Player Matchup

Neith
Neith
ColdAstory
Neith
Level 26
God Stats
4W - 7L
1,318 SR
Queue Stats
24W - 46L
1,363 Elo+
Party 1
Ne Zha
Ne Zha
Moncadaaaa1
Ne Zha
Level 29
God Stats
7W - 9L
1,466 SR
Queue Stats
24W - 50L
1,319 Elo+
Party 1
Hel
Hel
Pandémico
Hel
Level 29
God Stats
2W - 4L
1,481 SR
Queue Stats
20W - 22L
1,259 Elo+
Solo
Xing Tian
Xing Tian
RoAGabrixx
Xing Tian
Level 15
God Stats
3W - 1L
1,583 SR
Queue Stats
4W - 12L
1,220 Elo+
Party 1
Gilgamesh
Gilgamesh
XAquilex
Gilgamesh
Level 126
God Stats
5W - 6L
1,390 SR
Queue Stats
33W - 43L
1,428 Elo+
Party 1
Team Averages
Level 45
1,448 SR
1,318 Elo+

VS

Team Averages
Level 21
1,470 SR
1,282 Elo+
Medusa
Medusa
BlsckFall
Medusa
Level 29
God Stats
7W - 18L
1,109 SR
Queue Stats
324W - 377L
1,345 Elo+
Solo
King Arthur
King Arthur
Courgette hugo
King Arthur
Level 18
God Stats
4W - 2L
1,500 SR
Queue Stats
19W - 32L
1,246 Elo+
Solo
Scylla
Scylla
F8ofN8_
Scylla
Level 26
God Stats
3W - 11L
1,739 SR
Queue Stats
111W - 147L
1,363 Elo+
Solo
Hun Batz
Hun Batz
Felstauren4
Hun Batz
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 26L
1,104 Elo+
Solo
Susano
Susano
SleepingOldOne
Susano
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
85W - 102L
1,354 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
10
3 / 0 / 5
6,078
553
1,410
4,050
1,151
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ne Zha
10
5 / 3 / 5
6,535
594
5,061
8,099
2,679
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

12
4 / 0 / 5
7,273
661
7,048
5,770
2,206
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Xing Tian
RoAGabrixx
Xing Tian
9
1 / 0 / 8
6,041
549
2,040
7,514
4,741
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Gilgamesh
XAquilex
Gilgamesh
11
5 / 0 / 4
6,996
636
5,015
5,619
2,868
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
BlsckFall
Medusa
8
0 / 5 / 1
4,944
449
3,433
6,284
2,191
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
Courgette hugo
King Arthur
1
0 / 0 / 0
3,660
333
0
0
0
Scylla
F8ofN8_
Scylla
7
1 / 4 / 2
4,957
451
3,798
5,945
1,628
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
Felstauren4
Hun Batz
8
1 / 3 / 0
5,212
474
1,231
7,724
1,987
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

7
1 / 6 / 1
4,978
453
2,827
10,363
2,731
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
7
18
Kills
3
3
Deaths
18
27
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Medusa
BlsckFall
Medusa
0
5
1
0.1
W
Neith
3
0
5
5.5
L
King Arthur
Courgette hugo
King Arthur
0
0
0
0
L
Scylla
F8ofN8_
Scylla
1
4
2
0.5
L
Hun Batz
Felstauren4
Hun Batz
1
3
0
0.33
W
Ne Zha
5
3
5
2.5
W
4
0
5
6.5
W
Xing Tian
RoAGabrixx
Xing Tian
1
0
8
5
L
1
6
1
0.25
W
Gilgamesh
XAquilex
Gilgamesh
5
0
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,574
Damage
11,289
31,052
Taken
30,316
13,645
Mitigated
8,537
11,095
Healing
7,716
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
BlsckFall
Medusa
3,433
1,019
0
629
6,284
2,191
0
1,549
4,735
0
19,643
W
Neith
1,410
746
0
1,710
4,050
1,151
1,745
415
3,627
0
18,208
L
King Arthur
Courgette hugo
King Arthur
0
0
0
0
0
0
0
0
0
0
0
L
Scylla
F8ofN8_
Scylla
3,798
83
0
993
5,945
1,628
0
2,734
3,211
13,146
0
L
Hun Batz
Felstauren4
Hun Batz
1,231
99
0
2,442
7,724
1,987
0
1,583
6,141
0
21,404
W
Ne Zha
5,061
951
0
1,800
8,099
2,679
0
1,163
6,772
0
28,689
W
7,048
341
2,425
3,334
5,770
2,206
962
965
4,651
40,344
0
W
Xing Tian
RoAGabrixx
Xing Tian
2,040
168
0
960
7,514
4,741
540
617
6,849
12,768
0
L
2,827
471
0
3,652
10,363
2,731
0
3,222
7,141
0
13,702
W
Gilgamesh
XAquilex
Gilgamesh
5,015
1,366
0
866
5,619
2,868
974
210
5,355
0
39,642

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,923
Gold Earned
23,751
308
Minions Killed
134
0
Camps Cleared
0
1,218,719
Distance Traveled
764,722
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
4,944
449
28
3
0
172,525
1
W
Neith
6,078
553
40
4
0
231,313
2
L
King Arthur
3,660
333
0
0
0
0
0
L
Scylla
4,957
451
24
2
0
207,235
0
L
Hun Batz
5,212
474
51
5
0
212,208
0
W
Ne Zha
6,535
594
51
5
0
235,637
0
W
Hel
7,273
661
95
9
0
237,954
0
W
Xing Tian
6,041
549
24
2
0
245,764
0
L
Susano
4,978
453
31
3
0
172,754
0
W
Gilgamesh
6,996
636
98
9
0
268,051
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role