Player Matchup

Ymir
Ymir
Silver I
JordanAR
Ymir
Silver I
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Danzaburou
Danzaburou
Gold III
Krezok
Danzaburou
Gold III
Level 158
God Stats
9W - 5L
1,585 SR
Queue Stats
29W - 26L
1,568 MMR
Party 2
Ares
Ares
Gold V
Sucu93
Ares
Gold V
Level 101
God Stats
3W - 1L
1,591 SR
Queue Stats
18W - 23L
1,383 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 114
1,559 SR
1,484 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 130
1,500 SR
1,469 MMR
Zeus
Zeus
Gold IV
Leevii
Zeus
Gold IV
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hercules
Hercules
Bronze III
Varkiel
Hercules
Bronze III
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,453 MMR
Party 1
Artemis
Artemis
Bronze III
bluewolf5910
Artemis
Bronze III
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,453 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
15
4 / 3 / 9
11,824
739
5,636
15,755
17,113
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
Krezok
Danzaburou
17
10 / 1 / 3
12,490
781
19,446
16,328
7,434
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ares
Sucu93
Ares
13
1 / 4 / 11
11,052
691
8,979
16,506
13,870
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bans
AphroditeAnubisChang'eTyr

VS

Bans
DiscordiaAthenaThothJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
Leevii
Zeus
14
3 / 2 / 4
10,340
646
19,533
10,183
3,530
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
Varkiel
Hercules
12
3 / 4 / 4
9,881
618
7,674
17,116
12,886
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Artemis
bluewolf5910
Artemis
12
2 / 9 / 4
9,681
605
14,364
14,353
5,435
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
20
15
Kills
8
8
Deaths
15
23
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Ymir
4
3
9
2.83
W
Danzaburou
Krezok
Danzaburou
10
1
3
11.5
L
Zeus
Leevii
Zeus
3
2
4
2.5
W
Ares
Sucu93
Ares
1
4
11
1.63
L
Hercules
Varkiel
Hercules
3
4
4
1.25
L
Artemis
bluewolf5910
Artemis
2
9
4
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,061
Damage
41,571
48,589
Taken
41,652
38,417
Mitigated
21,851
16,307
Healing
8,335
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
5,636
475
0
2,711
15,755
17,113
0
5,361
9,910
23,856
0
W
Danzaburou
Krezok
Danzaburou
19,446
8,474
0
10,691
16,328
7,434
2,622
5,117
10,907
0
92,538
L
Zeus
Leevii
Zeus
19,533
698
0
1,494
10,183
3,530
0
4,067
6,116
52,126
0
W
Ares
Sucu93
Ares
8,979
109
0
2,905
16,506
13,870
236
7,766
8,182
20,606
0
L
Hercules
Varkiel
Hercules
7,674
1,854
0
5,321
17,116
12,886
0
5,544
11,572
0
33,960
L
Artemis
bluewolf5910
Artemis
14,364
6,918
0
1,520
14,353
5,435
96
5,185
9,168
0
34,850

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,366
Gold Earned
29,902
168
Minions Killed
161
0
Camps Cleared
0
874,999
Distance Traveled
758,994
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
11,824
739
29
2
0
267,455
1
W
Danzaburou
12,490
781
118
7
0
293,907
4
L
Zeus
10,340
646
75
5
0
259,702
5
W
Ares
11,052
691
21
1
0
313,637
3
L
Hercules
9,881
618
41
3
0
273,415
4
L
Artemis
9,681
605
45
3
0
225,877
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role