Player Matchup

Khepri
Khepri
IllSonicyFoxy
Khepri
Level 114
God Stats
6W - 5L
1,711 SR
Queue Stats
351W - 327L
1,488 Elo+
Solo
Gilgamesh
Gilgamesh
Infamous DMT
Gilgamesh
Level 139
God Stats
1W - 2L
1,555 SR
Queue Stats
82W - 76L
1,533 Elo+
Solo
Fenrir
Fenrir
M4X BR
Fenrir
Level 78
God Stats
15W - 10L
1,592 SR
Queue Stats
103W - 113L
1,523 Elo+
Solo
Scylla
Scylla
Traiforos
Scylla
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 16L
1,344 Elo+
Solo
Neith
Neith
WhD_Nickolai
Neith
Level 60
God Stats
0W - 4L
1,417 SR
Queue Stats
251W - 249L
1,414 Elo+
Solo
Team Averages
Level 100
1,555 SR
1,460 Elo+

VS

Team Averages
Level 92
1,450 SR
1,411 Elo+
Gilgamesh
Gilgamesh
Akaisel
Gilgamesh
Level 109
God Stats
3W - 1L
1,500 SR
Queue Stats
9W - 11L
1,335 Elo+
Party 2
Bellona
Bellona
Freak0926
Bellona
Level 69
God Stats
106W - 88L
1,528 SR
Queue Stats
277W - 313L
1,409 Elo+
Party 1
Hades
Hades
GladCheetah61
Hades
Level 106
God Stats
2W - 1L
1,292 SR
Queue Stats
8W - 12L
1,387 Elo+
Party 2
Neith
Neith
Schmoaldy
Neith
Level 86
God Stats
3W - 1L
1,668 SR
Queue Stats
174W - 152L
1,505 Elo+
Solo
He Bo
He Bo
Zeno_Paq
He Bo
Level 89
God Stats
1W - 2L
1,264 SR
Queue Stats
219W - 232L
1,420 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
3
0 / 2 / 0
5,546
292
521
3,031
938
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Gilgamesh
Infamous DMT
Gilgamesh
15
0 / 5 / 0
9,038
476
6,273
15,003
10,681
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Fenrir
M4X BR
Fenrir
13
0 / 7 / 0
7,506
395
2,969
15,150
5,617
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Scylla
Traiforos
Scylla
10
1 / 6 / 0
7,263
382
2,233
8,463
2,652
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
0 / 10 / 0
7,163
377
5,460
15,817
4,649
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Akaisel
Gilgamesh
19
4 / 0 / 4
12,218
643
10,018
12,907
9,538
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
Freak0926
Bellona
17
6 / 1 / 6
11,297
595
5,497
10,341
11,470
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

18
6 / 0 / 8
12,069
635
7,211
12,400
6,270
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Neith
Schmoaldy
Neith
18
6 / 0 / 9
12,296
647
11,975
6,836
3,660
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

He Bo
Zeno_Paq
He Bo
19
8 / 0 / 5
12,009
632
11,276
12,832
4,911
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
62
1
Kills
30
30
Deaths
1
0
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Akaisel
Gilgamesh
4
0
4
6
W
Bellona
Freak0926
Bellona
6
1
6
9
W
6
0
8
10
L
0
2
0
0
L
Gilgamesh
Infamous DMT
Gilgamesh
0
5
0
0
L
Fenrir
M4X BR
Fenrir
0
7
0
0
W
Neith
Schmoaldy
Neith
6
0
9
10.5
L
Scylla
Traiforos
Scylla
1
6
0
0.17
L
0
10
0
0
W
He Bo
Zeno_Paq
He Bo
8
0
5
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,456
Damage
45,977
57,464
Taken
55,316
24,537
Mitigated
35,849
8,999
Healing
26,427
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Akaisel
Gilgamesh
10,018
3,335
0
3,644
12,907
9,538
1,504
0
12,582
0
77,548
W
Bellona
Freak0926
Bellona
5,497
2,010
0
1,500
10,341
11,470
513
1,142
9,114
686
60,230
W
7,211
940
1,876
8,747
12,400
6,270
2,911
1,396
10,903
70,847
0
L
521
101
0
192
3,031
938
0
0
3,031
3,719
0
L
Gilgamesh
Infamous DMT
Gilgamesh
6,273
1,210
0
2,280
15,003
10,681
0
4,323
10,646
0
58,556
L
Fenrir
M4X BR
Fenrir
2,969
344
0
4,646
15,150
5,617
0
6,322
8,654
0
35,313
W
Neith
Schmoaldy
Neith
11,975
5,301
948
1,931
6,836
3,660
5,900
80
6,756
0
88,215
L
Scylla
Traiforos
Scylla
2,233
195
0
506
8,463
2,652
141
3,507
4,782
26,787
0
L
5,460
1,919
0
1,375
15,817
4,649
508
3,895
11,864
0
39,835
W
He Bo
Zeno_Paq
He Bo
11,276
1,064
167
7,614
12,832
4,911
2,894
0
12,757
86,074
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,516
Gold Earned
59,889
363
Minions Killed
673
0
Camps Cleared
0
1,276,034
Distance Traveled
1,901,361
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
12,218
643
146
8
0
402,786
3
W
Bellona
11,297
595
106
6
0
406,818
1
W
Hades
12,069
635
135
7
0
387,057
3
L
Khepri
5,546
292
13
1
0
61,357
2
L
Gilgamesh
9,038
476
146
8
0
353,234
2
L
Fenrir
7,506
395
76
4
0
352,654
6
W
Neith
12,296
647
138
7
0
336,070
1
L
Scylla
7,263
382
48
3
0
204,110
2
L
Neith
7,163
377
80
4
0
304,679
2
W
He Bo
12,009
632
148
8
0
368,630
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role