Player Matchup

Chaac
Chaac
CorZ24
Chaac
Level 27
God Stats
6W - 5L
1,455 SR
Queue Stats
21W - 22L
1,460 Elo+
Party 2
Cernunnos
Cernunnos
JoaquinAP
Cernunnos
Level 15
God Stats
3W - 0L
1,867 SR
Queue Stats
3W - 1L
1,415 Elo+
Party 2
Sol
Sol
JoeElTequila
Sol
Level 88
God Stats
8W - 2L
1,479 SR
Queue Stats
14W - 11L
1,301 Elo+
Party 2
Susano
Susano
TheGladiator97
Susano
Level 120
God Stats
7W - 4L
1,504 SR
Queue Stats
24W - 23L
1,364 Elo+
Party 2
Cerberus
Cerberus
Tormentavil
Cerberus
Level 28
God Stats
1W - 1L
1,719 SR
Queue Stats
8W - 10L
1,404 Elo+
Party 2
Team Averages
Level 56
1,605 SR
1,389 Elo+

VS

Team Averages
Level 46
1,628 SR
1,319 Elo+
Izanami
Izanami
Raineve
Izanami
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 11L
1,335 Elo+
Party 1
Terra
Terra
ReaperPro2
Terra
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 17L
1,316 Elo+
Party 1
Pele
Pele
SeluluH
Pele
Level 107
God Stats
8W - 9L
1,880 SR
Queue Stats
340W - 427L
1,301 Elo+
Party 3
Cthulhu
Cthulhu
SirNeimand
Cthulhu
Level 17
God Stats
105W - 139L
1,350 SR
Queue Stats
179W - 288L
1,194 Elo+
Party 3
Agni
Agni
metq
Agni
Level 32
God Stats
1W - 1L
1,907 SR
Queue Stats
112W - 99L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
CorZ24
Chaac
16
1 / 0 / 1
9,286
489
4,650
6,241
4,296
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cernunnos
JoaquinAP
Cernunnos
16
6 / 4 / 6
10,557
556
11,131
13,120
4,380
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
5 / 1 / 7
10,530
554
6,842
5,281
1,711
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
8 / 1 / 7
11,089
584
13,881
14,727
5,485
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cerberus
Tormentavil
Cerberus
14
6 / 2 / 8
9,917
522
9,368
15,864
10,672
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Raineve
Izanami
14
0 / 4 / 6
8,628
454
7,429
12,845
3,786
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Terra
13
3 / 6 / 4
8,761
461
5,304
14,943
10,534
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pele
SeluluH
Pele
17
3 / 5 / 1
10,228
538
5,833
14,446
5,559
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cthulhu
SirNeimand
Cthulhu
14
0 / 1 / 0
7,807
411
5,157
8,523
7,410
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Agni
metq
Agni
12
2 / 10 / 5
8,334
439
9,054
13,568
4,351
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
24
26
Kills
8
8
Deaths
26
29
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Chaac
CorZ24
Chaac
1
0
1
1.5
W
Cernunnos
JoaquinAP
Cernunnos
6
4
6
2.25
W
5
1
7
8.5
L
Izanami
Raineve
Izanami
0
4
6
0.75
L
Terra
3
6
4
0.83
L
Pele
SeluluH
Pele
3
5
1
0.7
L
Cthulhu
SirNeimand
Cthulhu
0
1
0
0
W
8
1
7
11.5
W
Cerberus
Tormentavil
Cerberus
6
2
8
5
L
Agni
metq
Agni
2
10
5
0.45

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,872
Damage
32,777
55,233
Taken
64,325
26,544
Mitigated
31,640
20,752
Healing
16,225
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
CorZ24
Chaac
4,650
319
0
3,248
6,241
4,296
0
3,106
3,135
0
38,747
W
Cernunnos
JoaquinAP
Cernunnos
11,131
5,625
0
3,834
13,120
4,380
2,211
4,552
8,568
0
66,569
W
6,842
1,921
0
2,425
5,281
1,711
2,562
2,415
2,866
45,721
0
L
Izanami
Raineve
Izanami
7,429
5,623
0
3,622
12,845
3,786
426
3,016
9,825
0
71,609
L
Terra
5,304
1,356
1,723
3,903
14,943
10,534
132
4,666
10,204
13,094
0
L
Pele
SeluluH
Pele
5,833
863
0
4,271
14,446
5,559
0
3,442
10,743
0
80,241
L
Cthulhu
SirNeimand
Cthulhu
5,157
264
0
373
8,523
7,410
125
820
7,188
40,983
0
W
13,881
3,796
0
4,482
14,727
5,485
0
4,389
10,338
0
85,095
W
Cerberus
Tormentavil
Cerberus
9,368
837
0
6,763
15,864
10,672
399
5,053
10,811
44,192
0
L
Agni
metq
Agni
9,054
1,296
0
2,333
13,568
4,351
312
3,756
9,565
45,627
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,379
Gold Earned
43,758
539
Minions Killed
451
0
Camps Cleared
0
1,779,519
Distance Traveled
1,730,373
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
9,286
489
76
4
0
329,448
0
W
Cernunnos
10,557
556
119
6
0
311,440
3
W
Sol
10,530
554
110
6
0
351,449
7
L
Izanami
8,628
454
140
7
0
310,943
0
L
Terra
8,761
461
10
1
0
386,552
3
L
Pele
10,228
538
146
8
0
365,229
0
L
Cthulhu
7,807
411
65
3
0
357,082
5
W
Susano
11,089
584
139
7
0
425,978
0
W
Cerberus
9,917
522
95
5
0
361,204
1
L
Agni
8,334
439
90
5
0
310,567
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role