Player Matchup

Athena
Athena
CryptoYaishu
Athena
Level 28
God Stats
5W - 6L
1,600 SR
Queue Stats
102W - 83L
1,518 Elo+
Solo
Cupid
Cupid
ShootXI
Cupid
Level 27
God Stats
3W - 2L
1,468 SR
Queue Stats
61W - 42L
1,628 Elo+
Party 3
Gilgamesh
Gilgamesh
Sotek97
Gilgamesh
Level 29
God Stats
10W - 9L
1,603 SR
Queue Stats
17W - 14L
1,508 Elo+
Solo
Janus
Janus
floω
Janus
Level 29
God Stats
1W - 2L
1,500 SR
Queue Stats
27W - 18L
1,507 Elo+
Party 3
Da Ji
Da Ji
oOaminamiOo
Da Ji
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,168 Elo+
Solo
Team Averages
Level 23
1,534 SR
1,466 Elo+

VS

Team Averages
Level 25
1,608 SR
1,546 Elo+
Cernunnos
Cernunnos
FaulerZauberer
Cernunnos
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 36L
1,518 Elo+
Party 2
Ratatoskr
Ratatoskr
InterMissionn
Ratatoskr
Level 28
God Stats
1W - 2L
1,563 SR
Queue Stats
92W - 82L
1,516 Elo+
Party 1
Discordia
Discordia
Woradx
Discordia
Level 26
God Stats
5W - 4L
1,625 SR
Queue Stats
157W - 137L
1,496 Elo+
Party 1
Erlang Shen
Erlang Shen
YSNONE
Erlang Shen
Level 29
God Stats
2W - 1L
1,851 SR
Queue Stats
10W - 5L
1,632 Elo+
Solo
Tiamat
Tiamat
moddrex
Tiamat
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 44L
1,566 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
16
5 / 5 / 23
12,003
522
13,639
24,851
21,748
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cupid
ShootXI
Cupid
20
16 / 4 / 8
14,271
620
23,376
25,313
10,266
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Gilgamesh
Sotek97
Gilgamesh
19
17 / 1 / 10
12,893
561
18,482
13,967
7,843
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Janus
floω
Janus
17
4 / 7 / 13
11,380
495
8,182
12,926
4,281
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

18
4 / 4 / 11
11,485
499
7,494
19,070
8,694
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
FaulerZauberer
Cernunnos
17
4 / 10 / 6
11,622
505
14,127
19,149
7,879
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ratatoskr
InterMissionn
Ratatoskr
12
2 / 10 / 6
8,430
367
5,482
15,665
6,381
Nettle Acorn

Nettle Acorn

+20
Physical Power
+4%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Discordia
Woradx
Discordia
15
5 / 8 / 11
10,705
465
15,855
14,553
5,069
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Erlang Shen
YSNONE
Erlang Shen
17
5 / 10 / 4
11,422
497
9,597
22,409
16,629
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tiamat
moddrex
Tiamat
16
5 / 8 / 4
10,529
458
11,253
18,963
9,090
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

111
Kill Participation
52
46
Kills
21
21
Deaths
46
65
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Athena
5
5
23
3.3
L
Cernunnos
FaulerZauberer
Cernunnos
4
10
6
0.7
L
Ratatoskr
InterMissionn
Ratatoskr
2
10
6
0.5
W
Cupid
ShootXI
Cupid
16
4
8
5
W
Gilgamesh
Sotek97
Gilgamesh
17
1
10
22
L
Discordia
Woradx
Discordia
5
8
11
1.31
L
Erlang Shen
YSNONE
Erlang Shen
5
10
4
0.7
W
Janus
floω
Janus
4
7
13
1.5
L
Tiamat
moddrex
Tiamat
5
8
4
0.88
W
4
4
11
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,173
Damage
56,314
96,127
Taken
90,739
52,832
Mitigated
45,048
25,145
Healing
17,744
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
13,639
3,730
0
3,571
24,851
21,748
161
5,764
18,841
38,079
0
L
Cernunnos
FaulerZauberer
Cernunnos
14,127
5,755
0
2,449
19,149
7,879
122
5,333
13,816
0
61,978
L
Ratatoskr
InterMissionn
Ratatoskr
5,482
1,715
0
2,268
15,665
6,381
72
4,596
11,069
0
27,919
W
Cupid
ShootXI
Cupid
23,376
16,127
218
15,082
25,313
10,266
341
6,309
18,882
0
126,424
W
Gilgamesh
Sotek97
Gilgamesh
18,482
4,624
0
1,727
13,967
7,843
636
4,066
9,795
0
66,723
L
Discordia
Woradx
Discordia
15,855
847
0
1,586
14,553
5,069
237
3,318
11,103
55,605
0
L
Erlang Shen
YSNONE
Erlang Shen
9,597
4,922
0
4,163
22,409
16,629
118
3,743
18,666
0
54,890
W
Janus
floω
Janus
8,182
579
0
1,233
12,926
4,281
575
5,710
6,660
61,410
0
L
Tiamat
moddrex
Tiamat
11,253
1,205
522
6,756
18,963
9,090
78
4,831
14,132
43,304
0
W
7,494
1,603
0
3,314
19,070
8,694
0
3,983
14,841
0
79,000

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,032
Gold Earned
52,708
503
Minions Killed
394
0
Camps Cleared
0
2,164,030
Distance Traveled
1,962,820
24
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
12,003
522
40
2
0
463,277
12
L
Cernunnos
11,622
505
101
4
0
396,049
0
L
Ratatoskr
8,430
367
55
2
0
384,216
7
W
Cupid
14,271
620
150
7
0
384,214
4
W
Gilgamesh
12,893
561
88
4
0
448,735
2
L
Discordia
10,705
465
90
4
0
350,430
1
L
Erlang Shen
11,422
497
91
4
0
414,166
0
W
Janus
11,380
495
118
5
0
413,240
4
L
Tiamat
10,529
458
57
2
0
417,959
8
W
Da Ji
11,485
499
107
5
0
454,564
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role