Player Matchup

Artemis
Artemis
Auqui97
Artemis
Level 17
God Stats
9W - 11L
1,497 SR
Queue Stats
49W - 71L
1,357 Elo+
Party 2
Awilix
Awilix
Baeritto24
Awilix
Level 29
God Stats
10W - 11L
1,586 SR
Queue Stats
187W - 170L
1,563 Elo+
Solo
Gilgamesh
Gilgamesh
CastrodaAstro
Gilgamesh
Level 23
God Stats
8W - 9L
1,523 SR
Queue Stats
50W - 46L
1,580 Elo+
Solo
Cthulhu
Cthulhu
Stanford_IV
Cthulhu
Level 22
God Stats
3W - 1L
1,566 SR
Queue Stats
15W - 31L
1,535 Elo+
Solo
Merlin
Merlin
matias17pl
Merlin
Level 5
God Stats
3W - 2L
1,792 SR
Queue Stats
7W - 6L
1,819 Elo+
Party 2
Team Averages
Level 19
1,593 SR
1,571 Elo+

VS

Team Averages
Level 22
1,549 SR
1,549 Elo+
Sol
Sol
CoolerThunder69
Sol
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 10L
1,426 Elo+
Solo
Fenrir
Fenrir
RobinHoodxBlade
Fenrir
Level 27
God Stats
18W - 12L
1,629 SR
Queue Stats
72W - 58L
1,634 Elo+
Party 1
Danzaburou
Danzaburou
TianMade
Danzaburou
Level 33
God Stats
23W - 27L
1,644 SR
Queue Stats
81W - 77L
1,561 Elo+
Party 1
Ra
Ra
pj1738
Ra
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,639 Elo+
Solo
Hades
Hades
rare_laugh0
Hades
Level 25
God Stats
12W - 15L
1,473 SR
Queue Stats
58W - 67L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Auqui97
Artemis
12
1 / 11 / 3
7,788
389
4,609
13,203
3,987
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Awilix
Baeritto24
Awilix
15
3 / 4 / 4
10,140
507
8,886
13,785
4,836
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Gilgamesh
CastrodaAstro
Gilgamesh
6
1 / 3 / 0
6,762
338
1,849
4,305
1,875
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
Stanford_IV
Cthulhu
13
1 / 5 / 6
8,747
437
7,958
15,831
9,526
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Merlin
matias17pl
Merlin
17
8 / 4 / 2
11,270
564
10,173
12,529
4,826
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
9 / 3 / 5
11,712
586
18,052
15,112
5,203
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

19
6 / 1 / 1
11,868
593
4,367
13,865
9,991
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Danzaburou
TianMade
Danzaburou
18
4 / 5 / 8
11,832
592
10,431
12,395
4,576
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ra
5
0 / 3 / 0
6,671
334
372
2,530
490
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

19
8 / 2 / 7
12,401
620
9,494
13,091
9,932
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
48
14
Kills
27
27
Deaths
14
15
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Artemis
Auqui97
Artemis
1
11
3
0.23
L
Awilix
Baeritto24
Awilix
3
4
4
1.25
L
Gilgamesh
CastrodaAstro
Gilgamesh
1
3
0
0.33
W
9
3
5
3.83
W
6
1
1
6.5
L
Cthulhu
Stanford_IV
Cthulhu
1
5
6
0.8
W
Danzaburou
TianMade
Danzaburou
4
5
8
1.6
L
Merlin
matias17pl
Merlin
8
4
2
2.25
W
Ra
0
3
0
0
W
8
2
7
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,475
Damage
42,716
59,653
Taken
56,993
25,050
Mitigated
30,192
1,994
Healing
22,434
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
Auqui97
Artemis
4,609
2,241
0
0
13,203
3,987
1,100
7,717
5,436
0
25,273
L
Awilix
Baeritto24
Awilix
8,886
2,735
0
680
13,785
4,836
0
5,340
8,445
0
50,004
L
Gilgamesh
CastrodaAstro
Gilgamesh
1,849
721
40
558
4,305
1,875
0
0
4,305
0
11,904
W
18,052
5,476
0
7,193
15,112
5,203
3,238
7,480
7,524
79,096
0
W
4,367
450
0
4,785
13,865
9,991
6,592
2,234
11,481
0
85,287
L
Cthulhu
Stanford_IV
Cthulhu
7,958
717
201
515
15,831
9,526
0
8,776
7,055
36,238
0
W
Danzaburou
TianMade
Danzaburou
10,431
3,121
0
2,714
12,395
4,576
2,563
4,235
8,036
0
75,158
L
Merlin
matias17pl
Merlin
10,173
241
0
0
12,529
4,826
0
6,035
6,494
54,222
0
W
Ra
372
192
0
11
2,530
490
0
335
2,155
4,715
0
W
9,494
821
912
6,819
13,091
9,932
2,264
3,127
9,666
77,007
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,707
Gold Earned
54,484
297
Minions Killed
568
0
Camps Cleared
0
1,503,351
Distance Traveled
1,593,039
5
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
7,788
389
41
2
0
276,826
0
L
Awilix
10,140
507
77
4
0
424,501
2
L
Gilgamesh
6,762
338
32
2
0
102,938
2
W
Sol
11,712
586
115
6
0
339,334
3
W
Fenrir
11,868
593
164
8
0
427,808
2
L
Cthulhu
8,747
437
64
3
0
368,671
0
W
Danzaburou
11,832
592
118
6
0
379,629
0
L
Merlin
11,270
564
83
4
0
330,415
1
W
Ra
6,671
334
9
0
0
100,388
0
W
Hades
12,401
620
162
8
0
345,880
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role