Player Matchup

Fenrir
Fenrir
Bigoda
Fenrir
Level 53
God Stats
7W - 7L
1,412 SR
Queue Stats
148W - 154L
1,438 Elo+
Solo
Nemesis
Nemesis
N01specal
Nemesis
Level 8
God Stats
13W - 12L
1,480 SR
Queue Stats
17W - 17L
1,471 Elo+
Party 3
Cthulhu
Cthulhu
arjoed
Cthulhu
Level 47
God Stats
45W - 63L
1,549 SR
Queue Stats
172W - 199L
1,554 Elo+
Solo
Zhong Kui
Zhong Kui
jacknade
Zhong Kui
Level 88
God Stats
3W - 2L
1,794 SR
Queue Stats
557W - 544L
1,527 Elo+
Party 3
Gilgamesh
Gilgamesh
xXAfroprodigy1Xx
Gilgamesh
Level 103
God Stats
7W - 6L
1,500 SR
Queue Stats
211W - 213L
1,544 Elo+
Party 3
Team Averages
Level 60
1,547 SR
1,507 Elo+

VS

Team Averages
Level 66
1,499 SR
1,507 Elo+
Ares
Ares
ALONE_GUNMAN
Ares
Level 24
God Stats
26W - 30L
1,499 SR
Queue Stats
26W - 32L
1,467 Elo+
Party 2
Apollo
Apollo
DaJugganaut247
Apollo
Level 104
God Stats
3W - 3L
1,731 SR
Queue Stats
468W - 479L
1,430 Elo+
Party 2
Chronos
Chronos
Goldok13
Chronos
Level 29
God Stats
0W - 2L
1,209 SR
Queue Stats
179W - 181L
1,582 Elo+
Party 1
Tiamat
Tiamat
Inuyasha JAJOR4
Tiamat
Level 105
God Stats
0W - 2L
1,500 SR
Queue Stats
325W - 322L
1,604 Elo+
Party 1
The Morrigan
The Morrigan
blueninja01
The Morrigan
Level 67
God Stats
2W - 3L
1,558 SR
Queue Stats
100W - 107L
1,454 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Bigoda
Fenrir
19
12 / 5 / 19
13,471
1,123
18,148
18,630
11,198
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Nemesis
N01specal
Nemesis
19
5 / 1 / 24
12,327
1,027
16,802
14,933
6,836
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
arjoed
Cthulhu
20
5 / 3 / 29
13,183
1,099
20,050
23,436
23,661
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Zhong Kui
jacknade
Zhong Kui
20
8 / 3 / 26
13,464
1,122
19,433
13,905
10,313
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Gilgamesh
20
14 / 0 / 26
14,355
1,196
19,258
12,038
9,345
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Team 1 Tickets

185

VS

Team 2 Tickets

65

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
0 / 5 / 11
11,161
930
11,605
16,802
16,228
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

18
3 / 12 / 7
12,001
1,000
9,156
23,056
14,309
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Chronos
Goldok13
Chronos
17
0 / 10 / 8
10,524
877
9,254
23,727
13,311
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

18
5 / 8 / 4
12,615
1,051
23,584
19,711
17,025
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

The Morrigan
blueninja01
The Morrigan
17
4 / 9 / 6
11,879
990
22,120
15,460
5,881
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

168
Kill Participation
48
44
Kills
12
12
Deaths
44
124
Assists
36
Player
Kills
Deaths
Assists
KDA
L
0
5
11
1.1
W
Fenrir
Bigoda
Fenrir
12
5
19
4.3
L
3
12
7
0.54
L
Chronos
Goldok13
Chronos
0
10
8
0.4
L
5
8
4
0.88
W
Nemesis
N01specal
Nemesis
5
1
24
17
W
Cthulhu
arjoed
Cthulhu
5
3
29
6.5
L
The Morrigan
blueninja01
The Morrigan
4
9
6
0.78
W
Zhong Kui
jacknade
Zhong Kui
8
3
26
7
W
Gilgamesh
14
0
26
27

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

93,691
Damage
75,719
82,942
Taken
98,756
61,353
Mitigated
66,754
20,656
Healing
9,851
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,605
597
0
0
16,802
16,228
0
7,861
8,941
23,835
0
W
Fenrir
Bigoda
Fenrir
18,148
1,805
0
2,925
18,630
11,198
0
15,602
2,874
0
24,342
L
9,156
5,588
402
2,870
23,056
14,309
0
7,979
15,077
0
30,911
L
Chronos
Goldok13
Chronos
9,254
1,769
0
846
23,727
13,311
0
11,331
12,396
21,887
0
L
23,584
2,142
1,034
4,172
19,711
17,025
0
6,671
13,040
61,699
0
W
Nemesis
N01specal
Nemesis
16,802
7,648
0
1,188
14,933
6,836
0
10,137
4,638
0
29,405
W
Cthulhu
arjoed
Cthulhu
20,050
989
4,339
7,041
23,436
23,661
0
17,040
6,036
51,671
0
L
The Morrigan
blueninja01
The Morrigan
22,120
4,515
0
527
15,460
5,881
0
5,641
9,641
30,425
8,190
W
Zhong Kui
jacknade
Zhong Kui
19,433
1,104
136
4,523
13,905
10,313
0
10,848
2,907
50,920
0
W
Gilgamesh
19,258
6,610
0
504
12,038
9,345
0
8,681
3,217
0
40,793

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,800
Gold Earned
58,180
232
Minions Killed
210
7
Camps Cleared
6
1,238,537
Distance Traveled
1,124,006
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
11,161
930
10
1
0
236,025
0
W
Fenrir
13,471
1,123
18
2
0
230,423
0
L
Apollo
12,001
1,000
34
3
3
222,316
2
L
Chronos
10,524
877
29
2
1
230,341
1
L
Tiamat
12,615
1,051
101
8
1
217,468
1
W
Nemesis
12,327
1,027
14
1
4
258,824
0
W
Cthulhu
13,183
1,099
53
4
0
231,202
0
L
The Morrigan
11,879
990
36
3
1
217,856
0
W
Zhong Kui
13,464
1,122
102
9
1
239,466
0
W
Gilgamesh
14,355
1,196
45
4
2
278,622
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role