Player Matchup

Rama
Rama
Gold II
Seahawker562
Rama
Gold II
Level 159
God Stats
9W - 14L
1,512 SR
Queue Stats
980W - 994L
1,557 MMR
Solo
Ymir
Ymir
Platinum V
Spirit_RG
Ymir
Platinum V
Level 107
God Stats
30W - 25L
1,658 SR
Queue Stats
344W - 330L
1,556 MMR
Solo
King Arthur
King Arthur
Gold I
The OnGy 17
King Arthur
Gold I
Level 96
God Stats
80W - 75L
1,627 SR
Queue Stats
571W - 567L
1,559 MMR
Solo
Arachne
Arachne
Gold II
Toxicity plz
Arachne
Gold II
Level 55
God Stats
23W - 18L
1,639 SR
Queue Stats
258W - 256L
1,557 MMR
Solo
Merlin
Merlin
Silver I
iTzJustSky
Merlin
Silver I
Level 93
God Stats
3W - 1L
1,693 SR
Queue Stats
29W - 21L
1,602 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 102
1,626 SR
1,566 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 116
1,596 SR
1,543 MMR
Ra
Ra
Platinum V
 
Ra
Platinum V
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mulan
Mulan
Gold III
Flavio2433
Mulan
Gold III
Level 101
God Stats
22W - 27L
1,605 SR
Queue Stats
230W - 230L
1,539 MMR
Solo
Achilles
Achilles
Gold I
HSPC Peps
Achilles
Gold I
Level 98
God Stats
7W - 4L
1,801 SR
Queue Stats
228W - 236L
1,586 MMR
Solo
Skadi
Skadi
Gold II
Joshvelra
Skadi
Gold II
Level 107
God Stats
2W - 3L
1,500 SR
Queue Stats
303W - 301L
1,549 MMR
Solo
Sobek
Sobek
Gold III
PapiGaba
Sobek
Gold III
Level 129
God Stats
4W - 3L
1,574 SR
Queue Stats
257W - 264L
1,541 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 4 / 3
8,367
523
5,755
12,014
4,215
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ymir
12
1 / 2 / 5
8,075
505
2,520
10,185
6,364
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

King Arthur
The OnGy 17
King Arthur
17
6 / 1 / 2
10,334
646
20,444
19,976
15,198
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Arachne
Toxicity plz
Arachne
15
10 / 1 / 5
9,700
606
10,003
11,958
6,548
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
iTzJustSky
Merlin
15
0 / 0 / 7
8,759
547
5,134
4,966
1,783
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bans
PersephoneTiamatTsukuyomiDanzaburouEset

VS

Bans
SetApolloNemesisCupidHun Batz
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
15
1 / 5 / 0
8,785
549
5,211
8,877
3,196
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mulan
12
2 / 5 / 2
8,098
506
8,703
14,597
8,420
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Achilles
HSPC Peps
Achilles
13
2 / 4 / 2
7,866
492
5,953
11,270
5,602
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mace

Mace

+10
Physical Power

Skadi
Joshvelra
Skadi
14
2 / 3 / 3
8,810
551
5,926
8,760
3,115
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sobek
PapiGaba
Sobek
14
1 / 2 / 1
7,757
485
8,161
18,529
18,219
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
16
19
Kills
8
8
Deaths
19
22
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
1
5
0
0.2
L
Mulan
2
5
2
0.6
L
Achilles
HSPC Peps
Achilles
2
4
2
0.75
L
Skadi
Joshvelra
Skadi
2
3
3
1.17
L
Sobek
PapiGaba
Sobek
1
2
1
0.75
W
2
4
3
0.88
W
Ymir
1
2
5
1.75
W
King Arthur
The OnGy 17
King Arthur
6
1
2
7
W
Arachne
Toxicity plz
Arachne
10
1
5
12.5
W
Merlin
iTzJustSky
Merlin
0
0
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,856
Damage
33,954
59,099
Taken
62,033
34,108
Mitigated
38,552
18,283
Healing
21,123
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
5,211
152
414
2,329
8,877
3,196
929
2,225
6,420
67,089
0
L
Mulan
8,703
2,790
0
3,860
14,597
8,420
0
1,805
12,684
0
41,601
L
Achilles
HSPC Peps
Achilles
5,953
1,923
0
3,535
11,270
5,602
0
1,458
9,682
0
51,035
L
Skadi
Joshvelra
Skadi
5,926
3,158
0
937
8,760
3,115
2,011
826
7,912
0
57,448
L
Sobek
PapiGaba
Sobek
8,161
1,098
0
10,048
18,529
18,219
0
802
17,681
41,918
0
W
5,755
4,685
0
4,256
12,014
4,215
233
0
12,014
0
49,713
W
Ymir
2,520
310
0
1,603
10,185
6,364
0
1,097
9,013
22,699
0
W
King Arthur
The OnGy 17
King Arthur
20,444
3,008
0
7,599
19,976
15,198
102
7,080
12,175
0
83,435
W
Arachne
Toxicity plz
Arachne
10,003
6,277
0
4,351
11,958
6,548
52
2,426
9,366
0
48,774
W
Merlin
iTzJustSky
Merlin
5,134
331
0
474
4,966
1,783
655
1,681
3,159
63,726
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,235
Gold Earned
41,316
478
Minions Killed
500
0
Camps Cleared
0
1,541,081
Distance Traveled
1,506,011
23
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
8,785
549
148
9
0
303,950
5
L
Mulan
8,098
506
61
4
0
285,534
3
L
Achilles
7,866
492
104
7
0
330,323
4
L
Skadi
8,810
551
114
7
0
276,086
2
L
Sobek
7,757
485
73
5
0
310,118
7
W
Rama
8,367
523
88
6
0
239,385
4
W
Ymir
8,075
505
44
3
0
321,852
7
W
King Arthur
10,334
646
155
10
0
301,834
3
W
Arachne
9,700
606
73
5
0
361,023
3
W
Merlin
8,759
547
118
7
0
316,987
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role