Player Matchup

Merlin
Merlin
Jrecondite
Merlin
Level 58
God Stats
9W - 13L
1,380 SR
Queue Stats
62W - 66L
1,456 Elo+
Party 2
Chiron
Chiron
TRYFORUS
Chiron
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
205W - 172L
1,462 Elo+
Party 2
Xing Tian
Xing Tian
XC Draak
Xing Tian
Level 88
God Stats
28W - 14L
1,729 SR
Queue Stats
404W - 376L
1,432 Elo+
Party 2
Team Averages
Level 84
1,536 SR
1,450 Elo+

VS

Team Averages
Level 83
1,549 SR
1,496 Elo+
Baron Samedi
Baron Samedi
BigBank_1011
Baron Samedi
Level 92
God Stats
19W - 10L
1,701 SR
Queue Stats
258W - 261L
1,476 Elo+
Party 1
Hercules
Hercules
Blank_Strife
Hercules
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
99W - 77L
1,509 Elo+
Party 1
Xbalanque
Xbalanque
HolySwordKnight
Xbalanque
Level 88
God Stats
6W - 5L
1,445 SR
Queue Stats
193W - 178L
1,503 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Jrecondite
Merlin
14
1 / 6 / 4
10,986
578
18,315
15,665
6,131
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chiron
TRYFORUS
Chiron
12
1 / 11 / 4
10,505
553
16,049
21,939
7,436
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Xing Tian
XC Draak
Xing Tian
16
5 / 2 / 1
12,646
666
9,046
23,739
25,001
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BigBank_1011
Baron Samedi
16
4 / 3 / 12
12,749
671
20,710
19,352
7,757
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hercules
Blank_Strife
Hercules
16
7 / 1 / 6
12,580
662
14,054
27,266
17,719
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Xbalanque
HolySwordKnight
Xbalanque
17
8 / 3 / 8
13,651
718
20,069
16,421
6,538
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
45
7
Kills
19
19
Deaths
7
9
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
BigBank_1011
Baron Samedi
4
3
12
3.33
W
Hercules
Blank_Strife
Hercules
7
1
6
10
W
Xbalanque
HolySwordKnight
Xbalanque
8
3
8
4
L
Merlin
Jrecondite
Merlin
1
6
4
0.5
L
Chiron
TRYFORUS
Chiron
1
11
4
0.27
L
Xing Tian
XC Draak
Xing Tian
5
2
1
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,410
Damage
54,833
61,343
Taken
63,039
38,568
Mitigated
32,014
12,001
Healing
35,571
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
BigBank_1011
Baron Samedi
20,710
803
3,197
11,704
19,352
7,757
293
11,040
8,312
62,514
0
W
Hercules
Blank_Strife
Hercules
14,054
6,608
0
14,988
27,266
17,719
1,219
9,952
17,314
0
44,831
W
Xbalanque
HolySwordKnight
Xbalanque
20,069
8,812
765
4,917
16,421
6,538
1,916
6,876
9,545
0
82,896
L
Merlin
Jrecondite
Merlin
18,315
497
0
2,584
15,665
6,131
0
6,046
9,619
72,302
0
L
Chiron
TRYFORUS
Chiron
16,049
6,780
657
3,829
21,939
7,436
0
6,325
15,609
0
41,194
L
Xing Tian
XC Draak
Xing Tian
9,046
373
0
4,931
23,739
25,001
56
8,405
15,334
28,789
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,137
Gold Earned
38,980
182
Minions Killed
220
0
Camps Cleared
0
950,126
Distance Traveled
988,088
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
12,749
671
66
3
0
304,095
3
W
Hercules
12,580
662
49
3
0
349,592
1
W
Xbalanque
13,651
718
105
6
0
334,401
3
L
Merlin
10,986
578
102
5
0
291,203
2
L
Chiron
10,505
553
51
3
0
289,608
2
L
Xing Tian
12,646
666
29
2
0
369,315
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role