Player Matchup

Skadi
Skadi
Foookei
Skadi
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 2L
1,568 Elo+
Solo
Hades
Hades
Keasia67
Hades
Level 7
God Stats
1W - 2L
1,500 SR
Queue Stats
9W - 44L
959 Elo+
Party 1
Zeus
Zeus
OKIE PAPI
Zeus
Level 28
God Stats
18W - 24L
1,380 SR
Queue Stats
67W - 96L
1,280 Elo+
Solo
Ares
Ares
stray-trio8
Ares
Level 13
God Stats
3W - 6L
1,408 SR
Queue Stats
37W - 96L
1,115 Elo+
Party 1
Awilix
Awilix
主角丶丶
Awilix
Level 10
God Stats
1W - 5L
1,348 SR
Queue Stats
13W - 14L
1,288 Elo+
Solo
Team Averages
Level 17
1,427 SR
1,242 Elo+

VS

Team Averages
Level 24
1,614 SR
1,344 Elo+
Nemesis
Nemesis
Alcaimiks322
Nemesis
Level 28
God Stats
10W - 7L
1,728 SR
Queue Stats
118W - 188L
1,308 Elo+
Solo
Medusa
Medusa
Medusa2010
Medusa
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,262 Elo+
Solo
Geb
Geb
Quynza
Geb
Level 27
God Stats
5W - 3L
1,545 SR
Queue Stats
48W - 54L
1,464 Elo+
Solo
Cernunnos
Cernunnos
Whitebo1
Cernunnos
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 42L
1,347 Elo+
Solo
Hera
Hera
patrick423
Hera
Level 25
God Stats
7W - 6L
1,798 SR
Queue Stats
168W - 189L
1,340 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Foookei
Skadi
14
1 / 4 / 1
8,571
451
6,746
9,745
3,907
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Hades
Keasia67
Hades
9
0 / 4 / 1
6,241
328
772
8,433
3,507
Breastplate

Breastplate

+20
Physical Protection

Zeus
14
0 / 4 / 2
8,600
453
7,182
10,020
3,645
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

9
1 / 6 / 0
6,887
362
2,389
13,708
11,315
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Awilix
13
3 / 7 / 0
8,704
458
5,983
14,324
5,397
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Alcaimiks322
Nemesis
14
1 / 1 / 5
8,524
449
3,291
9,722
3,166
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Medusa
Medusa2010
Medusa
12
3 / 3 / 0
7,490
394
1,512
5,587
1,737
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Geb
Quynza
Geb
14
2 / 0 / 5
9,265
488
4,631
9,724
4,898
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Cernunnos
Whitebo1
Cernunnos
17
10 / 2 / 2
10,380
546
11,915
10,243
5,125
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

18
8 / 0 / 3
10,985
578
10,289
9,559
3,825
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
39
5
Kills
24
25
Deaths
6
4
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Alcaimiks322
Nemesis
1
1
5
3.5
L
Skadi
Foookei
Skadi
1
4
1
0.38
L
Hades
Keasia67
Hades
0
4
1
0.13
W
Medusa
Medusa2010
Medusa
3
3
0
1
L
Zeus
0
4
2
0.25
W
Geb
Quynza
Geb
2
0
5
4.5
W
Cernunnos
Whitebo1
Cernunnos
10
2
2
5.5
W
8
0
3
9.5
L
1
6
0
0.17
L
Awilix
3
7
0
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,072
Damage
31,638
56,230
Taken
44,835
27,771
Mitigated
18,751
6,128
Healing
14,891
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Alcaimiks322
Nemesis
3,291
1,033
0
3,420
9,722
3,166
145
1,388
8,251
0
27,159
L
Skadi
Foookei
Skadi
6,746
3,500
0
955
9,745
3,907
704
1,236
8,509
0
47,563
L
Hades
Keasia67
Hades
772
324
95
260
8,433
3,507
200
1,823
6,610
12,366
0
W
Medusa
Medusa2010
Medusa
1,512
729
0
0
5,587
1,737
1,141
2,007
3,491
0
16,311
L
Zeus
7,182
1,102
99
2,469
10,020
3,645
716
5,201
4,819
56,354
0
W
Geb
Quynza
Geb
4,631
470
0
5,840
9,724
4,898
1,006
2,356
7,300
41,316
0
W
Cernunnos
Whitebo1
Cernunnos
11,915
5,468
0
1,442
10,243
5,125
3,031
1,007
9,142
0
72,337
W
10,289
2,201
0
4,189
9,559
3,825
1,484
2,941
6,308
75,116
0
L
2,389
429
0
150
13,708
11,315
0
3,969
9,739
19,548
0
L
Awilix
5,983
2,072
0
2,100
14,324
5,397
0
2,691
11,633
0
26,504

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,003
Gold Earned
46,644
300
Minions Killed
417
0
Camps Cleared
0
1,450,786
Distance Traveled
1,654,975
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
8,524
449
56
3
0
382,429
2
L
Skadi
8,571
451
90
5
0
293,189
2
L
Hades
6,241
328
27
1
0
242,459
1
W
Medusa
7,490
394
37
2
0
347,694
0
L
Zeus
8,600
453
109
6
0
305,120
0
W
Geb
9,265
488
68
4
0
347,895
0
W
Cernunnos
10,380
546
107
6
0
271,431
1
W
Hera
10,985
578
149
8
0
305,526
0
L
Ares
6,887
362
33
2
0
306,704
0
L
Awilix
8,704
458
41
2
0
303,314
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role