Player Matchup

Chaac
Chaac
ALVGaming
Chaac
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Hercules
Hercules
Deramir
Hercules
Level 122
God Stats
0W - 1L
1,580 SR
Queue Stats
2W - 3L
1,531 Elo+
Party 1
Pele
Pele
Qwertfallas
Pele
Level 108
God Stats
1W - 2L
1,755 SR
Queue Stats
4W - 3L
1,590 Elo+
Party 1
Gilgamesh
Gilgamesh
Viramir
Gilgamesh
Level 132
God Stats
0W - 1L
1,309 SR
Queue Stats
5W - 6L
1,537 Elo+
Party 1
Cabrakan
Cabrakan
dggg
Cabrakan
Level 108
God Stats
0W - 1L
1,720 SR
Queue Stats
5W - 5L
1,537 Elo+
Party 1
Team Averages
Level 108
1,573 SR
1,539 Elo+

VS

Team Averages
Level 123
1,502 SR
1,582 Elo+
Sun Wukong
Sun Wukong
Klokketorn
Sun Wukong
Level 123
God Stats
5W - 7L
1,259 SR
Queue Stats
157W - 136L
1,644 Elo+
Party 2
Artemis
Artemis
ORDAESBO
Artemis
Level 126
God Stats
2W - 0L
1,739 SR
Queue Stats
16W - 13L
1,509 Elo+
Solo
Nemesis
Nemesis
ObLiViOnHERO
Nemesis
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 25L
1,576 Elo+
Solo
Nu Wa
Nu Wa
RaptererHD
Nu Wa
Level 115
God Stats
8W - 8L
1,732 SR
Queue Stats
132W - 123L
1,650 Elo+
Party 2
Fafnir
Fafnir
zerspieler
Fafnir
Level 124
God Stats
1W - 1L
1,280 SR
Queue Stats
62W - 62L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
ALVGaming
Chaac
14
0 / 7 / 2
8,964
374
4,898
17,281
15,096
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hercules
Deramir
Hercules
14
0 / 11 / 6
8,782
366
8,593
25,662
13,922
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

20
7 / 9 / 5
13,268
553
17,823
28,195
14,419
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gilgamesh
Viramir
Gilgamesh
15
0 / 8 / 4
9,724
405
12,414
25,479
17,024
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Cabrakan
dggg
Cabrakan
17
5 / 6 / 5
11,083
462
12,998
21,306
14,325
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Klokketorn
Sun Wukong
19
7 / 2 / 12
14,130
589
16,413
21,481
16,421
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Artemis
ORDAESBO
Artemis
20
11 / 3 / 6
14,371
599
21,016
18,996
9,277
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Nemesis
ObLiViOnHERO
Nemesis
20
15 / 2 / 14
15,895
662
25,167
23,164
18,591
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Nu Wa
19
5 / 4 / 18
14,124
589
22,287
14,257
6,588
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Fafnir
zerspieler
Fafnir
18
3 / 1 / 14
14,155
590
8,713
22,698
29,911
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
105
12
Kills
41
41
Deaths
12
22
Assists
64
Player
Kills
Deaths
Assists
KDA
L
Chaac
ALVGaming
Chaac
0
7
2
0.14
L
Hercules
Deramir
Hercules
0
11
6
0.27
W
Sun Wukong
Klokketorn
Sun Wukong
7
2
12
6.5
W
Artemis
ORDAESBO
Artemis
11
3
6
4.67
W
Nemesis
ObLiViOnHERO
Nemesis
15
2
14
11
L
7
9
5
1.06
W
Nu Wa
5
4
18
3.5
L
Gilgamesh
Viramir
Gilgamesh
0
8
4
0.25
L
Cabrakan
dggg
Cabrakan
5
6
5
1.25
W
Fafnir
zerspieler
Fafnir
3
1
14
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,726
Damage
93,596
117,923
Taken
100,596
74,786
Mitigated
80,788
18,782
Healing
44,008
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
ALVGaming
Chaac
4,898
307
0
2,743
17,281
15,096
459
3,226
13,910
9,766
32,931
L
Hercules
Deramir
Hercules
8,593
3,915
0
3,811
25,662
13,922
746
6,737
18,563
0
45,954
W
Sun Wukong
Klokketorn
Sun Wukong
16,413
3,097
0
10,009
21,481
16,421
4,867
2,607
18,774
0
90,659
W
Artemis
ORDAESBO
Artemis
21,016
13,071
0
10,368
18,996
9,277
3,658
4,507
14,414
0
128,020
W
Nemesis
ObLiViOnHERO
Nemesis
25,167
11,862
0
10,887
23,164
18,591
3,770
4,963
18,126
0
118,418
L
17,823
2,952
0
5,662
28,195
14,419
434
7,483
20,291
0
109,338
W
Nu Wa
22,287
4,929
0
3,170
14,257
6,588
2,567
2,485
11,747
95,939
0
L
Gilgamesh
Viramir
Gilgamesh
12,414
2,462
0
3,102
25,479
17,024
560
5,213
20,037
426
65,792
L
Cabrakan
dggg
Cabrakan
12,998
777
0
3,464
21,306
14,325
564
7,155
13,781
65,201
0
W
Fafnir
zerspieler
Fafnir
8,713
2,440
0
9,574
22,698
29,911
1,300
4,341
16,139
35,268
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,821
Gold Earned
72,675
538
Minions Killed
668
0
Camps Cleared
0
2,023,558
Distance Traveled
2,359,191
14
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
8,964
374
72
3
0
379,164
0
L
Hercules
8,782
366
78
3
0
368,902
3
W
Sun Wukong
14,130
589
153
6
0
504,900
10
W
Artemis
14,371
599
153
6
0
394,949
6
W
Nemesis
15,895
662
168
7
0
530,740
2
L
Pele
13,268
553
163
7
0
443,905
5
W
Nu Wa
14,124
589
170
7
0
439,269
2
L
Gilgamesh
9,724
405
123
5
0
423,234
6
L
Cabrakan
11,083
462
102
4
0
408,353
0
W
Fafnir
14,155
590
24
1
0
489,333
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role