Player Matchup

Yemoja
Yemoja
EzlyClapped
Yemoja
Level 29
God Stats
1W - 2L
1,310 SR
Queue Stats
122W - 124L
1,552 Elo+
Party 1
Rama
Rama
MON3Y3NOM
Rama
Level 15
God Stats
22W - 4L
1,782 SR
Queue Stats
396W - 260L
1,649 Elo+
Party 1
Nemesis
Nemesis
MiloRNG
Nemesis
Level 29
God Stats
14W - 0L
1,848 SR
Queue Stats
119W - 58L
1,621 Elo+
Solo
Tyr
Tyr
PumpkinRipper
Tyr
Level 29
God Stats
8W - 9L
1,733 SR
Queue Stats
38W - 33L
1,663 Elo+
Solo
Agni
Agni
Scarfacê
Agni
Level 8
God Stats
10W - 5L
1,997 SR
Queue Stats
180W - 128L
1,850 Elo+
Solo
Team Averages
Level 22
1,734 SR
1,667 Elo+

VS

Team Averages
Level 15
1,474 SR
1,626 Elo+
Sol
Sol
Ape69
Sol
Level 27
God Stats
2W - 2L
1,791 SR
Queue Stats
56W - 44L
1,678 Elo+
Solo
Cthulhu
Cthulhu
BanditX17
Cthulhu
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
203W - 188L
1,671 Elo+
Solo
Xing Tian
Xing Tian
HellRostam
Xing Tian
Level 16
God Stats
0W - 2L
1,291 SR
Queue Stats
6W - 13L
1,557 Elo+
Solo
Kukulkan
Kukulkan
RatMonkie
Kukulkan
Level 5
God Stats
1W - 2L
1,288 SR
Queue Stats
16W - 16L
1,591 Elo+
Solo
Nemesis
Nemesis
xHazyDabsx
Nemesis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,634 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
16
4 / 2 / 14
12,309
586
8,644
14,774
12,639
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Rama
18
7 / 3 / 9
13,226
630
11,380
15,040
5,864
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nemesis
MiloRNG
Nemesis
18
15 / 2 / 9
13,068
622
13,244
17,603
8,344
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
9 / 0 / 11
13,882
661
18,236
20,109
17,759
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Agni
18
12 / 1 / 11
13,425
639
20,571
12,215
4,841
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Ape69
Sol
17
4 / 8 / 1
10,866
517
9,808
18,582
7,005
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cthulhu
BanditX17
Cthulhu
10
1 / 10 / 0
7,409
353
5,027
19,000
10,752
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Xing Tian
HellRostam
Xing Tian
13
1 / 9 / 3
9,291
442
4,643
17,010
14,123
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Kukulkan
RatMonkie
Kukulkan
16
1 / 12 / 3
9,875
470
9,645
17,396
6,380
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Nemesis
xHazyDabsx
Nemesis
14
1 / 8 / 1
8,689
414
5,367
18,361
6,226
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
16
47
Kills
8
8
Deaths
47
54
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Sol
Ape69
Sol
4
8
1
0.56
L
Cthulhu
BanditX17
Cthulhu
1
10
0
0.1
W
Yemoja
4
2
14
5.5
L
Xing Tian
HellRostam
Xing Tian
1
9
3
0.28
W
Rama
7
3
9
3.83
W
Nemesis
MiloRNG
Nemesis
15
2
9
9.75
W
9
0
11
14.5
L
Kukulkan
RatMonkie
Kukulkan
1
12
3
0.21
W
Agni
12
1
11
17.5
L
Nemesis
xHazyDabsx
Nemesis
1
8
1
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,075
Damage
34,490
79,741
Taken
90,349
49,447
Mitigated
44,486
25,645
Healing
12,544
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
Ape69
Sol
9,808
1,859
171
3,758
18,582
7,005
586
5,680
12,902
53,429
3,753
L
Cthulhu
BanditX17
Cthulhu
5,027
564
214
1,835
19,000
10,752
0
3,342
15,658
25,330
0
W
Yemoja
8,644
2,510
3,072
1,572
14,774
12,639
1,166
4,643
10,131
49,972
0
L
Xing Tian
HellRostam
Xing Tian
4,643
508
0
773
17,010
14,123
0
6,749
10,261
19,563
0
W
Rama
11,380
9,204
0
2,383
15,040
5,864
6,817
7,696
7,344
0
83,552
W
Nemesis
MiloRNG
Nemesis
13,244
7,521
0
2,861
17,603
8,344
1,067
4,357
13,246
0
97,163
W
18,236
2,868
0
10,101
20,109
17,759
1,216
6,188
11,760
0
85,258
L
Kukulkan
RatMonkie
Kukulkan
9,645
511
0
815
17,396
6,380
0
8,534
8,862
70,864
0
W
Agni
20,571
1,361
0
5,656
12,215
4,841
1,999
6,017
6,198
83,641
0
L
Nemesis
xHazyDabsx
Nemesis
5,367
2,899
0
4,978
18,361
6,226
0
4,910
13,451
0
61,419

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,910
Gold Earned
46,130
583
Minions Killed
398
0
Camps Cleared
0
2,098,678
Distance Traveled
1,604,574
11
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
10,866
517
99
5
0
319,833
0
L
Cthulhu
7,409
353
38
2
0
247,706
0
W
Yemoja
12,309
586
74
4
0
370,033
1
L
Xing Tian
9,291
442
29
1
0
377,815
1
W
Rama
13,226
630
135
6
0
338,119
1
W
Nemesis
13,068
622
87
4
0
458,317
2
W
Tyr
13,882
661
156
7
0
473,179
2
L
Kukulkan
9,875
470
128
6
0
338,226
1
W
Agni
13,425
639
131
6
0
459,030
5
L
Nemesis
8,689
414
104
5
0
320,994
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role