Player Matchup

Chernobog
Chernobog
Impala11Sensato
Chernobog
Level 29
God Stats
29W - 44L
1,399 SR
Queue Stats
29W - 44L
1,333 Elo+
Party 3
Cthulhu
Cthulhu
Lord_Akumu_
Cthulhu
Level 59
God Stats
2W - 3L
1,571 SR
Queue Stats
50W - 87L
1,349 Elo+
Party 2
Cernunnos
Cernunnos
Warrior_Purp
Cernunnos
Level 26
God Stats
3W - 7L
1,515 SR
Queue Stats
6W - 15L
1,205 Elo+
Party 2
Anubis
Anubis
daninisoy
Anubis
Level 41
God Stats
23W - 45L
1,372 SR
Queue Stats
36W - 60L
1,322 Elo+
Party 3
Hun Batz
Hun Batz
thebadones2004
Hun Batz
Level 67
God Stats
47W - 40L
1,507 SR
Queue Stats
663W - 769L
1,394 Elo+
Solo
Team Averages
Level 44
1,473 SR
1,321 Elo+

VS

Team Averages
Level 36
1,440 SR
1,341 Elo+
Hel
Hel
Ashuri69
Hel
Level 38
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
Elitegamer30883
Athena
Level 37
God Stats
8W - 5L
1,394 SR
Queue Stats
159W - 177L
1,332 Elo+
Party 4
Neith
Neith
Grando_Ares
Neith
Level 45
God Stats
7W - 20L
1,132 SR
Queue Stats
34W - 54L
1,182 Elo+
Party 1
Loki
Loki
LaughnCoffin533
Loki
Level 34
God Stats
44W - 46L
1,483 SR
Queue Stats
785W - 825L
1,335 Elo+
Party 4
Chaac
Chaac
Scotty_B_99
Chaac
Level 27
God Stats
5W - 4L
1,693 SR
Queue Stats
185W - 191L
1,357 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Impala11Sensato
Chernobog
17
0 / 3 / 1
10,298
448
5,641
13,453
7,164
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Cthulhu
Lord_Akumu_
Cthulhu
15
3 / 6 / 4
10,545
458
14,477
23,758
29,454
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cernunnos
Warrior_Purp
Cernunnos
12
1 / 5 / 2
8,202
357
7,638
11,994
4,214
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
daninisoy
Anubis
16
2 / 8 / 3
10,590
460
13,435
14,276
6,681
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hun Batz
18
2 / 6 / 1
10,976
477
11,447
19,535
8,624
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 0 / 10
11,878
516
15,731
15,770
7,287
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
4 / 4 / 14
10,374
451
12,926
23,688
19,321
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

18
5 / 2 / 5
11,681
508
12,910
12,292
6,534
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
9 / 2 / 8
12,659
550
11,080
17,758
6,973
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

17
6 / 0 / 12
11,361
494
8,638
14,521
16,289
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
77
8
Kills
28
28
Deaths
8
11
Assists
49
Player
Kills
Deaths
Assists
KDA
W
4
0
10
9
W
4
4
14
2.75
W
5
2
5
3.75
L
Chernobog
Impala11Sensato
Chernobog
0
3
1
0.17
W
9
2
8
6.5
L
Cthulhu
Lord_Akumu_
Cthulhu
3
6
4
0.83
W
6
0
12
12
L
Cernunnos
Warrior_Purp
Cernunnos
1
5
2
0.4
L
Anubis
daninisoy
Anubis
2
8
3
0.44
L
Hun Batz
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,638
Damage
61,285
83,016
Taken
84,029
56,137
Mitigated
56,404
23,304
Healing
34,246
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,731
417
5,247
10,746
15,770
7,287
1,671
6,656
9,114
88,196
0
W
12,926
2,641
2,312
2,379
23,688
19,321
627
9,602
14,086
42,120
0
W
12,910
4,896
696
4,268
12,292
6,534
3,978
5,714
6,578
0
68,346
L
Chernobog
Impala11Sensato
Chernobog
5,641
3,232
0
1,707
13,453
7,164
1,536
2,367
10,966
0
70,555
W
11,080
2,971
865
3,050
17,758
6,973
84
3,551
14,207
0
101,440
L
Cthulhu
Lord_Akumu_
Cthulhu
14,477
1,316
440
6,648
23,758
29,454
377
9,072
14,274
42,926
0
W
8,638
1,212
255
4,428
14,521
16,289
1,087
2,389
12,132
0
41,163
L
Cernunnos
Warrior_Purp
Cernunnos
7,638
4,140
855
2,960
11,994
4,214
0
5,160
6,658
0
39,726
L
Anubis
daninisoy
Anubis
13,435
930
0
4,274
14,276
6,681
1,099
6,196
7,806
67,367
0
L
Hun Batz
11,447
4,319
0
6,420
19,535
8,624
331
4,746
14,655
0
104,801

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,611
Gold Earned
57,953
558
Minions Killed
548
0
Camps Cleared
0
1,830,159
Distance Traveled
2,236,799
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
11,878
516
164
7
0
445,978
0
W
Athena
10,374
451
66
3
0
530,694
0
W
Neith
11,681
508
123
5
0
395,299
2
L
Chernobog
10,298
448
138
6
0
366,429
0
W
Loki
12,659
550
129
6
0
471,054
0
L
Cthulhu
10,545
458
55
2
0
344,262
0
W
Chaac
11,361
494
66
3
0
393,774
1
L
Cernunnos
8,202
357
70
3
0
351,351
4
L
Anubis
10,590
460
127
6
0
340,613
0
L
Hun Batz
10,976
477
168
7
0
427,504
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role