Player Matchup

Sobek
Sobek
CuriousCiber
Sobek
Level 118
God Stats
1W - 5L
1,521 SR
Queue Stats
274W - 187L
1,698 Elo+
Party 1
Izanami
Izanami
Dhoxys
Izanami
Level 158
God Stats
1W - 2L
1,285 SR
Queue Stats
87W - 45L
1,832 Elo+
Party 1
Tiamat
Tiamat
GeorgeDubbyaB
Tiamat
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 11L
1,743 Elo+
Party 1
Mulan
Mulan
bacovo
Mulan
Level 126
God Stats
32W - 25L
1,635 SR
Queue Stats
301W - 234L
1,667 Elo+
Party 1
Gilgamesh
Gilgamesh
iamthenik
Gilgamesh
Level 57
God Stats
0W - 4L
1,291 SR
Queue Stats
272W - 52L
1,957 Elo+
Party 1
Team Averages
Level 106
1,446 SR
1,779 Elo+

VS

Team Averages
Level 139
1,563 SR
1,707 Elo+
Rama
Rama
Elder
Rama
Level 127
God Stats
4W - 2L
1,679 SR
Queue Stats
101W - 50L
1,739 Elo+
Solo
Osiris
Osiris
Flux55
Osiris
Level 141
God Stats
20W - 16L
1,610 SR
Queue Stats
834W - 792L
1,606 Elo+
Solo
Gilgamesh
Gilgamesh
PittsburghAdam9
Gilgamesh
Level 147
God Stats
18W - 17L
1,432 SR
Queue Stats
651W - 640L
1,603 Elo+
Solo
The Morrigan
The Morrigan
cheferino37
The Morrigan
Level 154
God Stats
3W - 2L
1,475 SR
Queue Stats
261W - 265L
1,656 Elo+
Solo
Fafnir
Fafnir
inoukchouck
Fafnir
Level 125
God Stats
3W - 0L
1,618 SR
Queue Stats
109W - 99L
1,929 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 1 / 2
5,427
493
1,991
6,798
4,416
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Izanami
Dhoxys
Izanami
13
3 / 1 / 1
7,589
690
6,210
5,378
1,619
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
1 / 2 / 0
6,258
569
3,756
4,278
2,465
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mulan
bacovo
Mulan
10
0 / 4 / 1
5,592
508
2,472
7,239
2,815
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Gilgamesh
iamthenik
Gilgamesh
9
1 / 4 / 1
5,454
496
2,293
7,757
2,613
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
Elder
Rama
11
1 / 4 / 0
6,138
558
2,254
7,018
1,831
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Osiris
Flux55
Osiris
11
3 / 1 / 4
6,453
587
4,308
6,784
3,160
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Gilgamesh
PittsburghAdam9
Gilgamesh
13
5 / 1 / 1
7,752
705
5,380
5,377
2,194
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Morrigan
cheferino37
The Morrigan
11
3 / 0 / 0
6,376
580
3,675
3,249
968
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Fafnir
9
0 / 0 / 3
5,764
524
2,214
5,679
3,307
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
20
6
Kills
12
12
Deaths
6
5
Assists
8
Player
Kills
Deaths
Assists
KDA
L
1
1
2
2
L
Izanami
Dhoxys
Izanami
3
1
1
3.5
W
Rama
Elder
Rama
1
4
0
0.25
W
Osiris
Flux55
Osiris
3
1
4
5
L
1
2
0
0.5
W
Gilgamesh
PittsburghAdam9
Gilgamesh
5
1
1
5.5
L
Mulan
bacovo
Mulan
0
4
1
0.13
W
The Morrigan
cheferino37
The Morrigan
3
0
0
3
L
Gilgamesh
iamthenik
Gilgamesh
1
4
1
0.38
W
Fafnir
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,722
Damage
17,831
31,450
Taken
28,107
13,928
Mitigated
11,460
9,448
Healing
8,767
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,991
628
0
3,607
6,798
4,416
0
1,656
5,142
11,738
0
L
Izanami
Dhoxys
Izanami
6,210
4,248
0
1,873
5,378
1,619
610
918
4,460
0
59,955
W
Rama
Elder
Rama
2,254
1,910
0
1,724
7,018
1,831
0
546
6,472
0
38,687
W
Osiris
Flux55
Osiris
4,308
1,911
0
2,541
6,784
3,160
0
2,630
3,964
0
30,211
L
3,756
477
0
1,672
4,278
2,465
130
609
3,669
40,065
0
W
Gilgamesh
PittsburghAdam9
Gilgamesh
5,380
1,834
0
1,833
5,377
2,194
0
228
5,115
0
52,845
L
Mulan
bacovo
Mulan
2,472
402
0
2,123
7,239
2,815
0
0
7,239
0
31,590
W
The Morrigan
cheferino37
The Morrigan
3,675
452
0
942
3,249
968
0
1,104
2,095
37,878
2,385
L
Gilgamesh
iamthenik
Gilgamesh
2,293
977
0
173
7,757
2,613
0
1,149
6,608
0
30,651
W
Fafnir
2,214
673
0
1,727
5,679
3,307
0
893
4,714
12,145
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,320
Gold Earned
32,483
363
Minions Killed
390
0
Camps Cleared
0
1,032,870
Distance Traveled
1,080,475
16
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
5,427
493
6
1
0
225,590
5
L
Izanami
7,589
690
137
12
0
183,400
0
W
Rama
6,138
558
87
8
0
172,578
4
W
Osiris
6,453
587
79
7
0
241,639
2
L
Tiamat
6,258
569
90
8
0
200,367
5
W
Gilgamesh
7,752
705
115
10
0
233,269
1
L
Mulan
5,592
508
69
6
0
221,071
2
W
The Morrigan
6,376
580
89
8
0
216,215
4
L
Gilgamesh
5,454
496
61
6
0
202,442
4
W
Fafnir
5,764
524
20
2
0
216,774
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role