Player Matchup

Sobek
Sobek
ChromeIcon
Sobek
Level 29
God Stats
13W - 4L
1,636 SR
Queue Stats
67W - 58L
1,481 Elo+
Solo
Thanatos
Thanatos
Emilia14
Thanatos
Level 13
God Stats
3W - 2L
1,510 SR
Queue Stats
63W - 59L
1,542 Elo+
Solo
Apollo
Apollo
StringSimple
Apollo
Level 17
God Stats
1W - 3L
1,292 SR
Queue Stats
53W - 34L
1,616 Elo+
Solo
Medusa
Medusa
TwoDee17
Medusa
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Da Ji
Da Ji
澹台柃珞
Da Ji
Level 4
God Stats
3W - 2L
1,500 SR
Queue Stats
5W - 15L
1,500 Elo+
Solo
Team Averages
Level 16
1,488 SR
1,528 Elo+

VS

Team Averages
Level 12
1,597 SR
1,547 Elo+
Artemis
Artemis
BÖRİ
Artemis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Nemesis
Nemesis
Makarontchik
Nemesis
Level 35
God Stats
4W - 4L
1,386 SR
Queue Stats
163W - 239L
1,336 Elo+
Party 1
Fenrir
Fenrir
Scarfacê
Fenrir
Level 10
God Stats
2W - 3L
1,500 SR
Queue Stats
180W - 128L
1,886 Elo+
Solo
Vulcan
Vulcan
kpukyn
Vulcan
Level 7
God Stats
1W - 2L
1,765 SR
Queue Stats
7W - 18L
1,321 Elo+
Party 1
Ra
Ra
mads228ss
Ra
Level 4
God Stats
2W - 1L
1,832 SR
Queue Stats
14W - 19L
1,694 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
11
1 / 2 / 10
8,004
572
4,791
10,157
9,516
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Thanatos
Emilia14
Thanatos
14
8 / 4 / 4
8,959
640
9,952
11,645
4,586
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Apollo
18
25 / 0 / 1
11,843
846
20,826
12,843
5,173
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Medusa
TwoDee17
Medusa
10
3 / 5 / 1
6,715
480
3,821
6,934
2,332
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

3
0 / 0 / 0
3,563
255
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
BÖRİ
Artemis
8
0 / 10 / 4
5,616
401
3,732
8,818
3,109
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nemesis
Makarontchik
Nemesis
10
1 / 4 / 0
5,984
427
1,771
7,819
2,431
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Bow

Short Bow

+15%
Attack Speed

Fenrir
Scarfacê
Fenrir
14
7 / 6 / 2
8,340
596
9,951
13,836
5,683
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Vulcan
kpukyn
Vulcan
7
0 / 9 / 2
5,375
384
2,106
8,664
2,178
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
3 / 8 / 4
6,676
477
5,837
10,132
4,439
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
23
37
Kills
11
11
Deaths
37
16
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Artemis
BÖRİ
Artemis
0
10
4
0.2
W
Sobek
1
2
10
3
W
Thanatos
Emilia14
Thanatos
8
4
4
2.5
L
Nemesis
Makarontchik
Nemesis
1
4
0
0.25
L
Fenrir
Scarfacê
Fenrir
7
6
2
1.33
W
Apollo
25
0
1
25.5
W
Medusa
TwoDee17
Medusa
3
5
1
0.7
L
Vulcan
kpukyn
Vulcan
0
9
2
0.11
L
3
8
4
0.63
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,390
Damage
23,397
41,579
Taken
49,269
21,607
Mitigated
17,840
22,409
Healing
6,301
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
BÖRİ
Artemis
3,732
2,053
0
30
8,818
3,109
0
478
8,340
0
16,029
W
Sobek
4,791
589
0
3,406
10,157
9,516
599
2,040
8,117
19,199
0
W
Thanatos
Emilia14
Thanatos
9,952
3,687
0
8,676
11,645
4,586
1,290
1,571
10,074
0
46,743
L
Nemesis
Makarontchik
Nemesis
1,771
0
0
2,060
7,819
2,431
216
1,133
6,686
0
17,259
L
Fenrir
Scarfacê
Fenrir
9,951
3,709
0
2,590
13,836
5,683
0
2,097
11,739
0
47,802
W
Apollo
20,826
14,981
0
9,345
12,843
5,173
3,222
879
11,964
0
103,620
W
Medusa
TwoDee17
Medusa
3,821
1,868
0
982
6,934
2,332
1,686
3,453
3,481
0
20,677
L
Vulcan
kpukyn
Vulcan
2,106
668
0
50
8,664
2,178
116
0
8,664
14,292
0
L
5,837
1,947
363
1,208
10,132
4,439
385
1,083
9,049
31,270
0
W
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,084
Gold Earned
31,991
314
Minions Killed
212
0
Camps Cleared
0
1,014,593
Distance Traveled
1,218,655
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
5,616
401
22
2
0
205,812
2
W
Sobek
8,004
572
28
2
0
273,453
3
W
Thanatos
8,959
640
81
6
0
303,926
0
L
Nemesis
5,984
427
32
2
0
248,194
0
L
Fenrir
8,340
596
86
6
0
289,913
6
W
Apollo
11,843
846
163
12
0
264,342
2
W
Medusa
6,715
480
42
3
0
172,872
2
L
Vulcan
5,375
384
29
2
0
212,278
0
L
Ra
6,676
477
43
3
0
262,458
2
W
Da Ji
3,563
255
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role