Player Matchup

Heimdallr
Heimdallr
Bronze IV
CranberryRhyme
Heimdallr
Bronze IV
Level 91
God Stats
0W - 1L
1,564 SR
Queue Stats
46W - 51L
1,456 MMR
Solo
Ares
Ares
Gold IV
Hathagard
Ares
Gold IV
Level 123
God Stats
0W - 2L
1,602 SR
Queue Stats
57W - 58L
1,425 MMR
Solo
Nu Wa
Nu Wa
Gold V
Wlan-Warr1or1337
Nu Wa
Gold V
Level 107
God Stats
8W - 7L
1,529 SR
Queue Stats
146W - 149L
1,449 MMR
Solo
Chaac
Chaac
Bronze III
cham3x-34
Chaac
Bronze III
Level 149
God Stats
0W - 2L
1,500 SR
Queue Stats
17W - 15L
1,466 MMR
Solo
Fenrir
Fenrir
Gold III
ocf241288
Fenrir
Gold III
Level 155
God Stats
3W - 6L
1,500 SR
Queue Stats
397W - 385L
1,445 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 125
1,539 SR
1,448 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 85
1,634 SR
1,448 MMR
Guan Yu
Guan Yu
Gold I
Bweav99
Guan Yu
Gold I
Level 135
God Stats
14W - 8L
1,709 SR
Queue Stats
84W - 78L
1,437 MMR
Solo
Olorun
Olorun
Bronze III
CHITY-
Olorun
Bronze III
Level 55
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 29L
1,460 MMR
Party 1
Vulcan
Vulcan
Silver III
FaKe_BreiT
Vulcan
Silver III
Level 65
God Stats
2W - 0L
1,500 SR
Queue Stats
42W - 43L
1,496 MMR
Party 1
Tsukuyomi
Tsukuyomi
Silver II
OFFxSight
Tsukuyomi
Silver II
Level 65
God Stats
3W - 5L
1,706 SR
Queue Stats
14W - 15L
1,429 MMR
Solo
Horus
Horus
Gold IV
ormepants
Horus
Gold IV
Level 104
God Stats
5W - 1L
1,752 SR
Queue Stats
481W - 496L
1,416 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
CranberryRhyme
Heimdallr
20
2 / 7 / 3
13,310
475
11,419
19,849
12,152
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ares
17
6 / 6 / 11
12,245
437
15,232
29,927
32,392
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

20
6 / 4 / 12
13,382
478
25,466
16,819
7,208
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
cham3x-34
Chaac
19
1 / 6 / 9
12,629
451
14,266
34,514
30,783
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Fenrir
ocf241288
Fenrir
20
13 / 8 / 13
14,741
526
21,258
28,739
17,150
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Bans
Ah PuchKaliApolloDanzaburouSet

VS

Bans
PersephoneNemesisTiamatAthenaMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Bweav99
Guan Yu
20
5 / 4 / 15
14,266
510
25,277
32,623
49,347
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Olorun
CHITY-
Olorun
20
8 / 2 / 5
14,579
521
15,386
16,872
7,622
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Vulcan
FaKe_BreiT
Vulcan
20
2 / 10 / 15
14,008
500
20,880
19,442
7,622
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tsukuyomi
OFFxSight
Tsukuyomi
20
16 / 8 / 8
16,280
581
33,414
26,230
19,267
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Horus
ormepants
Horus
19
0 / 4 / 19
13,004
464
5,243
27,180
28,369
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
93
28
Kills
31
31
Deaths
28
48
Assists
62
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
Bweav99
Guan Yu
5
4
15
3.13
W
Olorun
CHITY-
Olorun
8
2
5
5.25
L
Heimdallr
CranberryRhyme
Heimdallr
2
7
3
0.5
W
Vulcan
FaKe_BreiT
Vulcan
2
10
15
0.95
L
Ares
6
6
11
1.92
W
Tsukuyomi
OFFxSight
Tsukuyomi
16
8
8
2.5
L
6
4
12
3
L
Chaac
cham3x-34
Chaac
1
6
9
0.92
L
Fenrir
ocf241288
Fenrir
13
8
13
2.44
W
Horus
ormepants
Horus
0
4
19
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,641
Damage
100,200
129,848
Taken
122,347
99,685
Mitigated
112,227
36,314
Healing
53,176
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
Bweav99
Guan Yu
25,277
5,015
5,558
13,710
32,623
49,347
1,767
3,966
28,411
0
87,652
W
Olorun
CHITY-
Olorun
15,386
7,546
708
8,794
16,872
7,622
1,057
5,710
10,914
102,408
0
L
Heimdallr
CranberryRhyme
Heimdallr
11,419
3,145
0
4,801
19,849
12,152
3,871
5,477
14,292
0
105,669
W
Vulcan
FaKe_BreiT
Vulcan
20,880
7,362
0
1,493
19,442
7,622
1,051
9,265
9,757
110,199
0
L
Ares
15,232
792
0
2,946
29,927
32,392
259
10,005
19,762
42,365
0
W
Tsukuyomi
OFFxSight
Tsukuyomi
33,414
9,210
0
5,588
26,230
19,267
4,388
9,013
16,825
0
116,658
L
25,466
4,023
0
3,739
16,819
7,208
560
5,126
11,613
89,821
0
L
Chaac
cham3x-34
Chaac
14,266
3,022
847
14,922
34,514
30,783
407
8,137
26,217
0
84,824
L
Fenrir
ocf241288
Fenrir
21,258
6,805
0
9,059
28,739
17,150
0
7,521
21,058
0
96,237
W
Horus
ormepants
Horus
5,243
2,562
6,256
11,069
27,180
28,369
901
10,910
15,742
0
38,430

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,307
Gold Earned
72,137
681
Minions Killed
610
0
Camps Cleared
0
2,448,973
Distance Traveled
2,785,633
27
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
14,266
510
130
5
0
551,668
4
W
Olorun
14,579
521
138
5
0
481,726
0
L
Heimdallr
13,310
475
187
7
0
457,419
6
W
Vulcan
14,008
500
159
6
0
503,151
9
L
Ares
12,245
437
44
2
0
480,598
7
W
Tsukuyomi
16,280
581
135
5
0
544,106
3
L
Nu Wa
13,382
478
144
5
0
506,777
1
L
Chaac
12,629
451
174
6
0
488,663
5
L
Fenrir
14,741
526
132
5
0
515,516
8
W
Horus
13,004
464
48
2
0
704,982
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role