Player Matchup

Ganesha
Ganesha
Silver V
Cristamufasa
Ganesha
Silver V
Level 113
God Stats
17W - 25L
1,484 SR
Queue Stats
47W - 69L
625 MMR
Solo
Hou Yi
Hou Yi
Silver III
MXVII
Hou Yi
Silver III
Level 145
God Stats
0W - 2L
1,500 SR
Queue Stats
48W - 90L
970 MMR
Solo
Cu Chulainn
Cu Chulainn
Silver IV
RadioBot
Cu Chulainn
Silver IV
Level 141
God Stats
8W - 15L
1,468 SR
Queue Stats
345W - 357L
710 MMR
Solo
Scylla
Scylla
Silver II
nGic0sinus
Scylla
Silver II
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Da Ji
Da Ji
Silver IV
smieszek2003
Da Ji
Silver IV
Level 130
God Stats
0W - 3L
1,500 SR
Queue Stats
357W - 371L
722 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 123
1,491 SR
906 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 107
1,539 SR
885 MMR
Geb
Geb
Bronze II
Reanea
Geb
Bronze II
Level 47
God Stats
4W - 11L
1,401 SR
Queue Stats
54W - 81L
110 MMR
Solo
Chronos
Chronos
Silver I
Sreadi
Chronos
Silver I
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chiron
Chiron
Silver I
Teename
Chiron
Silver I
Level 97
God Stats
7W - 6L
1,474 SR
Queue Stats
59W - 73L
1,101 MMR
Solo
Sun Wukong
Sun Wukong
Silver III
TheProJogos
Sun Wukong
Silver III
Level 107
God Stats
2W - 0L
1,871 SR
Queue Stats
50W - 62L
771 MMR
Solo
Erlang Shen
Erlang Shen
Silver III
esefcagdas
Erlang Shen
Silver III
Level 127
God Stats
58W - 54L
1,449 SR
Queue Stats
1,426W - 1,433L
941 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Cristamufasa
Ganesha
17
0 / 7 / 11
11,302
435
8,495
21,562
20,266
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hou Yi
MXVII
Hou Yi
19
6 / 10 / 1
12,167
468
13,130
24,805
10,000
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cu Chulainn
RadioBot
Cu Chulainn
19
3 / 8 / 5
11,980
461
13,922
33,642
27,709
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Scylla
nGic0sinus
Scylla
20
6 / 4 / 7
13,318
512
31,055
20,164
7,716
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
7 / 10 / 5
11,670
449
16,661
23,059
9,938
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
ApolloNu WaDanzaburouNemesisSet

VS

Bans
TsukuyomiFenrirRatatoskrAthenaThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
Reanea
Geb
16
1 / 0 / 15
11,816
454
9,488
19,632
24,506
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chronos
Sreadi
Chronos
20
14 / 8 / 3
15,813
608
27,978
28,236
12,411
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Chiron
Teename
Chiron
20
8 / 7 / 8
14,846
571
21,309
24,225
9,481
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
TheProJogos
Sun Wukong
20
9 / 4 / 13
13,753
529
22,509
27,051
23,910
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Erlang Shen
esefcagdas
Erlang Shen
20
7 / 7 / 12
14,125
543
17,417
21,989
11,969
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
90
22
Kills
39
39
Deaths
26
29
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Ganesha
Cristamufasa
Ganesha
0
7
11
0.79
L
Hou Yi
MXVII
Hou Yi
6
10
1
0.65
L
Cu Chulainn
RadioBot
Cu Chulainn
3
8
5
0.69
W
Geb
Reanea
Geb
1
0
15
8.5
W
Chronos
Sreadi
Chronos
14
8
3
1.94
W
Chiron
Teename
Chiron
8
7
8
1.71
W
Sun Wukong
TheProJogos
Sun Wukong
9
4
13
3.88
W
Erlang Shen
esefcagdas
Erlang Shen
7
7
12
1.86
L
Scylla
nGic0sinus
Scylla
6
4
7
2.38
L
7
10
5
0.95

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,263
Damage
98,701
123,232
Taken
121,133
75,629
Mitigated
82,277
32,679
Healing
26,865
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
Cristamufasa
Ganesha
8,495
581
0
1,309
21,562
20,266
0
8,794
12,608
36,248
0
L
Hou Yi
MXVII
Hou Yi
13,130
8,161
0
6,795
24,805
10,000
910
5,610
19,195
0
60,475
L
Cu Chulainn
RadioBot
Cu Chulainn
13,922
2,301
332
10,306
33,642
27,709
834
4,814
28,508
538
79,264
W
Geb
Reanea
Geb
9,488
1,466
0
1,762
19,632
24,506
491
6,890
12,514
30,314
0
W
Chronos
Sreadi
Chronos
27,978
10,109
0
6,060
28,236
12,411
3,734
12,428
15,290
121,419
0
W
Chiron
Teename
Chiron
21,309
8,995
644
7,109
24,225
9,481
3,465
6,500
17,403
0
143,108
W
Sun Wukong
TheProJogos
Sun Wukong
22,509
5,110
0
5,124
27,051
23,910
1,136
7,185
19,577
0
91,809
W
Erlang Shen
esefcagdas
Erlang Shen
17,417
10,296
0
6,166
21,989
11,969
592
5,726
16,126
0
103,899
L
Scylla
nGic0sinus
Scylla
31,055
2,473
0
9,858
20,164
7,716
0
7,387
12,626
109,150
0
L
16,661
4,277
0
4,079
23,059
9,938
0
10,070
12,829
0
61,718

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,437
Gold Earned
70,353
554
Minions Killed
711
0
Camps Cleared
0
2,251,988
Distance Traveled
2,429,462
20
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
11,302
435
28
1
0
475,188
11
L
Hou Yi
12,167
468
122
5
0
383,320
0
L
Cu Chulainn
11,980
461
141
5
0
498,843
2
W
Geb
11,816
454
29
1
0
575,361
0
W
Chronos
15,813
608
194
7
0
446,913
6
W
Chiron
14,846
571
213
8
0
406,375
4
W
Sun Wukong
13,753
529
130
5
0
478,553
6
W
Erlang Shen
14,125
543
145
6
0
522,260
1
L
Scylla
13,318
512
161
6
0
492,034
7
L
Da Ji
11,670
449
102
4
0
402,603
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role