Player Matchup

Gilgamesh
Gilgamesh
Bertna
Gilgamesh
Level 29
God Stats
3W - 6L
1,475 SR
Queue Stats
21W - 28L
1,471 Elo+
Solo
Izanami
Izanami
DaEmoNj1
Izanami
Level 28
God Stats
3W - 3L
1,482 SR
Queue Stats
131W - 131L
1,483 Elo+
Solo
Loki
Loki
Davethesnake123
Loki
Level 18
God Stats
23W - 10L
1,612 SR
Queue Stats
30W - 19L
1,491 Elo+
Solo
Merlin
Merlin
KeksIMhintern
Merlin
Level 25
God Stats
8W - 5L
1,567 SR
Queue Stats
22W - 21L
1,433 Elo+
Solo
Hades
Hades
Payorision25
Hades
Level 29
God Stats
1W - 0L
1,681 SR
Queue Stats
47W - 19L
1,684 Elo+
Solo
Team Averages
Level 26
1,564 SR
1,513 Elo+

VS

Team Averages
Level 19
1,588 SR
1,439 Elo+
Serqet
Serqet
BlueB33tle
Serqet
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 23L
1,345 Elo+
Party 2
Sobek
Sobek
PoNYloVER33
Sobek
Level 29
God Stats
17W - 20L
1,486 SR
Queue Stats
388W - 399L
1,512 Elo+
Party 1
Ullr
Ullr
Weedoy
Ullr
Level 18
God Stats
5W - 5L
1,463 SR
Queue Stats
46W - 55L
1,399 Elo+
Solo
Tiamat
Tiamat
WonderfulMrFox
Tiamat
Level 29
God Stats
77W - 77L
1,618 SR
Queue Stats
429W - 441L
1,510 Elo+
Party 1
Nike
Nike
meKo15344
Nike
Level 7
God Stats
3W - 2L
1,872 SR
Queue Stats
12W - 16L
1,432 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Bertna
Gilgamesh
10
2 / 0 / 3
5,715
572
2,490
5,485
1,933
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Izanami
DaEmoNj1
Izanami
9
4 / 1 / 1
5,955
596
4,278
4,319
1,636
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
1 / 0 / 1
6,045
605
2,572
2,802
746
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

9
2 / 0 / 3
5,571
557
3,983
3,462
1,027
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
4 / 0 / 5
6,053
605
3,080
4,660
1,820
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
BlueB33tle
Serqet
6
0 / 1 / 0
4,457
446
594
6,800
2,277
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

7
1 / 2 / 0
4,904
490
2,027
6,874
3,347
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ullr
Weedoy
Ullr
7
0 / 6 / 1
4,171
417
1,733
5,716
1,357
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

9
0 / 2 / 1
4,844
484
3,594
4,286
1,517
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Nike
8
0 / 2 / 0
4,807
481
1,048
6,221
3,112
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
3
13
Kills
1
1
Deaths
13
13
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Bertna
Gilgamesh
2
0
3
3.5
L
Serqet
BlueB33tle
Serqet
0
1
0
0
W
Izanami
DaEmoNj1
Izanami
4
1
1
4.5
W
1
0
1
1.5
W
2
0
3
3.5
W
4
0
5
6.5
L
1
2
0
0.5
L
Ullr
Weedoy
Ullr
0
6
1
0.08
L
0
2
1
0.25
L
Nike
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,403
Damage
8,996
20,728
Taken
29,897
7,162
Mitigated
11,610
5,841
Healing
4,455
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Bertna
Gilgamesh
2,490
958
0
1,235
5,485
1,933
0
808
4,605
0
30,348
L
Serqet
BlueB33tle
Serqet
594
43
0
108
6,800
2,277
0
427
6,373
0
18,077
W
Izanami
DaEmoNj1
Izanami
4,278
2,129
0
681
4,319
1,636
736
1,278
2,973
0
35,130
W
2,572
533
0
604
2,802
746
732
0
2,708
0
29,864
W
3,983
620
0
1,056
3,462
1,027
153
1,516
1,676
24,057
0
W
3,080
857
286
1,979
4,660
1,820
0
1,520
2,907
11,719
0
L
2,027
233
0
2,263
6,874
3,347
0
1,875
4,999
8,545
0
L
Ullr
Weedoy
Ullr
1,733
381
0
200
5,716
1,357
0
2,433
3,283
0
15,218
L
3,594
397
0
1,498
4,286
1,517
108
2,328
1,958
21,591
0
L
Nike
1,048
273
0
386
6,221
3,112
0
0
6,221
0
22,623

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,339
Gold Earned
23,183
282
Minions Killed
172
0
Camps Cleared
0
875,668
Distance Traveled
846,493
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
5,715
572
66
7
0
181,094
3
L
Serqet
4,457
446
36
4
0
170,322
0
W
Izanami
5,955
596
74
7
0
163,137
2
W
Loki
6,045
605
72
7
0
154,780
3
W
Merlin
5,571
557
42
4
0
193,490
1
W
Hades
6,053
605
28
3
0
183,167
1
L
Sobek
4,904
490
18
2
0
189,402
0
L
Ullr
4,171
417
31
3
0
144,281
0
L
Tiamat
4,844
484
41
4
0
180,281
2
L
Nike
4,807
481
46
5
0
162,207
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role