Player Matchup

Da Ji
Da Ji
HollyBuglass
Da Ji
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,209 Elo+
Solo
Cthulhu
Cthulhu
KurohYashiro
Cthulhu
Level 24
God Stats
0W - 3L
1,505 SR
Queue Stats
0W - 7L
953 Elo+
Solo
Neith
Neith
MasterEbul
Neith
Level 7
God Stats
1W - 3L
1,399 SR
Queue Stats
3W - 7L
1,213 Elo+
Solo
Hera
Hera
balding-factory5
Hera
Level 17
God Stats
1W - 4L
1,413 SR
Queue Stats
37W - 47L
1,120 Elo+
Solo
Cu Chulainn
Cu Chulainn
和风和雨
Cu Chulainn
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Team Averages
Level 12
1,463 SR
1,199 Elo+

VS

Team Averages
Level 20
1,449 SR
1,316 Elo+
Athena
Athena
BigFatDumps
Athena
Level 27
God Stats
5W - 3L
1,610 SR
Queue Stats
89W - 84L
1,294 Elo+
Solo
Guan Yu
Guan Yu
Cirolat
Guan Yu
Level 10
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 7L
1,500 Elo+
Solo
Danzaburou
Danzaburou
HenriqueSanefuji
Danzaburou
Level 27
God Stats
28W - 25L
1,502 SR
Queue Stats
49W - 72L
1,232 Elo+
Solo
Nu Wa
Nu Wa
notcreative6
Nu Wa
Level 28
God Stats
31W - 28L
1,470 SR
Queue Stats
271W - 285L
1,399 Elo+
Solo
Anubis
Anubis
youareafailure
Anubis
Level 9
God Stats
5W - 1L
1,166 SR
Queue Stats
72W - 67L
1,153 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
0 / 4 / 2
5,603
295
365
4,668
890
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
KurohYashiro
Cthulhu
13
5 / 4 / 4
8,954
471
8,858
13,606
7,915
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Neith
13
4 / 5 / 5
8,379
441
8,266
12,454
3,191
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
5 / 7 / 5
8,050
424
10,008
10,052
2,577
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cu Chulainn
和风和雨
Cu Chulainn
15
10 / 6 / 2
9,529
502
13,367
18,946
12,645
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
14
1 / 5 / 8
9,225
486
4,520
16,945
10,005
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Guan Yu
Cirolat
Guan Yu
16
7 / 1 / 2
9,975
525
7,273
9,074
9,166
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Danzaburou
HenriqueSanefuji
Danzaburou
14
5 / 11 / 8
9,160
482
13,415
16,070
6,716
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
5 / 7 / 8
9,757
514
10,082
14,645
5,481
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
7 / 3 / 5
10,147
534
9,233
10,418
5,069
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
56
24
Kills
25
26
Deaths
27
18
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Athena
1
5
8
1
W
Guan Yu
Cirolat
Guan Yu
7
1
2
8
W
Danzaburou
HenriqueSanefuji
Danzaburou
5
11
8
0.82
L
0
4
2
0.25
L
Cthulhu
KurohYashiro
Cthulhu
5
4
4
1.75
L
Neith
4
5
5
1.3
L
5
7
5
1.07
W
5
7
8
1.29
W
7
3
5
3.17
L
Cu Chulainn
和风和雨
Cu Chulainn
10
6
2
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,864
Damage
44,523
59,726
Taken
67,152
27,218
Mitigated
36,437
5,368
Healing
15,101
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
4,520
1,495
0
3,344
16,945
10,005
913
6,670
10,235
36,454
0
W
Guan Yu
Cirolat
Guan Yu
7,273
1,285
255
2,041
9,074
9,166
1,515
973
8,101
0
40,996
W
Danzaburou
HenriqueSanefuji
Danzaburou
13,415
6,212
0
1,974
16,070
6,716
406
5,516
10,554
0
51,528
L
365
285
0
0
4,668
890
0
855
3,641
0
2,959
L
Cthulhu
KurohYashiro
Cthulhu
8,858
522
211
1,158
13,606
7,915
396
7,085
6,048
33,003
0
L
Neith
8,266
5,389
0
2,441
12,454
3,191
1,887
6,623
5,594
0
41,658
L
10,008
2,399
0
294
10,052
2,577
0
2,824
6,947
34,318
0
W
10,082
1,987
128
2,857
14,645
5,481
2,162
4,101
10,504
48,075
0
W
9,233
701
0
4,502
10,418
5,069
385
3,640
6,714
61,508
0
L
Cu Chulainn
和风和雨
Cu Chulainn
13,367
3,295
0
1,264
18,946
12,645
437
5,223
13,282
9,336
35,694

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,515
Gold Earned
48,264
243
Minions Killed
410
0
Camps Cleared
0
1,462,141
Distance Traveled
1,624,452
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
9,225
486
72
4
0
363,003
0
W
Guan Yu
9,975
525
70
4
0
358,614
0
W
Danzaburou
9,160
482
75
4
0
273,976
0
L
Da Ji
5,603
295
4
0
0
132,600
0
L
Cthulhu
8,954
471
45
2
0
363,588
3
L
Neith
8,379
441
82
4
0
307,045
1
L
Hera
8,050
424
47
2
0
343,468
2
W
Nu Wa
9,757
514
89
5
0
298,937
0
W
Anubis
10,147
534
104
5
0
329,922
0
L
Cu Chulainn
9,529
502
65
3
0
315,440
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role