Player Matchup

Da Ji
Da Ji
Abby-Lee-Miller
Da Ji
Level 129
God Stats
2W - 3L
1,304 SR
Queue Stats
68W - 72L
1,496 Elo+
Solo
Danzaburou
Danzaburou
BlahMikeyBlah
Danzaburou
Level 116
God Stats
0W - 5L
1,124 SR
Queue Stats
126W - 159L
1,516 Elo+
Party 2
Eset
Eset
MobiusSu27
Eset
Level 119
God Stats
5W - 7L
1,512 SR
Queue Stats
168W - 199L
1,505 Elo+
Party 2
Kuzenbo
Kuzenbo
Sumo141
Kuzenbo
Level 86
God Stats
0W - 2L
1,266 SR
Queue Stats
9W - 16L
1,406 Elo+
Party 2
Gilgamesh
Gilgamesh
isnotRyan
Gilgamesh
Level 109
God Stats
0W - 5L
1,500 SR
Queue Stats
10W - 19L
1,356 Elo+
Party 2
Team Averages
Level 112
1,341 SR
1,456 Elo+

VS

Team Averages
Level 109
1,441 SR
1,419 Elo+
Ne Zha
Ne Zha
CaptainRambo97
Ne Zha
Level 63
God Stats
2W - 5L
1,500 SR
Queue Stats
108W - 150L
1,212 Elo+
Solo
Ra
Ra
ShadowX1
Ra
Level 137
God Stats
3W - 4L
1,350 SR
Queue Stats
205W - 245L
1,498 Elo+
Solo
Gilgamesh
Gilgamesh
SirSmokealotAU
Gilgamesh
Level 101
God Stats
18W - 17L
1,359 SR
Queue Stats
400W - 455L
1,407 Elo+
Party 1
Anhur
Anhur
YT-Klax
Anhur
Level 123
God Stats
127W - 175L
1,434 SR
Queue Stats
1,607W - 1,648L
1,544 Elo+
Solo
Ymir
Ymir
rafiki_au
Ymir
Level 120
God Stats
49W - 44L
1,563 SR
Queue Stats
1,037W - 1,119L
1,436 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 7 / 3
8,876
423
7,911
13,492
8,507
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Danzaburou
BlahMikeyBlah
Danzaburou
18
4 / 3 / 4
10,854
517
14,437
14,732
5,598
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
2 / 6 / 6
9,160
436
11,980
11,504
3,961
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Kuzenbo
Sumo141
Kuzenbo
13
1 / 7 / 8
8,696
414
6,159
18,544
21,298
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gilgamesh
isnotRyan
Gilgamesh
14
1 / 5 / 0
8,773
418
4,521
13,985
10,236
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 6 / 5
10,535
502
6,327
15,497
6,184
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

20
10 / 0 / 7
13,322
634
11,601
11,487
5,405
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
SirSmokealotAU
Gilgamesh
20
7 / 0 / 6
13,882
661
15,039
17,026
15,324
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Anhur
YT-Klax
Anhur
20
8 / 2 / 3
13,382
637
13,633
14,913
5,787
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ymir
14
1 / 3 / 11
10,487
499
7,688
17,644
14,557
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
60
11
Kills
28
28
Deaths
11
21
Assists
32
Player
Kills
Deaths
Assists
KDA
L
3
7
3
0.64
L
Danzaburou
BlahMikeyBlah
Danzaburou
4
3
4
2
W
2
6
5
0.75
L
2
6
6
0.83
W
10
0
7
13.5
W
Gilgamesh
SirSmokealotAU
Gilgamesh
7
0
6
10
L
Kuzenbo
Sumo141
Kuzenbo
1
7
8
0.71
W
Anhur
YT-Klax
Anhur
8
2
3
4.75
L
Gilgamesh
isnotRyan
Gilgamesh
1
5
0
0.2
W
Ymir
1
3
11
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,008
Damage
54,288
72,257
Taken
76,567
49,600
Mitigated
47,257
14,195
Healing
29,906
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,911
2,261
0
575
13,492
8,507
0
4,173
9,176
0
42,336
L
Danzaburou
BlahMikeyBlah
Danzaburou
14,437
8,692
0
7,094
14,732
5,598
0
2,599
12,077
0
89,144
W
6,327
1,396
0
5,302
15,497
6,184
128
2,963
12,358
0
61,761
L
11,980
629
970
1,987
11,504
3,961
0
2,225
9,067
66,207
0
W
11,601
1,440
4,439
8,268
11,487
5,405
1,356
4,150
7,043
118,463
0
W
Gilgamesh
SirSmokealotAU
Gilgamesh
15,039
3,776
0
3,754
17,026
15,324
368
1,726
15,236
0
103,002
L
Kuzenbo
Sumo141
Kuzenbo
6,159
2,652
0
1,351
18,544
21,298
20
7,667
10,650
18,293
0
W
Anhur
YT-Klax
Anhur
13,633
8,123
0
5,099
14,913
5,787
4,097
2,551
12,318
0
114,940
L
Gilgamesh
isnotRyan
Gilgamesh
4,521
974
0
2,218
13,985
10,236
0
1,963
11,998
0
40,912
W
Ymir
7,688
1,070
0
3,044
17,644
14,557
0
5,847
11,473
36,314
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,359
Gold Earned
61,608
457
Minions Killed
743
0
Camps Cleared
0
1,840,457
Distance Traveled
1,923,862
13
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
8,876
423
87
4
0
343,023
0
L
Danzaburou
10,854
517
139
7
0
393,774
2
W
Ne Zha
10,535
502
116
6
0
360,497
0
L
Eset
9,160
436
126
6
0
364,412
3
W
Ra
13,322
634
212
10
0
443,268
6
W
Gilgamesh
13,882
661
169
8
0
411,711
6
L
Kuzenbo
8,696
414
21
1
0
380,735
7
W
Anhur
13,382
637
190
9
0
342,145
6
L
Gilgamesh
8,773
418
84
4
0
358,513
1
W
Ymir
10,487
499
56
3
0
366,241
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role