Player Matchup

Fafnir
Fafnir
Ariel_gamer2002
Fafnir
Level 109
God Stats
14W - 18L
1,494 SR
Queue Stats
378W - 347L
1,553 Elo+
Solo
Ne Zha
Ne Zha
BDGSouless
Ne Zha
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 10L
1,514 Elo+
Party 1
Anhur
Anhur
Chruzzo
Anhur
Level 114
God Stats
2W - 1L
1,429 SR
Queue Stats
52W - 55L
1,427 Elo+
Solo
Tiamat
Tiamat
CopperheadJoe
Tiamat
Level 109
God Stats
1W - 1L
1,457 SR
Queue Stats
11W - 9L
1,544 Elo+
Party 1
Erlang Shen
Erlang Shen
colecooler
Erlang Shen
Level 111
God Stats
2W - 3L
1,529 SR
Queue Stats
70W - 52L
1,543 Elo+
Solo
Team Averages
Level 106
1,482 SR
1,516 Elo+

VS

Team Averages
Level 86
1,585 SR
1,534 Elo+
Tsukuyomi
Tsukuyomi
BloonsTD895
Tsukuyomi
Level 97
God Stats
29W - 18L
1,721 SR
Queue Stats
130W - 115L
1,590 Elo+
Party 2
Ymir
Ymir
Fabri_Chav
Ymir
Level 84
God Stats
8W - 5L
1,642 SR
Queue Stats
637W - 600L
1,514 Elo+
Solo
Rama
Rama
Slayerboy0216
Rama
Level 115
God Stats
8W - 3L
1,628 SR
Queue Stats
425W - 424L
1,546 Elo+
Party 2
Gilgamesh
Gilgamesh
n0cturna1_b31ng4
Gilgamesh
Level 69
God Stats
4W - 0L
1,500 SR
Queue Stats
123W - 104L
1,552 Elo+
Solo
Scylla
Scylla
notbloon
Scylla
Level 67
God Stats
13W - 17L
1,437 SR
Queue Stats
184W - 170L
1,469 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
3
0 / 1 / 1
4,880
325
566
3,142
1,714
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Ne Zha
BDGSouless
Ne Zha
12
5 / 4 / 4
7,775
518
7,839
12,418
4,118
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Anhur
Chruzzo
Anhur
11
2 / 2 / 2
6,713
448
5,685
9,613
2,487
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
3 / 3 / 2
7,872
525
10,661
6,632
3,567
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Erlang Shen
colecooler
Erlang Shen
13
6 / 5 / 2
8,422
561
10,018
15,404
11,646
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
BloonsTD895
Tsukuyomi
15
4 / 2 / 3
8,841
589
7,486
11,191
3,835
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
2 / 4 / 5
7,874
525
4,419
14,263
5,582
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

15
5 / 2 / 2
9,387
626
8,338
10,625
3,259
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gilgamesh
15
3 / 6 / 1
8,929
595
9,694
11,103
5,101
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Scylla
notbloon
Scylla
13
1 / 2 / 4
7,501
500
2,214
5,749
1,717
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
30
16
Kills
15
15
Deaths
16
11
Assists
15
Player
Kills
Deaths
Assists
KDA
L
0
1
1
0.5
L
Ne Zha
BDGSouless
Ne Zha
5
4
4
1.75
W
Tsukuyomi
BloonsTD895
Tsukuyomi
4
2
3
2.75
L
Anhur
Chruzzo
Anhur
2
2
2
1.5
L
3
3
2
1.33
W
2
4
5
1.13
W
5
2
2
3
L
Erlang Shen
colecooler
Erlang Shen
6
5
2
1.4
W
Gilgamesh
3
6
1
0.58
W
Scylla
notbloon
Scylla
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,769
Damage
32,151
47,209
Taken
52,931
23,532
Mitigated
19,494
13,719
Healing
12,660
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
566
213
0
1,298
3,142
1,714
0
469
2,673
4,760
0
L
Ne Zha
BDGSouless
Ne Zha
7,839
3,725
0
5,737
12,418
4,118
0
1,055
11,363
0
40,417
W
Tsukuyomi
BloonsTD895
Tsukuyomi
7,486
2,260
0
4,466
11,191
3,835
31
1,668
9,445
0
58,362
L
Anhur
Chruzzo
Anhur
5,685
2,385
0
3,020
9,613
2,487
0
2,123
7,490
0
29,691
L
10,661
1,199
0
1,286
6,632
3,567
309
2,129
4,503
45,671
0
W
4,419
1,575
0
1,110
14,263
5,582
66
4,155
9,909
23,019
0
W
8,338
7,424
0
5,233
10,625
3,259
888
2,218
8,291
0
61,114
L
Erlang Shen
colecooler
Erlang Shen
10,018
5,973
0
2,378
15,404
11,646
79
857
14,547
0
42,883
W
Gilgamesh
9,694
4,226
0
1,171
11,103
5,101
0
0
11,103
0
49,437
W
Scylla
notbloon
Scylla
2,214
132
0
680
5,749
1,717
0
2,531
2,956
36,345
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,662
Gold Earned
42,532
326
Minions Killed
483
0
Camps Cleared
0
1,170,337
Distance Traveled
1,372,949
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
4,880
325
8
1
0
71,147
1
L
Ne Zha
7,775
518
73
5
0
291,633
0
W
Tsukuyomi
8,841
589
112
7
0
327,016
3
L
Anhur
6,713
448
55
4
0
270,989
2
L
Tiamat
7,872
525
98
7
0
288,986
3
W
Ymir
7,874
525
44
3
0
273,630
0
W
Rama
9,387
626
122
8
0
261,767
6
L
Erlang Shen
8,422
561
92
6
0
247,582
1
W
Gilgamesh
8,929
595
110
7
0
244,797
3
W
Scylla
7,501
500
95
6
0
265,739
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role