Player Matchup

Arachne
Arachne
AceSatyre9434
Arachne
Level 25
God Stats
32W - 32L
1,416 SR
Queue Stats
151W - 159L
1,336 Elo+
Party 2
Cthulhu
Cthulhu
Foulegeek71
Cthulhu
Level 22
God Stats
20W - 17L
1,465 SR
Queue Stats
305W - 340L
1,380 Elo+
Party 2
Artemis
Artemis
TheRealKoshonet
Artemis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,110 Elo+
Solo
Baron Samedi
Baron Samedi
Ti-diab972
Baron Samedi
Level 28
God Stats
6W - 6L
1,538 SR
Queue Stats
91W - 157L
1,211 Elo+
Solo
Horus
Horus
keno2804
Horus
Level 16
God Stats
54W - 61L
1,535 SR
Queue Stats
228W - 240L
1,307 Elo+
Solo
Team Averages
Level 19
1,491 SR
1,269 Elo+

VS

Team Averages
Level 27
1,400 SR
1,229 Elo+
Medusa
Medusa
BECKZonTour
Medusa
Level 30
God Stats
7W - 10L
1,196 SR
Queue Stats
765W - 868L
1,159 Elo+
Solo
Gilgamesh
Gilgamesh
SrgWhiskeyjack
Gilgamesh
Level 29
God Stats
10W - 6L
1,519 SR
Queue Stats
76W - 76L
1,456 Elo+
Party 1
Ymir
Ymir
oisingabriel1
Ymir
Level 31
God Stats
41W - 31L
1,569 SR
Queue Stats
97W - 99L
1,453 Elo+
Party 1
Tiamat
Tiamat
xXOLEPROXx
Tiamat
Level 28
God Stats
1W - 3L
1,500 SR
Queue Stats
91W - 121L
1,151 Elo+
Solo
Skadi
Skadi
yolo2000882
Skadi
Level 15
God Stats
6W - 8L
1,218 SR
Queue Stats
15W - 22L
925 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
7
3 / 1 / 3
4,835
604
2,313
2,915
1,025
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

Cthulhu
Foulegeek71
Cthulhu
7
2 / 3 / 1
4,473
559
2,533
5,665
2,428
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

4
0 / 4 / 0
3,483
435
1,072
3,026
692
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Baron Samedi
Ti-diab972
Baron Samedi
6
0 / 5 / 2
3,891
486
2,426
4,457
1,372
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Horus
keno2804
Horus
6
0 / 1 / 1
3,594
449
946
4,653
1,672
Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
7
3 / 1 / 1
4,848
606
2,801
3,573
1,044
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Gilgamesh
SrgWhiskeyjack
Gilgamesh
9
4 / 0 / 1
5,339
667
4,267
4,735
1,648
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

7
2 / 1 / 2
4,438
555
2,114
4,785
2,062
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Tiamat
xXOLEPROXx
Tiamat
8
4 / 3 / 0
4,869
609
3,860
4,850
2,878
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

7
1 / 1 / 3
4,448
556
1,576
3,757
1,248
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
21
5
Kills
14
14
Deaths
6
7
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Arachne
3
1
3
4.5
W
Medusa
3
1
1
3.5
L
Cthulhu
Foulegeek71
Cthulhu
2
3
1
0.83
W
Gilgamesh
SrgWhiskeyjack
Gilgamesh
4
0
1
4.5
L
0
4
0
0
L
Baron Samedi
Ti-diab972
Baron Samedi
0
5
2
0.2
L
Horus
keno2804
Horus
0
1
1
0.5
W
2
1
2
3
W
Tiamat
xXOLEPROXx
Tiamat
4
3
0
1.33
W
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,290
Damage
14,618
20,716
Taken
21,700
7,189
Mitigated
8,880
2,967
Healing
5,457
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
2,313
1,542
0
266
2,915
1,025
0
1,293
1,622
0
10,945
W
Medusa
2,801
1,245
159
1,237
3,573
1,044
81
1,075
2,498
0
16,557
L
Cthulhu
Foulegeek71
Cthulhu
2,533
418
99
1,137
5,665
2,428
0
2,567
3,098
13,513
0
W
Gilgamesh
SrgWhiskeyjack
Gilgamesh
4,267
1,050
0
917
4,735
1,648
253
0
4,735
0
21,297
L
1,072
407
0
0
3,026
692
0
0
3,026
0
5,626
L
Baron Samedi
Ti-diab972
Baron Samedi
2,426
332
268
560
4,457
1,372
210
1,530
2,927
14,105
0
L
Horus
keno2804
Horus
946
718
206
431
4,653
1,672
0
584
4,069
0
5,159
W
2,114
690
300
562
4,785
2,062
0
1,351
3,434
13,879
0
W
Tiamat
xXOLEPROXx
Tiamat
3,860
468
0
1,982
4,850
2,878
0
1,847
3,003
15,261
0
W
1,576
419
0
300
3,757
1,248
70
686
3,071
0
18,466

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,276
Gold Earned
23,942
80
Minions Killed
161
0
Camps Cleared
0
714,800
Distance Traveled
723,389
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
4,835
604
28
4
0
166,286
0
W
Medusa
4,848
606
31
4
0
130,027
0
L
Cthulhu
4,473
559
16
2
0
160,540
0
W
Gilgamesh
5,339
667
37
5
0
125,780
2
L
Artemis
3,483
435
7
1
0
96,476
1
L
Baron Samedi
3,891
486
19
2
0
138,222
0
L
Horus
3,594
449
10
1
0
153,276
1
W
Ymir
4,438
555
22
3
0
155,268
2
W
Tiamat
4,869
609
27
3
0
143,048
0
W
Skadi
4,448
556
44
6
0
169,266
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role