Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Gandalfon
Ah Muzen Cab
Level 44
God Stats
74W - 63L
1,466 SR
Queue Stats
201W - 220L
1,396 Elo+
Solo
Loki
Loki
Haddwey
Loki
Level 136
God Stats
0W - 1L
1,500 SR
Queue Stats
152W - 119L
1,493 Elo+
Solo
Kuzenbo
Kuzenbo
Wonquen
Kuzenbo
Level 115
God Stats
11W - 18L
1,558 SR
Queue Stats
281W - 316L
1,482 Elo+
Party 1
He Bo
He Bo
Xanthates
He Bo
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Zignity
Cu Chulainn
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 78L
1,440 Elo+
Party 1
Team Averages
Level 93
1,505 SR
1,462 Elo+

VS

Team Averages
Level 123
1,546 SR
1,492 Elo+
Sylvanus
Sylvanus
CreepeDJ
Sylvanus
Level 118
God Stats
4W - 4L
1,579 SR
Queue Stats
127W - 148L
1,507 Elo+
Solo
Scylla
Scylla
Merella
Scylla
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
Unpasteurized
Ullr
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
noostig
Ne Zha
Level 91
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
oTuff
King Arthur
Level 108
God Stats
8W - 19L
1,650 SR
Queue Stats
64W - 70L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Gandalfon
Ah Muzen Cab
16
2 / 10 / 2
9,901
413
12,706
17,909
6,133
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Loki
Haddwey
Loki
17
3 / 6 / 2
11,179
466
9,854
16,111
4,948
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kuzenbo
Wonquen
Kuzenbo
14
2 / 5 / 5
10,307
429
17,086
20,446
26,293
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

He Bo
Xanthates
He Bo
16
3 / 8 / 1
9,994
416
7,902
13,825
4,284
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cu Chulainn
Zignity
Cu Chulainn
16
2 / 10 / 1
9,934
414
13,684
23,717
16,352
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
CreepeDJ
Sylvanus
18
6 / 2 / 14
12,761
532
12,433
23,158
20,561
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Scylla
Merella
Scylla
20
14 / 0 / 4
14,721
613
21,619
14,721
6,584
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

9
1 / 2 / 4
8,766
365
2,878
4,737
1,302
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ne Zha
noostig
Ne Zha
20
10 / 5 / 9
13,848
577
14,935
24,853
10,211
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

King Arthur
oTuff
King Arthur
18
8 / 3 / 7
12,545
523
17,459
23,806
24,432
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
77
12
Kills
39
39
Deaths
12
11
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
CreepeDJ
Sylvanus
6
2
14
6.5
L
Ah Muzen Cab
Gandalfon
Ah Muzen Cab
2
10
2
0.3
L
Loki
Haddwey
Loki
3
6
2
0.67
W
Scylla
Merella
Scylla
14
0
4
16
W
1
2
4
1.5
L
Kuzenbo
Wonquen
Kuzenbo
2
5
5
0.9
L
He Bo
Xanthates
He Bo
3
8
1
0.44
L
Cu Chulainn
Zignity
Cu Chulainn
2
10
1
0.25
W
Ne Zha
noostig
Ne Zha
10
5
9
2.9
W
King Arthur
oTuff
King Arthur
8
3
7
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,232
Damage
69,324
92,008
Taken
91,275
58,010
Mitigated
63,090
14,675
Healing
41,569
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
CreepeDJ
Sylvanus
12,433
3,176
4,430
9,305
23,158
20,561
519
7,406
15,604
49,771
0
L
Ah Muzen Cab
Gandalfon
Ah Muzen Cab
12,706
5,829
0
4,449
17,909
6,133
1,328
5,912
11,965
0
73,385
L
Loki
Haddwey
Loki
9,854
1,161
0
3,374
16,111
4,948
0
5,257
10,708
0
73,612
W
Scylla
Merella
Scylla
21,619
2,146
718
5,555
14,721
6,584
3,628
6,032
8,351
105,179
0
W
2,878
1,370
0
925
4,737
1,302
0
2,095
2,598
0
21,010
L
Kuzenbo
Wonquen
Kuzenbo
17,086
5,309
790
3,190
20,446
26,293
147
6,555
13,720
49,870
0
L
He Bo
Xanthates
He Bo
7,902
379
0
714
13,825
4,284
0
8,676
4,796
43,038
0
L
Cu Chulainn
Zignity
Cu Chulainn
13,684
2,839
0
2,158
23,717
16,352
1,531
6,929
16,665
11,177
56,757
W
Ne Zha
noostig
Ne Zha
14,935
7,485
1,047
12,294
24,853
10,211
2,316
4,604
20,207
0
105,291
W
King Arthur
oTuff
King Arthur
17,459
1,302
0
7,295
23,806
24,432
957
6,528
17,227
599
64,234

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,315
Gold Earned
62,641
491
Minions Killed
600
0
Camps Cleared
0
1,999,666
Distance Traveled
1,910,248
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
12,761
532
78
3
0
439,918
5
L
Ah Muzen Cab
9,901
413
125
5
0
359,482
1
L
Loki
11,179
466
131
5
0
412,677
1
W
Scylla
14,721
613
187
8
0
456,227
6
W
Ullr
8,766
365
58
2
0
142,881
1
L
Kuzenbo
10,307
429
56
2
0
439,320
5
L
He Bo
9,994
416
66
3
0
408,614
1
L
Cu Chulainn
9,934
414
113
5
0
379,573
1
W
Ne Zha
13,848
577
172
7
0
467,547
2
W
King Arthur
12,545
523
105
4
0
403,675
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role