Player Matchup

Cerberus
Cerberus
Cutny
Cerberus
Level 23
God Stats
32W - 29L
1,591 SR
Queue Stats
332W - 321L
1,467 Elo+
Party 1
Fenrir
Fenrir
FIN_Pommi
Fenrir
Level 65
God Stats
20W - 18L
1,674 SR
Queue Stats
176W - 172L
1,455 Elo+
Party 1
Scylla
Scylla
Strutsi
Scylla
Level 11
God Stats
5W - 7L
1,501 SR
Queue Stats
5W - 9L
1,398 Elo+
Party 1
Ao Kuang
Ao Kuang
TimiNax
Ao Kuang
Level 47
God Stats
2W - 1L
1,500 SR
Queue Stats
52W - 57L
1,457 Elo+
Party 1
Danzaburou
Danzaburou
tetsoni
Danzaburou
Level 13
God Stats
8W - 4L
1,697 SR
Queue Stats
18W - 16L
1,607 Elo+
Party 1
Team Averages
Level 32
1,593 SR
1,477 Elo+

VS

Team Averages
Level 23
1,434 SR
1,503 Elo+
Yemoja
Yemoja
MAKS19 PVP
Yemoja
Level 16
God Stats
5W - 7L
1,315 SR
Queue Stats
6W - 8L
1,597 Elo+
Solo
Hel
Hel
Tiworlf
Hel
Level 29
God Stats
25W - 26L
1,500 SR
Queue Stats
179W - 249L
1,379 Elo+
Party 2
Bakasura
Bakasura
adamasku
Bakasura
Level 31
God Stats
2W - 2L
1,500 SR
Queue Stats
134W - 169L
1,373 Elo+
Party 2
Eset
Eset
jimmymcjimmies
Eset
Level 16
God Stats
1W - 1L
1,304 SR
Queue Stats
11W - 11L
1,613 Elo+
Solo
Rama
Rama
no-ob-gam-er
Rama
Level 23
God Stats
2W - 3L
1,553 SR
Queue Stats
28W - 27L
1,554 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Cutny
Cerberus
19
5 / 0 / 14
13,968
582
8,690
21,177
19,874
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Fenrir
FIN_Pommi
Fenrir
19
10 / 1 / 8
14,245
594
12,838
24,220
15,840
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Scylla
Strutsi
Scylla
18
1 / 4 / 6
12,776
532
7,154
7,270
2,641
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ao Kuang
TimiNax
Ao Kuang
20
7 / 0 / 9
16,087
670
16,097
18,027
7,817
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
tetsoni
Danzaburou
20
8 / 0 / 10
14,342
598
17,949
13,604
5,723
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
MAKS19 PVP
Yemoja
12
0 / 5 / 0
7,916
330
2,674
12,445
6,088
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hel
17
1 / 6 / 1
10,598
442
4,757
16,461
6,493
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Bakasura
adamasku
Bakasura
15
0 / 11 / 1
9,749
406
6,380
23,523
8,963
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

18
2 / 4 / 1
11,848
494
15,588
15,165
6,539
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

19
2 / 5 / 0
12,160
507
9,731
19,665
6,303
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
8
31
Kills
5
5
Deaths
31
47
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Cutny
Cerberus
5
0
14
12
W
Fenrir
FIN_Pommi
Fenrir
10
1
8
14
L
Yemoja
MAKS19 PVP
Yemoja
0
5
0
0
W
Scylla
Strutsi
Scylla
1
4
6
1
W
Ao Kuang
TimiNax
Ao Kuang
7
0
9
11.5
L
Hel
1
6
1
0.25
L
Bakasura
adamasku
Bakasura
0
11
1
0.05
L
2
4
1
0.63
L
2
5
0
0.4
W
Danzaburou
tetsoni
Danzaburou
8
0
10
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,728
Damage
39,130
84,298
Taken
87,259
51,895
Mitigated
34,386
43,801
Healing
26,680
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Cutny
Cerberus
8,690
307
0
12,065
21,177
19,874
1,225
6,402
14,582
50,541
0
W
Fenrir
FIN_Pommi
Fenrir
12,838
1,912
0
12,098
24,220
15,840
3,425
7,507
14,728
0
82,874
L
Yemoja
MAKS19 PVP
Yemoja
2,674
458
2,895
1,224
12,445
6,088
243
7,733
4,712
13,511
0
W
Scylla
Strutsi
Scylla
7,154
740
0
560
7,270
2,641
3,431
3,792
3,074
55,447
0
W
Ao Kuang
TimiNax
Ao Kuang
16,097
3,665
0
9,564
18,027
7,817
5,196
3,160
14,557
141,249
0
L
Hel
4,757
774
46
4,936
16,461
6,493
240
4,668
11,669
50,662
0
L
Bakasura
adamasku
Bakasura
6,380
5,540
0
7,703
23,523
8,963
0
5,653
17,820
0
36,248
L
15,588
979
389
2,943
15,165
6,539
228
6,029
8,894
85,479
0
L
9,731
8,738
0
6,544
19,665
6,303
6,177
7,362
12,223
0
103,416
W
Danzaburou
tetsoni
Danzaburou
17,949
10,840
0
9,514
13,604
5,723
6,817
3,492
9,902
0
94,160

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,418
Gold Earned
52,271
626
Minions Killed
555
0
Camps Cleared
0
2,284,742
Distance Traveled
1,852,112
26
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
13,968
582
84
4
0
489,797
8
W
Fenrir
14,245
594
119
5
0
477,336
10
L
Yemoja
7,916
330
16
1
0
379,527
0
W
Scylla
12,776
532
98
4
0
415,320
0
W
Ao Kuang
16,087
670
188
8
0
492,363
4
L
Hel
10,598
442
95
4
0
387,722
2
L
Bakasura
9,749
406
100
4
0
332,407
0
L
Eset
11,848
494
150
6
0
381,538
0
L
Rama
12,160
507
194
8
0
370,918
3
W
Danzaburou
14,342
598
137
6
0
409,926
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role