Player Matchup

Rama
Rama
Star_ESL10
Rama
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 36L
1,382 Elo+
Party 1
Fenrir
Fenrir
luuiis2005
Fenrir
Level 28
God Stats
8W - 11L
1,576 SR
Queue Stats
18W - 36L
1,380 Elo+
Party 1
Bacchus
Bacchus
sSs-TROJAN-III
Bacchus
Level 26
God Stats
47W - 51L
1,390 SR
Queue Stats
84W - 106L
1,321 Elo+
Solo
Team Averages
Level 27
1,489 SR
1,361 Elo+

VS

Team Averages
Level 92
1,485 SR
1,355 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
D3inks
Odin
Level 117
God Stats
2W - 3L
1,261 SR
Queue Stats
433W - 533L
1,485 Elo+
Solo
Da Ji
Da Ji
Paks94PL
Da Ji
Level 13
God Stats
1W - 0L
1,693 SR
Queue Stats
8W - 18L
1,081 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 7 / 3
6,767
677
2,704
8,706
2,955
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
luuiis2005
Fenrir
9
2 / 6 / 3
7,386
739
2,423
8,580
5,034
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
3 / 4 / 2
7,231
723
4,460
10,462
9,061
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
14
8 / 0 / 9
9,618
962
12,064
8,109
6,368
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Odin
D3inks
Odin
12
5 / 3 / 12
8,711
871
5,879
6,428
5,515
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Da Ji
Paks94PL
Da Ji
10
4 / 4 / 6
7,844
784
3,283
5,346
1,682
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
44
6
Kills
17
17
Deaths
7
8
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
8
0
9
12.5
W
Odin
D3inks
Odin
5
3
12
3.67
W
Da Ji
Paks94PL
Da Ji
4
4
6
1.75
L
1
7
3
0.36
L
Fenrir
luuiis2005
Fenrir
2
6
3
0.58
L
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,587
Damage
21,226
27,748
Taken
19,883
17,050
Mitigated
13,565
2,444
Healing
7,366
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
12,064
2,251
0
5,908
8,109
6,368
1,600
1,885
6,224
51,907
0
W
Odin
D3inks
Odin
5,879
1,673
0
1,242
6,428
5,515
0
1,553
4,875
0
18,945
W
Da Ji
Paks94PL
Da Ji
3,283
1,037
6
210
5,346
1,682
19
1,132
4,214
0
18,567
L
2,704
2,353
198
842
8,706
2,955
0
3,968
4,738
0
16,022
L
Fenrir
luuiis2005
Fenrir
2,423
663
0
704
8,580
5,034
0
3,489
5,091
0
10,496
L
4,460
468
0
700
10,462
9,061
0
4,651
5,811
17,568
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,384
Gold Earned
26,173
81
Minions Killed
132
0
Camps Cleared
0
440,451
Distance Traveled
507,414
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
9,618
962
85
9
0
178,389
1
W
Odin
8,711
871
19
2
0
180,222
1
W
Da Ji
7,844
784
28
3
0
148,803
0
L
Rama
6,767
677
32
3
0
136,789
0
L
Fenrir
7,386
739
18
2
0
136,181
0
L
Bacchus
7,231
723
31
3
0
167,481
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role