Player Matchup

Apollo
Apollo
GuideonMaster
Apollo
Level 27
God Stats
24W - 14L
1,650 SR
Queue Stats
180W - 120L
1,577 Elo+
Solo
Cthulhu
Cthulhu
KaykeCG
Cthulhu
Level 5
God Stats
2W - 1L
1,246 SR
Queue Stats
12W - 7L
1,243 Elo+
Party 1
Ra
Ra
KyronX1
Ra
Level 15
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
SidedOrpheus406
Gilgamesh
Level 18
God Stats
3W - 4L
1,500 SR
Queue Stats
143W - 159L
1,499 Elo+
Solo
Neith
Neith
zLightbringerz
Neith
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 12L
1,243 Elo+
Party 1
Team Averages
Level 15
1,479 SR
1,412 Elo+

VS

Team Averages
Level 14
1,482 SR
1,521 Elo+
Mulan
Mulan
Lokillert
Mulan
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 11L
1,591 Elo+
Solo
Cupid
Cupid
MisterPickles1
Cupid
Level 9
God Stats
2W - 3L
1,119 SR
Queue Stats
4W - 5L
1,500 Elo+
Solo
Athena
Athena
Nunoo07
Athena
Level 6
God Stats
3W - 2L
1,521 SR
Queue Stats
3W - 3L
1,490 Elo+
Solo
Ganesha
Ganesha
SUPORTESAFE
Ganesha
Level 15
God Stats
6W - 7L
1,537 SR
Queue Stats
127W - 100L
1,489 Elo+
Solo
Mercury
Mercury
secoboy
Mercury
Level 26
God Stats
1W - 1L
1,732 SR
Queue Stats
16W - 22L
1,537 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 0 / 3
6,977
698
4,047
3,854
1,149
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cthulhu
KaykeCG
Cthulhu
9
2 / 1 / 4
5,473
547
2,013
3,246
2,136
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

12
4 / 0 / 2
7,519
752
2,955
2,582
867
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gilgamesh
SidedOrpheus406
Gilgamesh
10
3 / 0 / 2
6,077
608
3,186
6,130
2,409
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
2 / 1 / 4
5,588
559
4,904
4,160
1,284
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Lokillert
Mulan
7
0 / 3 / 0
4,137
414
1,670
5,054
2,226
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

7
2 / 3 / 0
4,606
461
1,597
3,547
1,007
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Athena
Nunoo07
Athena
7
0 / 3 / 0
4,105
411
910
6,106
2,488
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ganesha
SUPORTESAFE
Ganesha
8
0 / 2 / 2
5,080
508
1,531
5,833
2,691
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mercury
secoboy
Mercury
8
0 / 4 / 1
4,754
475
3,438
7,590
2,278
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
5
15
Kills
2
2
Deaths
15
15
Assists
3
Player
Kills
Deaths
Assists
KDA
W
4
0
3
5.5
W
Cthulhu
KaykeCG
Cthulhu
2
1
4
4
W
4
0
2
5
L
Mulan
Lokillert
Mulan
0
3
0
0
L
2
3
0
0.67
L
Athena
Nunoo07
Athena
0
3
0
0
L
Ganesha
SUPORTESAFE
Ganesha
0
2
2
0.5
W
Gilgamesh
SidedOrpheus406
Gilgamesh
3
0
2
4
L
Mercury
secoboy
Mercury
0
4
1
0.13
W
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,105
Damage
9,146
19,972
Taken
28,130
7,845
Mitigated
10,690
7,012
Healing
6,998
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,047
1,850
0
761
3,854
1,149
2,840
53
3,751
0
42,254
W
Cthulhu
KaykeCG
Cthulhu
2,013
94
0
250
3,246
2,136
168
971
2,275
11,401
0
W
2,955
387
95
1,574
2,582
867
0
257
2,275
44,074
0
L
Mulan
Lokillert
Mulan
1,670
377
0
100
5,054
2,226
0
905
4,027
0
12,454
L
1,597
1,300
402
97
3,547
1,007
0
550
2,997
0
15,535
L
Athena
Nunoo07
Athena
910
170
0
1,805
6,106
2,488
0
1,513
4,419
13,292
0
L
Ganesha
SUPORTESAFE
Ganesha
1,531
85
0
2,108
5,833
2,691
0
1,110
4,698
15,248
0
W
Gilgamesh
SidedOrpheus406
Gilgamesh
3,186
659
0
2,963
6,130
2,409
1,039
0
6,130
0
22,452
L
Mercury
secoboy
Mercury
3,438
1,532
0
2,486
7,590
2,278
0
549
7,021
0
22,525
W
4,904
3,032
0
1,369
4,160
1,284
96
1,160
2,975
0
23,349

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,634
Gold Earned
22,682
310
Minions Killed
163
0
Camps Cleared
0
893,444
Distance Traveled
870,481
12
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
6,977
698
100
10
0
176,652
4
W
Cthulhu
5,473
547
14
1
0
170,442
2
W
Ra
7,519
752
104
10
0
208,534
5
L
Mulan
4,137
414
39
4
0
190,778
0
L
Cupid
4,606
461
57
6
0
165,019
1
L
Athena
4,105
411
16
2
0
155,922
0
L
Ganesha
5,080
508
4
0
0
169,004
0
W
Gilgamesh
6,077
608
42
4
0
172,518
0
L
Mercury
4,754
475
47
5
0
189,758
2
W
Neith
5,588
559
50
5
0
165,298
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role