Player Matchup

Arachne
Arachne
Admirrow
Arachne
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Xing Tian
Xing Tian
ombrarius
Xing Tian
Level 125
God Stats
9W - 8L
1,687 SR
Queue Stats
76W - 82L
1,436 Elo+
Solo
Bellona
Bellona
therealgladius
Bellona
Level 26
God Stats
0W - 6L
1,272 SR
Queue Stats
3W - 9L
1,394 Elo+
Party 2
Team Averages
Level 59
1,486 SR
1,443 Elo+

VS

Team Averages
Level 108
1,609 SR
1,618 Elo+
Sol
Sol
Odvist
Sol
Level 139
God Stats
1W - 2L
1,500 SR
Queue Stats
37W - 31L
1,587 Elo+
Party 1
Cupid
Cupid
SoulMadness
Cupid
Level 29
God Stats
3W - 0L
1,827 SR
Queue Stats
48W - 20L
1,765 Elo+
Party 1
Sobek
Sobek
ZооM
Sobek
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Admirrow
Arachne
9
1 / 8 / 2
7,201
655
3,406
14,013
6,575
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Xing Tian
ombrarius
Xing Tian
11
2 / 4 / 1
8,000
727
6,449
15,017
10,293
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

8
1 / 7 / 2
6,773
616
6,158
13,638
10,445
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Odvist
Sol
12
6 / 0 / 9
8,427
766
15,248
7,743
2,250
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
8 / 2 / 11
9,202
837
11,428
6,325
2,288
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sobek
ZооM
Sobek
11
5 / 2 / 12
9,017
820
8,146
12,475
12,788
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
51
4
Kills
19
19
Deaths
4
5
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Arachne
Admirrow
Arachne
1
8
2
0.25
W
Sol
Odvist
Sol
6
0
9
10.5
W
8
2
11
6.75
W
Sobek
ZооM
Sobek
5
2
12
5.5
L
Xing Tian
ombrarius
Xing Tian
2
4
1
0.63
L
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,013
Damage
34,822
42,668
Taken
26,543
27,313
Mitigated
17,326
4,400
Healing
14,342
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
Admirrow
Arachne
3,406
2,518
338
1,465
14,013
6,575
0
8,317
5,696
0
5,338
W
Sol
Odvist
Sol
15,248
5,843
0
5,511
7,743
2,250
1,413
1,784
5,959
45,958
0
W
11,428
7,719
1,836
2,452
6,325
2,288
1,488
1,627
4,698
0
37,025
W
Sobek
ZооM
Sobek
8,146
1,035
0
4,543
12,475
12,788
211
3,111
9,364
21,503
0
L
Xing Tian
ombrarius
Xing Tian
6,449
263
0
2,205
15,017
10,293
0
7,736
7,281
26,441
0
L
6,158
1,963
0
392
13,638
10,445
13
7,440
6,198
0
18,687

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,974
Gold Earned
26,646
59
Minions Killed
165
0
Camps Cleared
0
547,779
Distance Traveled
566,694
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
7,201
655
14
1
0
186,344
2
W
Sol
8,427
766
59
5
0
190,352
1
W
Cupid
9,202
837
60
5
0
178,640
2
W
Sobek
9,017
820
46
4
0
197,702
6
L
Xing Tian
8,000
727
21
2
0
185,233
3
L
Bellona
6,773
616
24
2
0
176,202
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role