7
W
Chiron
17,079
633
274
10
0
477,577
8
W
Nemesis
12,475
462
122
5
0
574,006
8
W
Chaac
13,633
505
178
7
0
517,669
5
L
Medusa
11,572
429
132
5
0
444,205
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role