Player Matchup

Yemoja
Yemoja
Fofé
Yemoja
Level 18
God Stats
8W - 10L
1,505 SR
Queue Stats
25W - 33L
1,413 Elo+
Party 1
Poseidon
Poseidon
Mattyyombo
Poseidon
Level 8
God Stats
4W - 1L
1,515 SR
Queue Stats
12W - 12L
1,355 Elo+
Party 1
Cthulhu
Cthulhu
Sployd
Cthulhu
Level 29
God Stats
20W - 20L
1,447 SR
Queue Stats
61W - 79L
1,387 Elo+
Party 1
Neith
Neith
Tinsoo
Neith
Level 12
God Stats
5W - 2L
1,538 SR
Queue Stats
5W - 3L
1,575 Elo+
Party 1
Fenrir
Fenrir
wolfeur77
Fenrir
Level 58
God Stats
5W - 2L
1,500 SR
Queue Stats
44W - 51L
1,408 Elo+
Party 1
Team Averages
Level 25
1,501 SR
1,428 Elo+

VS

Team Averages
Level 25
1,636 SR
1,283 Elo+
Ymir
Ymir
CaloSiTripo
Ymir
Level 16
God Stats
0W - 2L
1,684 SR
Queue Stats
5W - 10L
1,142 Elo+
Party 3
Sun Wukong
Sun Wukong
Riz_Tano
Sun Wukong
Level 28
God Stats
0W - 2L
1,425 SR
Queue Stats
6W - 12L
1,123 Elo+
Party 3
Arachne
Arachne
levisquirell
Arachne
Level 29
God Stats
3W - 3L
1,811 SR
Queue Stats
26W - 37L
1,395 Elo+
Party 2
Tiamat
Tiamat
soulkiller4721
Tiamat
Level 28
God Stats
1W - 1L
1,652 SR
Queue Stats
31W - 44L
1,370 Elo+
Party 2
Danzaburou
Danzaburou
xXToxicGazdaXx
Danzaburou
Level 24
God Stats
4W - 3L
1,609 SR
Queue Stats
36W - 32L
1,386 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Fofé
Yemoja
17
3 / 1 / 26
12,434
478
3,530
15,668
19,266
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Poseidon
Mattyyombo
Poseidon
20
14 / 5 / 12
14,349
552
24,386
14,355
7,070
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
Sployd
Cthulhu
20
5 / 2 / 18
13,861
533
25,391
28,437
30,667
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Neith
Tinsoo
Neith
17
5 / 7 / 13
11,889
457
10,370
16,516
7,302
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Fenrir
wolfeur77
Fenrir
20
18 / 1 / 14
14,565
560
31,213
24,367
13,324
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 10 / 4
9,823
378
11,648
23,569
23,478
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Sun Wukong
Riz_Tano
Sun Wukong
18
1 / 6 / 4
11,494
442
13,050
25,557
15,303
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Arachne
levisquirell
Arachne
14
3 / 14 / 5
10,045
386
12,447
28,007
10,849
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

18
5 / 5 / 3
12,363
476
13,214
18,549
9,674
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Danzaburou
xXToxicGazdaXx
Danzaburou
17
5 / 10 / 2
11,795
454
18,133
27,076
9,028
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

128
Kill Participation
32
45
Kills
14
16
Deaths
45
83
Assists
18
Player
Kills
Deaths
Assists
KDA
L
0
10
4
0.2
W
Yemoja
Fofé
Yemoja
3
1
26
16
W
Poseidon
Mattyyombo
Poseidon
14
5
12
4
L
Sun Wukong
Riz_Tano
Sun Wukong
1
6
4
0.5
W
Cthulhu
Sployd
Cthulhu
5
2
18
7
W
Neith
Tinsoo
Neith
5
7
13
1.64
L
Arachne
levisquirell
Arachne
3
14
5
0.39
L
5
5
3
1.3
W
Fenrir
wolfeur77
Fenrir
18
1
14
25
L
Danzaburou
xXToxicGazdaXx
Danzaburou
5
10
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

94,890
Damage
68,492
99,343
Taken
122,758
77,629
Mitigated
68,332
49,705
Healing
20,145
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,648
2,740
0
1,029
23,569
23,478
938
6,130
17,231
47,167
0
W
Yemoja
Fofé
Yemoja
3,530
578
11,276
6,118
15,668
19,266
621
4,909
10,594
13,657
0
W
Poseidon
Mattyyombo
Poseidon
24,386
5,137
0
90
14,355
7,070
3,443
4,455
9,562
93,196
0
L
Sun Wukong
Riz_Tano
Sun Wukong
13,050
1,438
231
2,483
25,557
15,303
529
13,060
11,623
0
73,871
W
Cthulhu
Sployd
Cthulhu
25,391
1,790
1,280
12,100
28,437
30,667
573
4,751
23,511
86,539
0
W
Neith
Tinsoo
Neith
10,370
6,034
318
3,398
16,516
7,302
6,255
4,379
12,107
0
58,809
L
Arachne
levisquirell
Arachne
12,447
8,402
0
5,438
28,007
10,849
0
12,655
14,885
116
48,004
L
13,214
1,252
156
4,002
18,549
9,674
524
9,160
8,986
66,836
0
W
Fenrir
wolfeur77
Fenrir
31,213
10,028
1,345
13,780
24,367
13,324
3,990
5,667
18,591
0
67,896
L
Danzaburou
xXToxicGazdaXx
Danzaburou
18,133
5,515
0
6,806
27,076
9,028
1,701
9,984
16,726
0
72,124

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,098
Gold Earned
55,520
532
Minions Killed
508
0
Camps Cleared
0
2,334,480
Distance Traveled
2,162,926
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
9,823
378
78
3
0
452,009
0
W
Yemoja
12,434
478
27
1
0
464,164
1
W
Poseidon
14,349
552
170
7
0
465,375
0
L
Sun Wukong
11,494
442
130
5
0
486,524
0
W
Cthulhu
13,861
533
155
6
0
554,385
3
W
Neith
11,889
457
106
4
0
328,006
1
L
Arachne
10,045
386
59
2
0
400,094
3
L
Tiamat
12,363
476
135
5
0
417,663
1
W
Fenrir
14,565
560
74
3
0
522,550
0
L
Danzaburou
11,795
454
106
4
0
406,636
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role