Player Matchup

Kumbhakarna
Kumbhakarna
Bronsward
Kumbhakarna
Level 28
God Stats
3W - 1L
1,500 SR
Queue Stats
164W - 171L
1,355 Elo+
Party 1
Bellona
Bellona
Tripudians
Bellona
Level 7
God Stats
2W - 0L
1,500 SR
Queue Stats
23W - 30L
1,043 Elo+
Solo
Neith
Neith
Vikfrid
Neith
Level 24
God Stats
6W - 9L
1,262 SR
Queue Stats
129W - 148L
1,313 Elo+
Party 1
Thor
Thor
Willbot89
Thor
Level 9
God Stats
1W - 1L
1,283 SR
Queue Stats
1W - 2L
1,141 Elo+
Solo
Nox
Nox
wisin67
Nox
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Team Averages
Level 15
1,409 SR
1,270 Elo+

VS

Team Averages
Level 16
1,519 SR
1,394 Elo+
Cupid
Cupid
Morthas88
Cupid
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
NetInstantane
Ao Kuang
Level 25
God Stats
3W - 4L
1,413 SR
Queue Stats
46W - 52L
1,515 Elo+
Party 2
Danzaburou
Danzaburou
SyNDanJos
Danzaburou
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 47L
1,222 Elo+
Solo
Horus
Horus
Val2mort
Horus
Level 33
God Stats
8W - 7L
1,682 SR
Queue Stats
168W - 180L
1,497 Elo+
Party 2
Fafnir
Fafnir
Viwario
Fafnir
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 12L
1,234 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Bronsward
Kumbhakarna
18
7 / 1 / 9
11,405
543
9,026
16,739
12,961
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bellona
Tripudians
Bellona
8
3 / 6 / 2
7,346
350
3,034
6,737
3,878
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Neith
Vikfrid
Neith
15
6 / 3 / 3
9,386
447
9,641
9,553
3,370
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thor
18
4 / 6 / 4
10,708
510
7,515
14,480
7,003
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nox
15
5 / 7 / 8
9,919
472
16,893
13,464
5,117
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Morthas88
Cupid
16
6 / 10 / 4
10,183
485
10,838
15,347
5,977
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ao Kuang
NetInstantane
Ao Kuang
17
5 / 3 / 5
10,790
514
8,379
16,035
8,467
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Danzaburou
SyNDanJos
Danzaburou
11
1 / 2 / 1
8,250
393
5,756
7,300
2,562
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Horus
Val2mort
Horus
16
11 / 8 / 2
11,022
525
13,744
17,252
9,302
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Fafnir
Viwario
Fafnir
13
0 / 2 / 5
9,259
441
6,956
12,310
12,912
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
40
25
Kills
23
23
Deaths
25
26
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Kumbhakarna
Bronsward
Kumbhakarna
7
1
9
11.5
L
Cupid
Morthas88
Cupid
6
10
4
0.8
L
Ao Kuang
NetInstantane
Ao Kuang
5
3
5
2.5
L
Danzaburou
SyNDanJos
Danzaburou
1
2
1
0.75
W
Bellona
Tripudians
Bellona
3
6
2
0.67
L
Horus
Val2mort
Horus
11
8
2
1.5
W
Neith
Vikfrid
Neith
6
3
3
2.5
L
Fafnir
Viwario
Fafnir
0
2
5
1.25
W
Thor
4
6
4
1
W
Nox
5
7
8
1.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,109
Damage
45,673
60,973
Taken
68,244
32,329
Mitigated
39,220
10,314
Healing
18,067
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kumbhakarna
Bronsward
Kumbhakarna
9,026
1,582
0
4,711
16,739
12,961
441
4,438
12,301
29,658
0
L
Cupid
Morthas88
Cupid
10,838
6,644
344
1,732
15,347
5,977
969
7,232
7,729
0
51,878
L
Ao Kuang
NetInstantane
Ao Kuang
8,379
3,070
0
6,873
16,035
8,467
1,985
3,119
12,836
59,631
9,920
L
Danzaburou
SyNDanJos
Danzaburou
5,756
2,640
0
1,500
7,300
2,562
809
2,140
5,124
0
43,732
W
Bellona
Tripudians
Bellona
3,034
503
0
46
6,737
3,878
292
1,138
5,599
0
11,719
L
Horus
Val2mort
Horus
13,744
6,999
1,176
3,112
17,252
9,302
1,062
8,006
8,895
0
53,413
W
Neith
Vikfrid
Neith
9,641
4,272
0
2,321
9,553
3,370
804
4,245
5,308
0
34,239
L
Fafnir
Viwario
Fafnir
6,956
1,758
0
3,330
12,310
12,912
110
4,465
7,741
14,553
0
W
Thor
7,515
1,883
0
3,236
14,480
7,003
0
2,294
12,186
0
66,510
W
Nox
16,893
1,685
0
0
13,464
5,117
1,274
2,876
10,588
43,949
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,764
Gold Earned
49,504
310
Minions Killed
375
0
Camps Cleared
0
1,618,511
Distance Traveled
1,501,652
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kumbhakarna
11,405
543
23
1
0
412,618
2
L
Cupid
10,183
485
91
4
0
323,537
0
L
Ao Kuang
10,790
514
109
5
0
317,394
1
L
Danzaburou
8,250
393
71
3
0
209,136
1
W
Bellona
7,346
350
19
1
0
174,662
0
L
Horus
11,022
525
83
4
0
265,042
1
W
Neith
9,386
447
60
3
0
328,977
4
L
Fafnir
9,259
441
21
1
0
386,543
5
W
Thor
10,708
510
141
7
0
345,230
0
W
Nox
9,919
472
67
3
0
357,024
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role