Player Matchup

Janus
Janus
Heimmain
Janus
Level 15
God Stats
29W - 17L
1,539 SR
Queue Stats
221W - 151L
1,549 Elo+
Party 1
Fenrir
Fenrir
Stechus_Kaktus04
Fenrir
Level 80
God Stats
30W - 22L
1,448 SR
Queue Stats
550W - 565L
1,500 Elo+
Party 1
Geb
Geb
mrdeathmeh
Geb
Level 125
God Stats
4W - 4L
1,500 SR
Queue Stats
105W - 83L
1,614 Elo+
Party 2
Gilgamesh
Gilgamesh
snuld
Gilgamesh
Level 31
God Stats
30W - 32L
1,354 SR
Queue Stats
228W - 208L
1,478 Elo+
Party 2
Xbalanque
Xbalanque
tcsilver
Xbalanque
Level 123
God Stats
3W - 2L
1,500 SR
Queue Stats
512W - 460L
1,500 Elo+
Party 2
Team Averages
Level 75
1,468 SR
1,528 Elo+

VS

Team Averages
Level 43
1,498 SR
1,443 Elo+
Bacchus
Bacchus
Donchim420
Bacchus
Level 67
God Stats
3W - 6L
1,496 SR
Queue Stats
48W - 56L
1,391 Elo+
Party 3
Gilgamesh
Gilgamesh
JagGym
Gilgamesh
Level 25
God Stats
7W - 3L
1,851 SR
Queue Stats
53W - 52L
1,491 Elo+
Party 3
Scylla
Scylla
Justmidgame
Scylla
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 25L
1,490 Elo+
Party 3
Jing Wei
Jing Wei
TheIndustrious
Jing Wei
Level 32
God Stats
1W - 1L
1,124 SR
Queue Stats
58W - 74L
1,394 Elo+
Solo
Bellona
Bellona
littlexme
Bellona
Level 65
God Stats
5W - 6L
1,518 SR
Queue Stats
66W - 69L
1,446 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Heimmain
Janus
11
4 / 1 / 3
6,825
683
2,665
3,241
744
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

11
3 / 1 / 1
6,054
605
2,629
4,949
1,495
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

10
1 / 2 / 5
5,911
591
3,725
6,489
2,542
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gilgamesh
snuld
Gilgamesh
11
2 / 0 / 0
6,459
646
2,703
3,872
2,411
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Xbalanque
tcsilver
Xbalanque
10
3 / 0 / 3
5,747
575
7,023
3,961
950
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Donchim420
Bacchus
6
0 / 3 / 1
4,442
444
2,749
6,590
4,941
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gilgamesh
JagGym
Gilgamesh
8
2 / 1 / 1
5,251
525
3,193
5,955
2,010
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Scylla
9
0 / 5 / 1
4,918
492
1,333
4,049
1,125
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jing Wei
8
0 / 3 / 2
4,483
448
2,570
6,952
1,686
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Bellona
littlexme
Bellona
9
1 / 1 / 1
5,101
510
960
3,338
2,144
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
9
13
Kills
3
4
Deaths
13
12
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Donchim420
Bacchus
0
3
1
0.17
W
Janus
Heimmain
Janus
4
1
3
5.5
L
Gilgamesh
JagGym
Gilgamesh
2
1
1
2.5
L
Scylla
0
5
1
0.1
W
3
1
1
3.5
L
Jing Wei
0
3
2
0.33
L
Bellona
littlexme
Bellona
1
1
1
1.5
W
1
2
5
1.75
W
Gilgamesh
snuld
Gilgamesh
2
0
0
2
W
Xbalanque
tcsilver
Xbalanque
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,745
Damage
10,805
22,512
Taken
26,884
8,142
Mitigated
11,906
5,774
Healing
7,483
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Donchim420
Bacchus
2,749
283
345
2,057
6,590
4,941
0
1,227
5,363
10,418
0
W
Janus
Heimmain
Janus
2,665
89
0
856
3,241
744
0
628
2,520
36,017
0
L
Gilgamesh
JagGym
Gilgamesh
3,193
1,131
0
2,150
5,955
2,010
0
347
5,596
0
22,344
L
Scylla
1,333
268
0
150
4,049
1,125
0
1,750
2,129
19,812
0
W
2,629
470
0
500
4,949
1,495
0
846
3,998
0
34,917
L
Jing Wei
2,570
2,374
0
2,344
6,952
1,686
0
2,568
4,380
0
20,567
L
Bellona
littlexme
Bellona
960
179
0
437
3,338
2,144
200
290
3,026
0
19,557
W
3,725
283
0
2,111
6,489
2,542
320
1,149
5,340
19,767
0
W
Gilgamesh
snuld
Gilgamesh
2,703
1,024
0
371
3,872
2,411
0
0
3,722
0
34,579
W
Xbalanque
tcsilver
Xbalanque
7,023
3,072
0
1,936
3,961
950
0
1,311
2,650
0
32,996

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,996
Gold Earned
24,195
342
Minions Killed
191
0
Camps Cleared
0
998,210
Distance Traveled
908,085
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
4,442
444
15
2
0
175,853
3
W
Janus
6,825
683
85
9
0
210,618
0
L
Gilgamesh
5,251
525
53
5
0
199,999
2
L
Scylla
4,918
492
40
4
0
172,028
3
W
Fenrir
6,054
605
73
7
0
213,157
0
L
Jing Wei
4,483
448
39
4
0
173,474
2
L
Bellona
5,101
510
44
4
0
186,731
2
W
Geb
5,911
591
15
2
0
205,773
2
W
Gilgamesh
6,459
646
91
9
0
201,832
3
W
Xbalanque
5,747
575
78
8
0
166,830
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role