Player Matchup

Amaterasu
Amaterasu
BaphometCircle
Amaterasu
Level 29
God Stats
11W - 10L
1,585 SR
Queue Stats
62W - 58L
1,510 Elo+
Solo
Fenrir
Fenrir
FightMeIRLXD
Fenrir
Level 22
God Stats
6W - 5L
1,357 SR
Queue Stats
141W - 78L
1,631 Elo+
Solo
Scylla
Scylla
LimitlessMemes
Scylla
Level 21
God Stats
16W - 8L
1,535 SR
Queue Stats
19W - 9L
1,693 Elo+
Solo
Artemis
Artemis
SaphiraSimba
Artemis
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
126W - 93L
1,641 Elo+
Solo
Yemoja
Yemoja
simihimi
Yemoja
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,718 Elo+
Solo
Team Averages
Level 20
1,495 SR
1,638 Elo+

VS

Team Averages
Level 20
1,566 SR
1,604 Elo+
Gilgamesh
Gilgamesh
HappyRainz
Gilgamesh
Level 28
God Stats
10W - 5L
1,684 SR
Queue Stats
174W - 136L
1,631 Elo+
Solo
Hel
Hel
LarrenzTyler
Hel
Level 25
God Stats
14W - 6L
1,753 SR
Queue Stats
65W - 30L
1,679 Elo+
Solo
Ares
Ares
LxTuRb0kIll
Ares
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,670 Elo+
Solo
Danzaburou
Danzaburou
Shaggonwaggs
Danzaburou
Level 25
God Stats
2W - 1L
1,393 SR
Queue Stats
12W - 10L
1,466 Elo+
Solo
Cerberus
Cerberus
nohoeleftbehind
Cerberus
Level 16
God Stats
1W - 2L
1,500 SR
Queue Stats
62W - 47L
1,575 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
BaphometCircle
Amaterasu
7
3 / 1 / 0
4,607
658
2,476
4,518
1,614
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Fenrir
6
0 / 2 / 0
3,922
560
2,380
4,185
1,297
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

7
1 / 1 / 2
4,083
583
1,393
2,371
628
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artemis
SaphiraSimba
Artemis
8
0 / 0 / 0
4,419
631
3,069
3,476
764
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Yemoja
simihimi
Yemoja
1
0 / 0 / 0
2,854
408
0
0
0
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
HappyRainz
Gilgamesh
7
4 / 0 / 0
4,616
659
2,435
5,180
1,682
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

7
0 / 0 / 2
3,836
548
1,480
2,486
542
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

5
0 / 4 / 1
3,458
494
392
4,154
1,797
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Danzaburou
Shaggonwaggs
Danzaburou
7
0 / 0 / 0
4,315
616
1,826
4,482
1,098
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Cerberus
6
0 / 1 / 0
4,014
573
885
3,751
1,330
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
7
4
Kills
4
4
Deaths
5
2
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
BaphometCircle
Amaterasu
3
1
0
3
L
Fenrir
0
2
0
0
W
Gilgamesh
HappyRainz
Gilgamesh
4
0
0
4
W
0
0
2
1
L
1
1
2
2
W
0
4
1
0.13
L
Artemis
SaphiraSimba
Artemis
0
0
0
0
W
Danzaburou
Shaggonwaggs
Danzaburou
0
0
0
0
W
Cerberus
0
1
0
0
L
Yemoja
simihimi
Yemoja
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,318
Damage
7,018
14,550
Taken
20,053
4,303
Mitigated
6,449
5,421
Healing
7,745
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
BaphometCircle
Amaterasu
2,476
1,242
0
2,353
4,518
1,614
0
1,048
3,470
0
14,806
L
Fenrir
2,380
150
0
1,660
4,185
1,297
0
579
3,606
0
16,511
W
Gilgamesh
HappyRainz
Gilgamesh
2,435
1,198
0
2,357
5,180
1,682
0
215
4,891
0
15,900
W
1,480
51
655
1,358
2,486
542
0
169
2,287
13,650
0
L
1,393
409
0
433
2,371
628
182
943
1,428
11,342
0
W
392
0
0
4
4,154
1,797
168
823
3,249
4,014
0
L
Artemis
SaphiraSimba
Artemis
3,069
900
0
975
3,476
764
0
187
3,289
0
21,919
W
Danzaburou
Shaggonwaggs
Danzaburou
1,826
792
0
2,479
4,482
1,098
297
0
4,482
0
17,761
W
Cerberus
885
74
0
892
3,751
1,330
0
0
3,751
16,630
0
L
Yemoja
simihimi
Yemoja
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,885
Gold Earned
20,239
136
Minions Killed
153
0
Camps Cleared
0
536,322
Distance Traveled
656,528
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
4,607
658
26
4
0
144,094
1
L
Fenrir
3,922
560
45
6
0
140,485
0
W
Gilgamesh
4,616
659
33
5
0
147,546
2
W
Hel
3,836
548
26
4
0
138,286
0
L
Scylla
4,083
583
24
3
0
126,924
1
W
Ares
3,458
494
12
2
0
139,991
1
L
Artemis
4,419
631
41
6
0
116,042
2
W
Danzaburou
4,315
616
44
6
0
112,968
0
W
Cerberus
4,014
573
38
5
0
117,737
4
L
Yemoja
2,854
408
0
0
0
8,777
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role