Player Matchup

Apollo
Apollo
GeTReCK2383
Apollo
Level 27
God Stats
2W - 1L
1,281 SR
Queue Stats
11W - 5L
1,549 Elo+
Party 2
Gilgamesh
Gilgamesh
Sam_la_Plante
Gilgamesh
Level 88
God Stats
28W - 22L
1,475 SR
Queue Stats
371W - 319L
1,477 Elo+
Party 2
Zhong Kui
Zhong Kui
iTz-MagicSheep
Zhong Kui
Level 109
God Stats
4W - 2L
1,493 SR
Queue Stats
299W - 257L
1,461 Elo+
Party 2
Cabrakan
Cabrakan
l-Bray-l
Cabrakan
Level 56
God Stats
31W - 19L
1,582 SR
Queue Stats
65W - 63L
1,407 Elo+
Party 2
Cerberus
Cerberus
l-Jesser-l
Cerberus
Level 87
God Stats
2W - 1L
1,736 SR
Queue Stats
105W - 104L
1,440 Elo+
Party 2
Team Averages
Level 73
1,513 SR
1,467 Elo+

VS

Team Averages
Level 68
1,473 SR
1,428 Elo+
Raijin
Raijin
CrackerChin69420
Raijin
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
Dookieslide
Danzaburou
Level 36
God Stats
3W - 3L
1,270 SR
Queue Stats
28W - 41L
1,415 Elo+
Party 1
Ares
Ares
Hasty_Endeavor
Ares
Level 87
God Stats
0W - 4L
1,285 SR
Queue Stats
84W - 123L
1,349 Elo+
Party 3
Gilgamesh
Gilgamesh
HoldenMebols
Gilgamesh
Level 79
God Stats
4W - 4L
1,803 SR
Queue Stats
107W - 95L
1,485 Elo+
Party 1
Nemesis
Nemesis
S4v4G3-ENDYY440
Nemesis
Level 16
God Stats
33W - 41L
1,508 SR
Queue Stats
231W - 323L
1,390 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
10
7 / 1 / 2
6,427
584
4,472
6,935
2,013
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Gilgamesh
Sam_la_Plante
Gilgamesh
12
3 / 1 / 2
6,617
602
3,993
5,529
1,884
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Zhong Kui
iTz-MagicSheep
Zhong Kui
13
2 / 0 / 0
6,777
616
3,002
3,555
2,479
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cabrakan
l-Bray-l
Cabrakan
12
3 / 0 / 2
6,855
623
5,380
5,033
4,023
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cerberus
l-Jesser-l
Cerberus
10
2 / 1 / 5
6,279
571
3,671
6,471
2,480
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 0
5,417
492
1,872
5,223
1,634
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
Dookieslide
Danzaburou
9
1 / 5 / 1
5,692
517
5,452
6,452
1,817
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

7
1 / 6 / 0
4,653
423
2,888
8,922
2,820
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Gilgamesh
HoldenMebols
Gilgamesh
10
1 / 4 / 0
5,828
530
2,552
6,652
2,604
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman

Talisman

+75
Health
+15
Magical Protection

10
0 / 0 / 1
5,327
484
1,537
5,927
2,194
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
5
17
Kills
3
3
Deaths
19
11
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
L
Danzaburou
Dookieslide
Danzaburou
1
5
1
0.3
W
Apollo
7
1
2
8
L
1
6
0
0.17
L
Gilgamesh
HoldenMebols
Gilgamesh
1
4
0
0.25
L
0
0
1
0.5
W
Gilgamesh
Sam_la_Plante
Gilgamesh
3
1
2
4
W
Zhong Kui
iTz-MagicSheep
Zhong Kui
2
0
0
2
W
Cabrakan
l-Bray-l
Cabrakan
3
0
2
4
W
Cerberus
l-Jesser-l
Cerberus
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,518
Damage
14,301
27,523
Taken
33,176
12,879
Mitigated
11,069
13,557
Healing
3,526
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,872
198
0
0
5,223
1,634
0
1,762
3,349
25,754
0
L
Danzaburou
Dookieslide
Danzaburou
5,452
2,575
0
754
6,452
1,817
16
1,308
5,144
0
23,624
W
Apollo
4,472
2,127
246
2,331
6,935
2,013
75
1,267
5,668
0
22,203
L
2,888
505
160
1,135
8,922
2,820
0
3,830
5,030
15,455
0
L
Gilgamesh
HoldenMebols
Gilgamesh
2,552
711
0
1,198
6,652
2,604
0
3,213
3,189
0
29,149
L
1,537
723
0
279
5,927
2,194
0
1,424
4,411
0
26,393
W
Gilgamesh
Sam_la_Plante
Gilgamesh
3,993
856
0
3,194
5,529
1,884
0
322
5,197
0
37,240
W
Zhong Kui
iTz-MagicSheep
Zhong Kui
3,002
143
0
2,195
3,555
2,479
558
1,343
2,052
40,384
0
W
Cabrakan
l-Bray-l
Cabrakan
5,380
496
0
2,756
5,033
4,023
590
184
4,801
36,286
0
W
Cerberus
l-Jesser-l
Cerberus
3,671
433
381
2,454
6,471
2,480
296
1,426
5,045
18,849
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,955
Gold Earned
26,917
357
Minions Killed
254
0
Camps Cleared
0
1,031,864
Distance Traveled
987,098
16
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
5,417
492
70
6
0
191,943
1
L
Danzaburou
5,692
517
36
3
0
169,961
0
W
Apollo
6,427
584
44
4
0
192,602
1
L
Ares
4,653
423
24
2
0
180,557
2
L
Gilgamesh
5,828
530
61
6
0
205,244
2
L
Nemesis
5,327
484
63
6
0
239,393
3
W
Gilgamesh
6,617
602
77
7
0
242,005
6
W
Zhong Kui
6,777
616
97
9
0
204,648
3
W
Cabrakan
6,855
623
82
7
0
185,214
3
W
Cerberus
6,279
571
57
5
0
207,395
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role