Player Matchup

Cthulhu
Cthulhu
BellisariusTamo
Cthulhu
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,423 Elo+
Party 1
Nemesis
Nemesis
Duckplayz1
Nemesis
Level 4
God Stats
1W - 1L
1,769 SR
Queue Stats
3W - 4L
1,394 Elo+
Solo
Chaac
Chaac
Ethyrion
Chaac
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,532 Elo+
Party 1
Poseidon
Poseidon
Mazozor
Poseidon
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,423 Elo+
Party 1
Neith
Neith
Whowie
Neith
Level 13
God Stats
2W - 1L
1,828 SR
Queue Stats
2W - 3L
1,532 Elo+
Party 1
Team Averages
Level 13
1,619 SR
1,461 Elo+

VS

Team Averages
Level 28
1,558 SR
1,535 Elo+
Hachiman
Hachiman
CryptoYaishu
Hachiman
Level 28
God Stats
20W - 8L
1,619 SR
Queue Stats
102W - 83L
1,531 Elo+
Solo
Fenrir
Fenrir
Disbluk
Fenrir
Level 27
God Stats
8W - 4L
1,668 SR
Queue Stats
121W - 132L
1,468 Elo+
Solo
Gilgamesh
Gilgamesh
HeKuT
Gilgamesh
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Ne Zha
Ne Zha
ShootXI
Ne Zha
Level 27
God Stats
11W - 6L
1,500 SR
Queue Stats
61W - 42L
1,645 Elo+
Party 2
Olorun
Olorun
floω
Olorun
Level 29
God Stats
4W - 3L
1,504 SR
Queue Stats
27W - 18L
1,533 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 8 / 5
8,558
408
5,918
18,262
13,611
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Nemesis
Duckplayz1
Nemesis
14
3 / 5 / 2
9,297
443
5,270
13,262
5,848
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Chaac
Ethyrion
Chaac
18
4 / 3 / 3
11,374
542
11,375
14,163
10,846
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Poseidon
Mazozor
Poseidon
13
1 / 9 / 1
8,554
407
4,754
10,162
3,208
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Neith
Whowie
Neith
15
4 / 8 / 1
10,153
483
8,460
11,369
3,465
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
CryptoYaishu
Hachiman
18
6 / 0 / 9
12,303
586
7,959
8,288
3,786
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Fenrir
Disbluk
Fenrir
20
6 / 3 / 7
13,324
634
8,817
19,147
13,608
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gilgamesh
HeKuT
Gilgamesh
18
4 / 4 / 5
11,921
568
8,053
18,530
11,279
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ne Zha
ShootXI
Ne Zha
16
8 / 3 / 14
12,339
588
12,034
18,132
14,830
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Olorun
floω
Olorun
19
9 / 2 / 5
13,534
644
16,981
16,364
7,432
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
73
12
Kills
33
33
Deaths
12
12
Assists
40
Player
Kills
Deaths
Assists
KDA
L
0
8
5
0.31
W
Hachiman
CryptoYaishu
Hachiman
6
0
9
10.5
W
Fenrir
Disbluk
Fenrir
6
3
7
3.17
L
Nemesis
Duckplayz1
Nemesis
3
5
2
0.8
L
Chaac
Ethyrion
Chaac
4
3
3
1.83
W
Gilgamesh
HeKuT
Gilgamesh
4
4
5
1.63
L
Poseidon
Mazozor
Poseidon
1
9
1
0.17
W
Ne Zha
ShootXI
Ne Zha
8
3
14
5
L
Neith
Whowie
Neith
4
8
1
0.56
W
Olorun
floω
Olorun
9
2
5
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,777
Damage
53,844
67,218
Taken
80,461
36,978
Mitigated
50,935
13,743
Healing
31,838
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,918
392
0
2,305
18,262
13,611
53
4,834
13,428
19,290
0
W
Hachiman
CryptoYaishu
Hachiman
7,959
3,438
0
3,449
8,288
3,786
5,777
2,744
5,508
0
70,095
W
Fenrir
Disbluk
Fenrir
8,817
2,032
0
7,884
19,147
13,608
1,581
2,764
16,309
0
111,520
L
Nemesis
Duckplayz1
Nemesis
5,270
2,153
0
3,724
13,262
5,848
0
5,784
7,478
0
43,773
L
Chaac
Ethyrion
Chaac
11,375
1,298
0
5,336
14,163
10,846
958
2,695
11,178
0
72,129
W
Gilgamesh
HeKuT
Gilgamesh
8,053
2,312
279
3,938
18,530
11,279
1,037
2,008
16,443
0
62,643
L
Poseidon
Mazozor
Poseidon
4,754
516
0
604
10,162
3,208
0
3,279
6,830
36,663
0
W
Ne Zha
ShootXI
Ne Zha
12,034
3,068
0
7,060
18,132
14,830
3,820
2,945
14,107
0
48,215
L
Neith
Whowie
Neith
8,460
3,293
0
1,774
11,369
3,465
0
389
10,980
0
45,909
W
Olorun
floω
Olorun
16,981
9,302
328
8,900
16,364
7,432
5,459
2,803
13,309
99,221
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,936
Gold Earned
63,421
441
Minions Killed
658
0
Camps Cleared
0
1,745,368
Distance Traveled
2,034,895
17
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,558
408
27
1
0
353,506
5
W
Hachiman
12,303
586
130
6
0
383,022
5
W
Fenrir
13,324
634
181
9
0
437,047
2
L
Nemesis
9,297
443
91
4
0
312,006
2
L
Chaac
11,374
542
152
7
0
426,685
3
W
Gilgamesh
11,921
568
116
6
0
410,843
0
L
Poseidon
8,554
407
83
4
0
315,810
0
W
Ne Zha
12,339
588
65
3
0
404,780
4
L
Neith
10,153
483
88
4
0
337,361
7
W
Olorun
13,534
644
166
8
0
399,203
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role