Player Matchup

Nemesis
Nemesis
GlassedOut
Nemesis
Level 40
God Stats
13W - 16L
1,477 SR
Queue Stats
343W - 415L
1,342 Elo+
Party 1
Sol
Sol
Lunarssx
Sol
Level 38
God Stats
19W - 12L
1,686 SR
Queue Stats
209W - 207L
1,404 Elo+
Party 1
Skadi
Skadi
camandjay
Skadi
Level 15
God Stats
83W - 60L
1,548 SR
Queue Stats
591W - 640L
1,426 Elo+
Party 1
Hel
Hel
numbersixteen72
Hel
Level 6
God Stats
8W - 2L
1,896 SR
Queue Stats
288W - 320L
1,581 Elo+
Party 1
Gilgamesh
Gilgamesh
yoyoTAPout
Gilgamesh
Level 21
God Stats
26W - 26L
1,531 SR
Queue Stats
466W - 501L
1,329 Elo+
Party 1
Team Averages
Level 24
1,628 SR
1,417 Elo+

VS

Team Averages
Level 21
1,572 SR
1,366 Elo+
Bellona
Bellona
Criminal_Mind247
Bellona
Level 29
God Stats
30W - 22L
1,638 SR
Queue Stats
210W - 247L
1,410 Elo+
Solo
Ao Kuang
Ao Kuang
DEDAM-DUKE
Ao Kuang
Level 28
God Stats
15W - 8L
1,585 SR
Queue Stats
90W - 79L
1,415 Elo+
Solo
Set
Set
Gnarbeats
Set
Level 18
God Stats
56W - 67L
1,433 SR
Queue Stats
257W - 277L
1,445 Elo+
Solo
Loki
Loki
MrGlowSquid
Loki
Level 3
God Stats
0W - 2L
1,296 SR
Queue Stats
0W - 3L
1,147 Elo+
Solo
Fenrir
Fenrir
mur183
Fenrir
Level 29
God Stats
4W - 3L
1,909 SR
Queue Stats
72W - 103L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
GlassedOut
Nemesis
13
6 / 2 / 8
9,064
604
7,510
10,941
3,643
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
20 / 3 / 3
11,270
751
20,432
17,876
6,222
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Skadi
camandjay
Skadi
13
1 / 3 / 2
7,784
519
4,967
7,014
2,002
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

12
1 / 2 / 8
7,407
494
6,477
5,415
1,897
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gilgamesh
yoyoTAPout
Gilgamesh
15
6 / 3 / 1
9,518
635
6,888
9,896
4,873
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Talisman

Talisman

+75
Health
+15
Magical Protection

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 5 / 1
6,135
409
4,327
10,310
5,824
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ao Kuang
DEDAM-DUKE
Ao Kuang
13
5 / 9 / 3
7,686
512
8,845
17,357
6,102
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

11
2 / 6 / 4
7,706
514
4,418
10,058
4,126
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

10
0 / 6 / 4
6,223
415
1,823
9,561
2,908
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Fenrir
mur183
Fenrir
13
5 / 8 / 4
8,641
576
8,252
16,594
6,663
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
29
34
Kills
13
13
Deaths
34
22
Assists
16
Player
Kills
Deaths
Assists
KDA
L
1
5
1
0.3
L
Ao Kuang
DEDAM-DUKE
Ao Kuang
5
9
3
0.72
W
Nemesis
GlassedOut
Nemesis
6
2
8
5
L
2
6
4
0.67
W
20
3
3
7.17
L
0
6
4
0.33
W
Skadi
camandjay
Skadi
1
3
2
0.67
L
Fenrir
mur183
Fenrir
5
8
4
0.88
W
1
2
8
2.5
W
Gilgamesh
yoyoTAPout
Gilgamesh
6
3
1
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,274
Damage
27,665
51,142
Taken
63,880
18,637
Mitigated
25,623
21,144
Healing
9,764
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,327
1,343
0
372
10,310
5,824
0
6,167
4,143
0
19,112
L
Ao Kuang
DEDAM-DUKE
Ao Kuang
8,845
2,501
0
4,328
17,357
6,102
0
8,744
8,613
28,242
0
W
Nemesis
GlassedOut
Nemesis
7,510
4,061
0
1,778
10,941
3,643
1,456
1,065
9,782
0
39,082
L
4,418
1,843
0
528
10,058
4,126
0
2,994
7,064
0
34,324
W
20,432
7,818
0
11,243
17,876
6,222
4,674
2,760
14,744
67,330
0
L
1,823
371
0
247
9,561
2,908
126
4,864
4,697
0
18,704
W
Skadi
camandjay
Skadi
4,967
2,225
0
1,022
7,014
2,002
4,730
2,454
4,420
0
37,842
L
Fenrir
mur183
Fenrir
8,252
2,563
87
4,202
16,594
6,663
172
4,140
12,454
0
31,420
W
6,477
1,756
2,463
2,402
5,415
1,897
1,728
1,195
4,164
22,807
0
W
Gilgamesh
yoyoTAPout
Gilgamesh
6,888
1,984
0
2,236
9,896
4,873
2,511
663
9,187
0
44,719

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,043
Gold Earned
36,391
369
Minions Killed
218
0
Camps Cleared
0
1,385,292
Distance Traveled
1,293,319
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
6,135
409
28
2
0
206,599
0
L
Ao Kuang
7,686
512
40
3
0
262,206
0
W
Nemesis
9,064
604
74
5
0
331,334
1
L
Set
7,706
514
53
4
0
239,848
1
W
Sol
11,270
751
106
7
0
249,914
3
L
Loki
6,223
415
32
2
0
332,720
0
W
Skadi
7,784
519
77
5
0
281,199
0
L
Fenrir
8,641
576
65
4
0
251,946
0
W
Hel
7,407
494
27
2
0
271,406
1
W
Gilgamesh
9,518
635
85
6
0
251,439
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role