Player Matchup

Danzaburou
Danzaburou
CapJadShadow
Danzaburou
Level 25
God Stats
5W - 8L
1,209 SR
Queue Stats
300W - 218L
1,588 Elo+
Party 2
Nu Wa
Nu Wa
CowboyCoca
Nu Wa
Level 29
God Stats
36W - 35L
1,715 SR
Queue Stats
517W - 496L
1,630 Elo+
Solo
Da Ji
Da Ji
KevinZepol
Da Ji
Level 28
God Stats
30W - 31L
1,267 SR
Queue Stats
136W - 95L
1,613 Elo+
Party 2
Xing Tian
Xing Tian
LordBowzuh
Xing Tian
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,708 Elo+
Solo
Artemis
Artemis
ordinateur
Artemis
Level 3
God Stats
2W - 0L
1,500 SR
Queue Stats
9W - 7L
1,687 Elo+
Solo
Team Averages
Level 18
1,438 SR
1,645 Elo+

VS

Team Averages
Level 9
1,611 SR
1,671 Elo+
Ares
Ares
Arcanetoad
Ares
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,676 Elo+
Party 1
Janus
Janus
BellaClok
Janus
Level 9
God Stats
4W - 6L
1,843 SR
Queue Stats
75W - 51L
1,663 Elo+
Party 3
Artemis
Artemis
SayIAteRice
Artemis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,676 Elo+
Party 1
Bellona
Bellona
inxpt
Bellona
Level 3
God Stats
3W - 2L
1,714 SR
Queue Stats
3W - 2L
1,676 Elo+
Party 1
Nemesis
Nemesis
xIAqaimski
Nemesis
Level 27
God Stats
2W - 3L
1,500 SR
Queue Stats
122W - 106L
1,666 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CapJadShadow
Danzaburou
17
2 / 0 / 6
11,285
627
6,587
7,111
2,595
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Nu Wa
17
7 / 1 / 6
11,175
621
9,908
5,735
2,947
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Da Ji
17
7 / 1 / 2
10,694
594
4,188
11,674
4,322
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Xing Tian
LordBowzuh
Xing Tian
13
1 / 7 / 7
9,136
508
4,233
10,654
7,894
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Artemis
ordinateur
Artemis
19
8 / 2 / 3
12,246
680
19,007
16,006
6,796
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 7 / 4
6,450
358
2,131
12,837
11,365
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Janus
BellaClok
Janus
12
2 / 3 / 4
7,918
440
7,552
7,404
2,516
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Artemis
SayIAteRice
Artemis
12
3 / 7 / 3
7,726
429
5,744
10,856
3,890
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
inxpt
Bellona
14
3 / 4 / 0
7,963
442
2,083
12,678
7,729
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Nemesis
xIAqaimski
Nemesis
12
3 / 4 / 4
8,196
455
3,663
12,070
3,507
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
26
25
Kills
11
11
Deaths
25
24
Assists
15
Player
Kills
Deaths
Assists
KDA
L
0
7
4
0.29
L
Janus
BellaClok
Janus
2
3
4
1.33
W
Danzaburou
CapJadShadow
Danzaburou
2
0
6
5
W
Nu Wa
7
1
6
10
W
Da Ji
7
1
2
8
W
Xing Tian
LordBowzuh
Xing Tian
1
7
7
0.64
L
Artemis
SayIAteRice
Artemis
3
7
3
0.64
L
Bellona
inxpt
Bellona
3
4
0
0.75
W
Artemis
ordinateur
Artemis
8
2
3
4.75
L
Nemesis
xIAqaimski
Nemesis
3
4
4
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,923
Damage
21,173
51,180
Taken
55,845
24,554
Mitigated
29,007
19,540
Healing
9,964
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,131
489
0
685
12,837
11,365
0
3,493
9,202
6,239
0
L
Janus
BellaClok
Janus
7,552
561
0
1,298
7,404
2,516
0
2,687
4,589
44,147
0
W
Danzaburou
CapJadShadow
Danzaburou
6,587
3,014
0
5,701
7,111
2,595
2,287
54
7,057
0
75,781
W
Nu Wa
9,908
3,897
0
2,007
5,735
2,947
703
1,727
3,842
64,250
0
W
Da Ji
4,188
1,118
0
240
11,674
4,322
0
690
10,984
0
90,127
W
Xing Tian
LordBowzuh
Xing Tian
4,233
851
0
542
10,654
7,894
385
2,932
7,478
15,641
0
L
Artemis
SayIAteRice
Artemis
5,744
2,671
477
838
10,856
3,890
0
1,685
9,015
0
36,681
L
Bellona
inxpt
Bellona
2,083
823
366
3,132
12,678
7,729
1,149
2,273
10,281
0
27,267
W
Artemis
ordinateur
Artemis
19,007
9,263
0
11,050
16,006
6,796
3,364
3,700
12,136
0
105,649
L
Nemesis
xIAqaimski
Nemesis
3,663
923
0
3,168
12,070
3,507
0
3,281
8,617
0
29,019

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,536
Gold Earned
38,253
599
Minions Killed
282
0
Camps Cleared
0
1,615,966
Distance Traveled
1,281,845
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
6,450
358
10
1
0
233,068
1
L
Janus
7,918
440
92
5
0
272,052
1
W
Danzaburou
11,285
627
146
8
0
316,489
1
W
Nu Wa
11,175
621
136
8
0
299,908
0
W
Da Ji
10,694
594
140
8
0
385,464
3
W
Xing Tian
9,136
508
11
1
0
335,045
0
L
Artemis
7,726
429
68
4
0
279,159
0
L
Bellona
7,963
442
57
3
0
242,073
0
W
Artemis
12,246
680
166
9
0
279,060
2
L
Nemesis
8,196
455
55
3
0
255,493
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role