Player Matchup

Bacchus
Bacchus
Diamond V
Ayabusha
Bacchus
Diamond V
Level 160
God Stats
1W - 1L
1,500 SR
Queue Stats
720W - 689L
2,002 MMR
Solo
Ravana
Ravana
Diamond I
BakHandBill
Ravana
Diamond I
Level 159
God Stats
2W - 7L
1,377 SR
Queue Stats
258W - 230L
2,424 MMR
Solo
Danzaburou
Danzaburou
Masters
Farrisizdaman
Danzaburou
Masters
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Odin
Odin
Platinum III
ToxXxiCLA
Odin
Platinum III
Level 149
God Stats
0W - 1L
1,837 SR
Queue Stats
67W - 61L
1,999 MMR
Solo
Tiamat
Tiamat
Platinum V
eviltweek
Tiamat
Platinum V
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
103W - 107L
1,932 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 150
1,543 SR
1,971 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 115
1,540 SR
2,168 MMR
Hou Yi
Hou Yi
Masters
Blessed0ne
Hou Yi
Masters
Level 160
God Stats
5W - 3L
1,248 SR
Queue Stats
222W - 223L
2,141 MMR
Solo
King Arthur
King Arthur
Platinum V
MasterChowder
King Arthur
Platinum V
Level 128
God Stats
4W - 0L
1,500 SR
Queue Stats
211W - 183L
1,911 MMR
Solo
Ymir
Ymir
Diamond IV
Sunadokeii
Ymir
Diamond IV
Level 61
God Stats
3W - 1L
1,887 SR
Queue Stats
82W - 77L
2,118 MMR
Solo
Thanatos
Thanatos
Diamond I
onstack
Thanatos
Diamond I
Level 160
God Stats
7W - 5L
1,636 SR
Queue Stats
364W - 346L
2,453 MMR
Solo
Janus
Janus
Platinum I
ооps
Janus
Platinum I
Level 68
God Stats
4W - 5L
1,429 SR
Queue Stats
69W - 42L
2,218 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Ayabusha
Bacchus
12
2 / 9 / 4
9,038
476
8,089
16,876
13,618
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ravana
15
3 / 3 / 1
9,233
486
6,019
9,497
7,832
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Danzaburou
Farrisizdaman
Danzaburou
17
6 / 6 / 2
11,129
586
15,033
17,706
6,669
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Odin
16
0 / 3 / 1
9,143
481
7,060
13,836
14,348
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Tiamat
eviltweek
Tiamat
14
1 / 7 / 1
8,545
450
9,535
11,238
6,886
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
AthenaSetGuan YuApollo

VS

Bans
TsukuyomiNemesisSobekAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Blessed0ne
Hou Yi
17
5 / 4 / 9
11,714
617
14,155
13,973
5,094
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

King Arthur
MasterChowder
King Arthur
18
2 / 1 / 6
11,167
588
10,486
18,135
13,457
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

16
1 / 2 / 17
10,094
531
7,316
17,230
12,730
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Thanatos
onstack
Thanatos
18
12 / 1 / 8
11,750
618
13,602
12,216
7,880
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Janus
ооps
Janus
17
8 / 4 / 7
11,400
600
9,226
12,025
4,250
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
75
12
Kills
28
28
Deaths
12
9
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Ayabusha
Bacchus
2
9
4
0.44
L
Ravana
3
3
1
1.17
W
Hou Yi
Blessed0ne
Hou Yi
5
4
9
2.38
L
Danzaburou
Farrisizdaman
Danzaburou
6
6
2
1.17
W
King Arthur
MasterChowder
King Arthur
2
1
6
5
W
1
2
17
4.75
L
Odin
0
3
1
0.17
L
Tiamat
eviltweek
Tiamat
1
7
1
0.21
W
Thanatos
onstack
Thanatos
12
1
8
16
W
Janus
ооps
Janus
8
4
7
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,736
Damage
54,785
69,153
Taken
73,579
49,353
Mitigated
43,411
15,571
Healing
36,669
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Ayabusha
Bacchus
8,089
1,069
0
1,420
16,876
13,618
0
6,233
10,643
19,489
0
L
Ravana
6,019
1,395
0
3,524
9,497
7,832
0
3,105
6,392
0
67,239
W
Hou Yi
Blessed0ne
Hou Yi
14,155
9,951
0
5,710
13,973
5,094
3,362
1,150
12,823
0
77,383
L
Danzaburou
Farrisizdaman
Danzaburou
15,033
8,710
0
6,103
17,706
6,669
516
2,031
15,675
0
79,575
W
King Arthur
MasterChowder
King Arthur
10,486
1,647
0
8,082
18,135
13,457
318
1,588
16,459
0
74,657
W
7,316
1,678
0
3,982
17,230
12,730
408
6,510
10,504
35,834
0
L
Odin
7,060
993
0
3,045
13,836
14,348
0
378
13,458
569
58,326
L
Tiamat
eviltweek
Tiamat
9,535
1,513
0
1,479
11,238
6,886
0
4,795
6,443
57,590
0
W
Thanatos
onstack
Thanatos
13,602
4,578
0
15,566
12,216
7,880
1,856
3,053
8,966
0
70,463
W
Janus
ооps
Janus
9,226
917
548
2,781
12,025
4,250
955
5,233
6,661
80,834
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,088
Gold Earned
56,125
548
Minions Killed
625
0
Camps Cleared
0
1,721,770
Distance Traveled
1,919,379
19
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
9,038
476
18
1
0
352,530
5
L
Ravana
9,233
486
132
7
0
394,333
5
W
Hou Yi
11,714
617
128
7
0
334,694
4
L
Danzaburou
11,129
586
142
7
0
296,454
6
W
King Arthur
11,167
588
159
8
0
382,359
8
W
Ymir
10,094
531
43
2
0
381,434
1
L
Odin
9,143
481
131
7
0
328,151
1
L
Tiamat
8,545
450
125
7
0
350,302
2
W
Thanatos
11,750
618
118
6
0
437,238
10
W
Janus
11,400
600
177
9
0
383,654
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role