Player Matchup

King Arthur
King Arthur
ARMADILLOTANK
King Arthur
Level 21
God Stats
6W - 7L
1,727 SR
Queue Stats
117W - 103L
1,190 Elo+
Solo
Bakasura
Bakasura
FestMasnyMocarz
Bakasura
Level 14
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 6L
1,586 Elo+
Party 2
Olorun
Olorun
Jakub-B-L
Olorun
Level 26
God Stats
4W - 4L
1,702 SR
Queue Stats
21W - 19L
1,499 Elo+
Party 2
Cthulhu
Cthulhu
SiewcaCierpienia
Cthulhu
Level 29
God Stats
3W - 2L
1,643 SR
Queue Stats
65W - 64L
1,439 Elo+
Party 2
Apollo
Apollo
szatanmroku
Apollo
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Team Averages
Level 18
1,614 SR
1,443 Elo+

VS

Team Averages
Level 20
1,503 SR
1,384 Elo+
Cu Chulainn
Cu Chulainn
Cowardcrib32
Cu Chulainn
Level 20
God Stats
9W - 5L
1,834 SR
Queue Stats
109W - 104L
1,405 Elo+
Solo
Pele
Pele
Fiyah1477
Pele
Level 24
God Stats
16W - 19L
1,310 SR
Queue Stats
337W - 347L
1,399 Elo+
Party 3
Kukulkan
Kukulkan
Goetschinho
Kukulkan
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
77W - 97L
1,409 Elo+
Party 1
Cerberus
Cerberus
MathesonMM
Cerberus
Level 22
God Stats
84W - 81L
1,419 SR
Queue Stats
158W - 189L
1,329 Elo+
Party 3
Medusa
Medusa
xJ4YDE33x
Medusa
Level 18
God Stats
8W - 9L
1,451 SR
Queue Stats
107W - 114L
1,378 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ARMADILLOTANK
King Arthur
18
2 / 9 / 3
10,939
456
11,446
22,034
15,142
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bakasura
20
16 / 9 / 4
14,025
584
25,544
20,085
12,567
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Olorun
Jakub-B-L
Olorun
16
3 / 8 / 4
10,745
448
7,822
17,925
7,599
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
1 / 8 / 11
9,514
396
10,301
24,926
25,239
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Apollo
13
1 / 11 / 4
8,696
362
7,032
16,290
6,491
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Cowardcrib32
Cu Chulainn
20
12 / 2 / 10
13,664
569
18,101
20,986
23,883
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pele
18
6 / 6 / 8
12,297
512
12,861
19,649
7,573
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Kukulkan
Goetschinho
Kukulkan
18
5 / 7 / 7
12,031
501
14,582
12,155
5,219
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cerberus
MathesonMM
Cerberus
19
7 / 2 / 18
13,102
546
12,848
17,227
18,410
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Medusa
xJ4YDE33x
Medusa
20
15 / 7 / 12
13,953
581
24,111
21,135
7,986
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
100
23
Kills
45
45
Deaths
24
26
Assists
55
Player
Kills
Deaths
Assists
KDA
L
King Arthur
ARMADILLOTANK
King Arthur
2
9
3
0.39
W
Cu Chulainn
Cowardcrib32
Cu Chulainn
12
2
10
8.5
L
Bakasura
16
9
4
2
W
Pele
6
6
8
1.67
W
Kukulkan
Goetschinho
Kukulkan
5
7
7
1.21
L
Olorun
Jakub-B-L
Olorun
3
8
4
0.63
W
Cerberus
MathesonMM
Cerberus
7
2
18
8
L
1
8
11
0.81
L
Apollo
1
11
4
0.27
W
Medusa
xJ4YDE33x
Medusa
15
7
12
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,145
Damage
82,503
101,260
Taken
91,152
67,038
Mitigated
63,071
6,978
Healing
23,781
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
ARMADILLOTANK
King Arthur
11,446
649
0
268
22,034
15,142
196
4,346
17,584
0
58,585
W
Cu Chulainn
Cowardcrib32
Cu Chulainn
18,101
3,133
0
5,362
20,986
23,883
1,182
2,729
17,837
3,303
82,050
L
Bakasura
25,544
16,647
0
2,031
20,085
12,567
1,101
2,317
17,706
0
76,136
W
Pele
12,861
2,460
0
6,298
19,649
7,573
596
3,615
15,353
0
66,323
W
Kukulkan
Goetschinho
Kukulkan
14,582
1,087
0
0
12,155
5,219
1,282
3,966
7,679
69,421
0
L
Olorun
Jakub-B-L
Olorun
7,822
2,757
872
3,165
17,925
7,599
2,762
6,514
11,081
58,772
0
W
Cerberus
MathesonMM
Cerberus
12,848
189
0
4,268
17,227
18,410
1,762
4,449
12,481
56,064
0
L
10,301
1,298
146
496
24,926
25,239
280
8,341
16,343
25,789
0
L
Apollo
7,032
4,509
0
0
16,290
6,491
1,824
6,400
9,840
0
28,475
W
Medusa
xJ4YDE33x
Medusa
24,111
16,562
0
7,853
21,135
7,986
6,302
3,364
16,682
0
77,728

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,919
Gold Earned
65,047
412
Minions Killed
613
0
Camps Cleared
0
2,046,838
Distance Traveled
2,140,134
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
10,939
456
80
3
0
419,460
3
W
Cu Chulainn
13,664
569
147
6
0
439,186
1
L
Bakasura
14,025
584
110
5
0
417,672
0
W
Pele
12,297
512
102
4
0
460,186
0
W
Kukulkan
12,031
501
128
5
0
418,745
1
L
Olorun
10,745
448
130
5
0
362,424
5
W
Cerberus
13,102
546
113
5
0
468,702
0
L
Cthulhu
9,514
396
39
2
0
455,136
1
L
Apollo
8,696
362
53
2
0
392,146
0
W
Medusa
13,953
581
123
5
0
353,315
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role