Player Matchup

Chiron
Chiron
Daehwi
Chiron
Level 126
God Stats
108W - 62L
1,682 SR
Queue Stats
582W - 538L
1,503 Elo+
Solo
Thanatos
Thanatos
Juankgalvan
Thanatos
Level 131
God Stats
5W - 4L
1,727 SR
Queue Stats
102W - 103L
1,480 Elo+
Party 1
Merlin
Merlin
KillerPolo28
Merlin
Level 125
God Stats
2W - 5L
1,342 SR
Queue Stats
184W - 174L
1,553 Elo+
Party 1
Ao Kuang
Ao Kuang
VeraciousFuture
Ao Kuang
Level 61
God Stats
0W - 1L
1,481 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Ymir
Ymir
kiddingdeath1
Ymir
Level 59
God Stats
0W - 1L
1,421 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Team Averages
Level 100
1,530 SR
1,507 Elo+

VS

Team Averages
Level 112
1,418 SR
1,443 Elo+
Gilgamesh
Gilgamesh
ItzTrixterz
Gilgamesh
Level 64
God Stats
20W - 7L
1,500 SR
Queue Stats
166W - 160L
1,555 Elo+
Solo
Hun Batz
Hun Batz
Kïnteflush
Hun Batz
Level 95
God Stats
6W - 10L
1,407 SR
Queue Stats
343W - 350L
1,377 Elo+
Solo
Janus
Janus
SoyDrakk
Janus
Level 136
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,289 Elo+
Solo
Sol
Sol
bèrsèrk
Sol
Level 122
God Stats
3W - 4L
1,206 SR
Queue Stats
312W - 307L
1,486 Elo+
Solo
Loki
Loki
teriiyakigod
Loki
Level 142
God Stats
10W - 7L
1,476 SR
Queue Stats
350W - 382L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Daehwi
Chiron
9
0 / 1 / 0
5,177
518
2,092
5,809
1,641
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thanatos
Juankgalvan
Thanatos
9
1 / 3 / 0
5,420
542
946
7,616
2,287
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Merlin
9
0 / 3 / 1
5,138
514
4,400
5,105
1,541
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ao Kuang
5
0 / 7 / 1
3,905
391
1,326
6,121
1,645
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

6
1 / 4 / 0
4,390
439
3,741
6,757
3,320
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
ItzTrixterz
Gilgamesh
10
4 / 1 / 4
6,348
635
4,676
5,931
2,527
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hun Batz
Kïnteflush
Hun Batz
10
7 / 0 / 2
6,252
625
3,660
5,541
1,762
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Janus
SoyDrakk
Janus
11
4 / 1 / 4
6,277
628
5,961
3,509
1,067
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

12
2 / 0 / 1
7,002
700
2,947
4,353
1,144
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

9
1 / 0 / 9
5,910
591
3,306
5,149
1,401
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
38
2
Kills
18
18
Deaths
2
2
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Chiron
Daehwi
Chiron
0
1
0
0
W
Gilgamesh
ItzTrixterz
Gilgamesh
4
1
4
6
L
Thanatos
Juankgalvan
Thanatos
1
3
0
0.33
L
Merlin
0
3
1
0.17
W
Hun Batz
Kïnteflush
Hun Batz
7
0
2
8
W
Janus
SoyDrakk
Janus
4
1
4
6
L
Ao Kuang
0
7
1
0.07
W
2
0
1
2.5
L
1
4
0
0.25
W
1
0
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,505
Damage
20,550
31,408
Taken
24,483
10,434
Mitigated
7,901
10,270
Healing
11,353
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
Daehwi
Chiron
2,092
576
45
3,358
5,809
1,641
0
2,076
3,733
0
30,976
W
Gilgamesh
ItzTrixterz
Gilgamesh
4,676
1,643
0
2,418
5,931
2,527
0
3,089
2,842
0
18,582
L
Thanatos
Juankgalvan
Thanatos
946
139
0
6,454
7,616
2,287
0
1,413
6,061
0
24,067
L
Merlin
4,400
74
0
200
5,105
1,541
0
2,539
2,312
28,547
0
W
Hun Batz
Kïnteflush
Hun Batz
3,660
1,459
0
3,141
5,541
1,762
286
2,299
3,242
0
28,768
W
Janus
SoyDrakk
Janus
5,961
402
0
980
3,509
1,067
0
2,174
1,335
29,030
0
L
Ao Kuang
1,326
335
0
213
6,121
1,645
0
1,649
4,430
3,712
0
W
2,947
840
0
2,936
4,353
1,144
1,222
86
4,267
45,330
0
L
3,741
1,232
0
0
6,757
3,320
118
753
5,964
10,493
0
W
3,306
944
0
1,878
5,149
1,401
0
1,819
3,330
0
13,399

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,030
Gold Earned
31,789
205
Minions Killed
271
0
Camps Cleared
0
909,486
Distance Traveled
986,052
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
5,177
518
64
6
0
157,741
1
W
Gilgamesh
6,348
635
32
3
0
194,627
1
L
Thanatos
5,420
542
66
7
0
190,841
1
L
Merlin
5,138
514
56
6
0
186,823
3
W
Hun Batz
6,252
625
70
7
0
208,757
5
W
Janus
6,277
628
51
5
0
177,741
1
L
Ao Kuang
3,905
391
3
0
0
176,651
2
W
Sol
7,002
700
93
9
0
177,060
0
L
Ymir
4,390
439
16
2
0
197,430
1
W
Loki
5,910
591
25
3
0
227,867
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role