Player Matchup

Hera
Hera
Il Cloud
Hera
Level 160
God Stats
9W - 7L
1,600 SR
Queue Stats
440W - 403L
1,652 Elo+
Solo
Nemesis
Nemesis
bearbulbs22
Nemesis
Level 154
God Stats
3W - 0L
1,499 SR
Queue Stats
34W - 20L
1,773 Elo+
Party 1
Chaac
Chaac
xESOSxAres
Chaac
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Team Averages
Level 141
1,533 SR
1,642 Elo+

VS

Team Averages
Level 139
1,575 SR
1,650 Elo+
Cerberus
Cerberus
PARADOX80
Cerberus
Level 146
God Stats
2W - 1L
1,809 SR
Queue Stats
75W - 80L
1,612 Elo+
Solo
Nemesis
Nemesis
SilentKillShhh
Nemesis
Level 128
God Stats
44W - 48L
1,671 SR
Queue Stats
594W - 674L
1,625 Elo+
Solo
Serqet
Serqet
Zeldris_93
Serqet
Level 143
God Stats
0W - 3L
1,245 SR
Queue Stats
169W - 114L
1,714 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
12
5 / 4 / 6
8,397
840
9,327
7,345
1,698
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nemesis
bearbulbs22
Nemesis
12
8 / 2 / 9
9,411
941
9,717
9,836
2,754
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Chaac
11
5 / 1 / 9
8,464
846
9,390
8,419
5,600
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
PARADOX80
Cerberus
11
4 / 2 / 3
8,437
844
7,777
13,710
10,090
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate

Breastplate

+20
Physical Protection

10
2 / 8 / 2
7,131
713
5,183
10,160
4,495
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Serqet
Zeldris_93
Serqet
8
0 / 8 / 3
6,719
672
4,770
11,809
5,914
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
14
18
Kills
6
7
Deaths
18
24
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Hera
5
4
6
2
L
Cerberus
PARADOX80
Cerberus
4
2
3
2.75
L
2
8
2
0.38
L
Serqet
Zeldris_93
Serqet
0
8
3
0.19
W
Nemesis
bearbulbs22
Nemesis
8
2
9
6.25
W
Chaac
5
1
9
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,434
Damage
17,730
25,600
Taken
35,679
10,052
Mitigated
20,499
9,845
Healing
7,106
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
9,327
3,298
0
1,934
7,345
1,698
272
2,844
4,451
42,113
0
L
Cerberus
PARADOX80
Cerberus
7,777
454
0
3,739
13,710
10,090
0
4,795
8,740
26,778
0
L
5,183
2,068
0
873
10,160
4,495
0
2,638
7,347
0
15,303
L
Serqet
Zeldris_93
Serqet
4,770
605
0
2,494
11,809
5,914
0
1,989
9,545
0
20,022
W
Nemesis
bearbulbs22
Nemesis
9,717
5,132
0
2,886
9,836
2,754
143
3,302
6,096
0
27,852
W
Chaac
9,390
3,196
785
4,240
8,419
5,600
232
1,694
6,310
0
15,639

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,272
Gold Earned
22,287
122
Minions Killed
113
0
Camps Cleared
0
647,533
Distance Traveled
556,119
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
8,397
840
72
7
0
174,226
4
L
Cerberus
8,437
844
66
7
0
191,255
0
L
Nemesis
7,131
713
32
3
0
171,796
1
L
Serqet
6,719
672
15
2
0
193,068
5
W
Nemesis
9,411
941
27
3
0
245,591
3
W
Chaac
8,464
846
23
2
0
227,716
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role