Player Matchup

King Arthur
King Arthur
FedeeShadow12
King Arthur
Level 107
God Stats
16W - 12L
1,480 SR
Queue Stats
274W - 235L
1,575 Elo+
Party 3
Serqet
Serqet
Kornunus
Serqet
Level 118
God Stats
4W - 1L
1,459 SR
Queue Stats
74W - 44L
1,524 Elo+
Party 3
Neith
Neith
Mrs_x_Incognito
Neith
Level 45
God Stats
22W - 12L
1,695 SR
Queue Stats
183W - 125L
1,591 Elo+
Party 3
Xing Tian
Xing Tian
crognaro
Xing Tian
Level 33
God Stats
1W - 1L
1,233 SR
Queue Stats
17W - 15L
1,460 Elo+
Solo
Raijin
Raijin
jonii5310
Raijin
Level 68
God Stats
2W - 0L
1,462 SR
Queue Stats
289W - 252L
1,570 Elo+
Party 3
Team Averages
Level 74
1,466 SR
1,544 Elo+

VS

Team Averages
Level 60
1,533 SR
1,413 Elo+
Discordia
Discordia
Baaaaaang
Discordia
Level 108
God Stats
4W - 4L
1,224 SR
Queue Stats
127W - 146L
1,487 Elo+
Party 2
King Arthur
King Arthur
Buchexa_157
King Arthur
Level 60
God Stats
13W - 13L
1,396 SR
Queue Stats
367W - 435L
1,447 Elo+
Party 1
Apollo
Apollo
Leandro_GamerYT2
Apollo
Level 50
God Stats
2W - 4L
1,816 SR
Queue Stats
480W - 569L
1,355 Elo+
Party 1
Ymir
Ymir
alexxiiiii1
Ymir
Level 42
God Stats
29W - 25L
1,730 SR
Queue Stats
395W - 375L
1,563 Elo+
Solo
Loki
Loki
uSmoooke
Loki
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,214 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
FedeeShadow12
King Arthur
16
9 / 0 / 2
9,786
699
17,762
15,254
11,500
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Serqet
Kornunus
Serqet
14
4 / 0 / 1
8,365
598
4,944
9,686
3,843
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
7 / 1 / 2
7,870
562
5,553
3,725
1,265
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Xing Tian
crognaro
Xing Tian
10
0 / 0 / 6
6,766
483
2,816
5,456
2,361
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Raijin
jonii5310
Raijin
13
4 / 2 / 3
8,292
592
7,891
7,951
2,562
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Baaaaaang
Discordia
11
1 / 6 / 0
6,979
499
4,992
9,331
3,129
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

King Arthur
Buchexa_157
King Arthur
10
0 / 7 / 0
5,769
412
4,924
13,893
6,973
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

12
0 / 6 / 0
6,844
489
1,748
10,655
3,422
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
1 / 2 / 1
7,110
508
4,188
10,172
4,981
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Loki
12
1 / 3 / 1
7,281
520
4,067
10,202
3,009
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
5
24
Kills
3
3
Deaths
24
14
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Discordia
Baaaaaang
Discordia
1
6
0
0.17
L
King Arthur
Buchexa_157
King Arthur
0
7
0
0
W
King Arthur
FedeeShadow12
King Arthur
9
0
2
10
W
Serqet
Kornunus
Serqet
4
0
1
4.5
L
0
6
0
0
W
7
1
2
8
L
1
2
1
0.75
W
Xing Tian
crognaro
Xing Tian
0
0
6
3
W
Raijin
jonii5310
Raijin
4
2
3
2.75
L
Loki
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,966
Damage
19,919
42,072
Taken
54,253
21,531
Mitigated
21,514
15,613
Healing
11,920
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
Baaaaaang
Discordia
4,992
252
0
2,901
9,331
3,129
220
6,847
2,334
40,239
0
L
King Arthur
Buchexa_157
King Arthur
4,924
883
0
2,515
13,893
6,973
0
248
13,645
0
30,036
W
King Arthur
FedeeShadow12
King Arthur
17,762
2,473
0
5,924
15,254
11,500
0
1,755
13,499
240
75,576
W
Serqet
Kornunus
Serqet
4,944
875
0
5,564
9,686
3,843
0
1,347
8,295
0
55,040
L
1,748
777
0
2,555
10,655
3,422
860
2,706
7,949
0
44,671
W
5,553
1,777
0
1,838
3,725
1,265
700
1,013
2,712
0
41,401
L
4,188
1,356
0
1,005
10,172
4,981
0
574
9,157
31,105
0
W
Xing Tian
crognaro
Xing Tian
2,816
76
0
903
5,456
2,361
210
396
5,060
17,870
0
W
Raijin
jonii5310
Raijin
7,891
974
0
1,384
7,951
2,562
0
4,064
3,326
48,865
0
L
Loki
4,067
1,580
0
2,944
10,202
3,009
510
572
9,085
0
43,579

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,079
Gold Earned
33,983
478
Minions Killed
377
0
Camps Cleared
0
1,408,651
Distance Traveled
1,364,701
17
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
6,979
499
86
6
0
262,098
6
L
King Arthur
5,769
412
54
4
0
284,007
0
W
King Arthur
9,786
699
144
10
0
297,969
10
W
Serqet
8,365
598
118
8
0
323,613
3
L
Apollo
6,844
489
90
6
0
254,586
3
W
Neith
7,870
562
87
6
0
249,526
4
L
Ymir
7,110
508
56
4
0
249,635
1
W
Xing Tian
6,766
483
28
2
0
272,483
0
W
Raijin
8,292
592
101
7
0
265,060
0
L
Loki
7,281
520
91
7
0
314,375
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role