Player Matchup

Izanami
Izanami
ESC_Synical
Izanami
Level 16
God Stats
2W - 1L
1,350 SR
Queue Stats
5W - 11L
1,242 Elo+
Solo
Zeus
Zeus
KenNiOrenoChitsu
Zeus
Level 29
God Stats
7W - 9L
1,343 SR
Queue Stats
91W - 115L
1,392 Elo+
Solo
Susano
Susano
MrRiddler03
Susano
Level 6
God Stats
1W - 3L
1,492 SR
Queue Stats
1W - 3L
1,261 Elo+
Solo
Yemoja
Yemoja
logistic_baulk7
Yemoja
Level 16
God Stats
2W - 1L
1,832 SR
Queue Stats
34W - 53L
1,357 Elo+
Solo
Janus
Janus
pupacchia
Janus
Level 21
God Stats
0W - 1L
1,173 SR
Queue Stats
4W - 6L
1,284 Elo+
Solo
Team Averages
Level 18
1,438 SR
1,307 Elo+

VS

Team Averages
Level 12
1,435 SR
1,267 Elo+
Thor
Thor
Blocfredo972
Thor
Level 4
God Stats
1W - 2L
1,197 SR
Queue Stats
2W - 5L
1,162 Elo+
Solo
Chang'e
Chang'e
JohLen
Chang'e
Level 11
God Stats
5W - 2L
1,448 SR
Queue Stats
7W - 4L
1,380 Elo+
Solo
Gilgamesh
Gilgamesh
VariableBug9530
Gilgamesh
Level 15
God Stats
1W - 0L
1,501 SR
Queue Stats
2W - 4L
1,252 Elo+
Solo
Apollo
Apollo
mielops
Apollo
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,186 Elo+
Solo
Cernunnos
Cernunnos
xBluntFatherx420
Cernunnos
Level 26
God Stats
37W - 35L
1,527 SR
Queue Stats
62W - 62L
1,354 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
ESC_Synical
Izanami
17
10 / 6 / 9
11,684
487
22,138
19,034
7,115
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

19
18 / 2 / 8
12,623
526
28,697
11,313
4,809
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Susano
11
1 / 7 / 7
8,417
351
5,718
9,295
2,736
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

17
4 / 2 / 17
10,249
427
8,733
10,872
5,161
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Janus
pupacchia
Janus
9
4 / 4 / 1
8,061
336
2,277
6,856
1,432
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 11 / 3
9,108
380
2,370
14,220
4,782
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Chang'e
JohLen
Chang'e
16
5 / 13 / 2
10,856
452
11,121
23,832
8,120
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gilgamesh
VariableBug9530
Gilgamesh
18
5 / 3 / 2
12,591
525
8,517
21,077
12,041
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Apollo
mielops
Apollo
15
1 / 10 / 0
10,053
419
5,279
18,617
6,552
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cernunnos
20
7 / 3 / 3
13,489
562
14,813
18,332
8,640
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
29
37
Kills
19
21
Deaths
40
42
Assists
10
Player
Kills
Deaths
Assists
KDA
W
1
11
3
0.23
L
Izanami
ESC_Synical
Izanami
10
6
9
2.42
W
Chang'e
JohLen
Chang'e
5
13
2
0.46
L
18
2
8
11
L
Susano
1
7
7
0.64
W
Gilgamesh
VariableBug9530
Gilgamesh
5
3
2
2
L
4
2
17
6.25
W
Apollo
mielops
Apollo
1
10
0
0.1
L
Janus
pupacchia
Janus
4
4
1
1.13
W
Cernunnos
7
3
3
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,563
Damage
42,100
57,370
Taken
96,078
21,253
Mitigated
40,135
7,365
Healing
12,325
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,370
1,240
0
229
14,220
4,782
291
5,550
8,387
0
17,828
L
Izanami
ESC_Synical
Izanami
22,138
15,883
0
3,835
19,034
7,115
3,355
4,703
14,331
0
72,560
W
Chang'e
JohLen
Chang'e
11,121
353
1,650
5,009
23,832
8,120
1,566
9,158
14,388
48,445
0
L
28,697
963
0
457
11,313
4,809
1,826
2,443
8,870
69,499
0
L
Susano
5,718
818
0
0
9,295
2,736
187
197
9,098
0
18,767
W
Gilgamesh
VariableBug9530
Gilgamesh
8,517
2,654
0
212
21,077
12,041
21
6,850
13,925
0
79,396
L
8,733
1,154
1,707
545
10,872
5,161
390
3,425
7,447
27,535
0
W
Apollo
mielops
Apollo
5,279
2,559
0
1,373
18,617
6,552
1,330
10,396
7,625
0
49,581
L
Janus
pupacchia
Janus
2,277
316
0
821
6,856
1,432
782
353
6,503
11,956
0
W
Cernunnos
14,813
6,700
0
3,852
18,332
8,640
2,602
5,998
12,046
0
128,739

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,034
Gold Earned
56,097
295
Minions Killed
479
0
Camps Cleared
0
1,723,726
Distance Traveled
1,888,085
10
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
9,108
380
26
1
0
306,836
0
L
Izanami
11,684
487
111
5
0
361,629
0
W
Chang'e
10,856
452
70
3
0
347,904
0
L
Zeus
12,623
526
97
4
0
423,137
8
L
Susano
8,417
351
31
1
0
265,829
1
W
Gilgamesh
12,591
525
114
5
0
453,069
0
L
Yemoja
10,249
427
40
2
0
453,667
1
W
Apollo
10,053
419
96
4
0
363,433
0
L
Janus
8,061
336
16
1
0
219,464
0
W
Cernunnos
13,489
562
173
7
0
416,843
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role