Player Matchup

Bacchus
Bacchus
Adrianpixon26
Bacchus
Level 60
God Stats
23W - 17L
1,573 SR
Queue Stats
454W - 431L
1,466 Elo+
Party 2
Apollo
Apollo
Joseelcrack34
Apollo
Level 67
God Stats
22W - 5L
1,769 SR
Queue Stats
658W - 641L
1,520 Elo+
Party 2
Vamana
Vamana
OpTik-StyLe123
Vamana
Level 28
God Stats
10W - 20L
1,312 SR
Queue Stats
115W - 152L
1,393 Elo+
Party 3
Baba Yaga
Baba Yaga
TriplexFire
Baba Yaga
Level 125
God Stats
7W - 8L
1,657 SR
Queue Stats
248W - 249L
1,439 Elo+
Party 3
Nemesis
Nemesis
escoba-cotilla
Nemesis
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 5L
1,260 Elo+
Party 2
Team Averages
Level 58
1,562 SR
1,416 Elo+

VS

Team Averages
Level 82
1,487 SR
1,460 Elo+
Yemoja
Yemoja
BPCG412
Yemoja
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
Berni1712
Danzaburou
Level 48
God Stats
163W - 157L
1,495 SR
Queue Stats
380W - 430L
1,434 Elo+
Party 1
Hel
Hel
Danier73
Hel
Level 151
God Stats
8W - 12L
1,440 SR
Queue Stats
531W - 582L
1,440 Elo+
Party 1
Scylla
Scylla
El_Sanderios
Scylla
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 18L
1,489 Elo+
Solo
Xing Tian
Xing Tian
lhy96
Xing Tian
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
589W - 633L
1,435 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
14
4 / 2 / 12
9,802
516
10,601
16,509
20,781
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

18
10 / 2 / 10
11,285
594
18,666
16,752
6,553
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

17
1 / 2 / 1
9,686
510
3,206
12,622
7,677
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Baba Yaga
TriplexFire
Baba Yaga
17
7 / 1 / 9
10,929
575
10,662
6,980
2,925
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
9 / 3 / 7
11,358
598
10,649
12,841
5,527
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
BPCG412
Yemoja
11
0 / 8 / 3
7,609
400
6,221
14,949
8,954
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Danzaburou
Berni1712
Danzaburou
12
0 / 9 / 2
7,721
406
6,280
14,564
4,348
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
8 / 3 / 1
11,509
606
16,933
14,619
6,797
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Scylla
12
0 / 6 / 1
7,849
413
1,980
8,420
2,770
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Xing Tian
lhy96
Xing Tian
15
2 / 5 / 2
9,020
475
9,234
18,206
8,202
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
19
31
Kills
10
10
Deaths
31
39
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Bacchus
4
2
12
5
L
Yemoja
BPCG412
Yemoja
0
8
3
0.19
L
Danzaburou
Berni1712
Danzaburou
0
9
2
0.11
L
8
3
1
2.83
L
Scylla
0
6
1
0.08
W
10
2
10
7.5
W
1
2
1
0.75
W
Baba Yaga
TriplexFire
Baba Yaga
7
1
9
11.5
W
9
3
7
4.17
L
Xing Tian
lhy96
Xing Tian
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,784
Damage
40,648
65,704
Taken
70,758
43,463
Mitigated
31,071
20,273
Healing
19,837
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
10,601
1,063
0
4,888
16,509
20,781
34
6,199
10,234
30,726
0
L
Yemoja
BPCG412
Yemoja
6,221
1,612
556
2,272
14,949
8,954
67
4,486
10,413
20,132
0
L
Danzaburou
Berni1712
Danzaburou
6,280
1,642
99
3,220
14,564
4,348
552
4,304
10,260
0
39,704
L
16,933
581
1,026
7,562
14,619
6,797
1,889
2,640
11,899
76,875
0
L
Scylla
1,980
196
0
270
8,420
2,770
1,864
4,765
3,285
31,790
0
W
18,666
11,991
0
8,593
16,752
6,553
651
9,394
7,358
0
90,488
W
3,206
905
0
2,991
12,622
7,677
1,809
8,470
4,112
0
57,622
W
Baba Yaga
TriplexFire
Baba Yaga
10,662
626
0
2,190
6,980
2,925
1,879
4,194
2,670
59,846
0
W
10,649
4,985
0
1,611
12,841
5,527
331
5,879
6,962
0
75,780
L
Xing Tian
lhy96
Xing Tian
9,234
825
0
4,832
18,206
8,202
0
4,240
13,638
56,971
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,060
Gold Earned
43,708
535
Minions Killed
403
0
Camps Cleared
0
1,874,539
Distance Traveled
1,524,910
14
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,802
516
30
2
0
381,497
2
L
Yemoja
7,609
400
29
2
0
299,564
0
L
Danzaburou
7,721
406
73
4
0
288,031
0
L
Hel
11,509
606
146
8
0
307,371
0
L
Scylla
7,849
413
63
3
0
256,978
0
W
Apollo
11,285
594
153
8
0
343,393
0
W
Vamana
9,686
510
114
6
0
357,417
0
W
Baba Yaga
10,929
575
115
6
0
383,267
10
W
Nemesis
11,358
598
123
6
0
408,965
2
L
Xing Tian
9,020
475
92
5
0
372,966
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role